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[solved] Disposable launcher in box (BWMod/CBA)

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Hi,

I'm trying to put a BWMod panzerfaust in a box, but I can't get it to work.

From what I understand, the launchers use CBA to force the disposable behaviour.

 

This adds a launcher, but picking it up doesn't give it any ammo:

baseammobox addWeaponCargoGlobal ["BWA3_PzF3",5]

 

This just doesn't do anything:

baseammobox addWeaponCargoGlobal ["BWA3_PzF3_Loaded",5]

 

And I am not able to add the ammo separately via init.sqf (it deleted it from the box).

 

How do I do this?

 

EDIT

The CBA docs have the wrong class name. The one you need is BWA3_PzF3_Tandem_Loaded.

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You could also add the normal PzF3 with a magazine

 

cursorObject addWeaponWithAttachmentsCargoGlobal [["BWA3_PzF3", "", "", "", ["BWA3_PzF3_Tandem", 1], [], ""], 1];

 

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