jo spanner 13 Posted May 6, 2020 Hi, I'm trying to put a BWMod panzerfaust in a box, but I can't get it to work. From what I understand, the launchers use CBA to force the disposable behaviour. This adds a launcher, but picking it up doesn't give it any ammo: baseammobox addWeaponCargoGlobal ["BWA3_PzF3",5] This just doesn't do anything: baseammobox addWeaponCargoGlobal ["BWA3_PzF3_Loaded",5] And I am not able to add the ammo separately via init.sqf (it deleted it from the box). How do I do this? EDIT The CBA docs have the wrong class name. The one you need is BWA3_PzF3_Tandem_Loaded. Share this post Link to post Share on other sites
Dedmen 2516 Posted May 7, 2020 You could also add the normal PzF3 with a magazine cursorObject addWeaponWithAttachmentsCargoGlobal [["BWA3_PzF3", "", "", "", ["BWA3_PzF3_Tandem", 1], [], ""], 1]; Share this post Link to post Share on other sites