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S3LMON

Does GHST's Enemy Assault mission include a headless client?

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I am about to create about 400 bots with GHST's Enemy Assault mission.

However, as you know, it is very difficult without a headless client.

So I'm asking a question.

Is it included? If not, how do I include it and activate it?

 

(I see the init_hc file, but I'm not sure if it actually works.)

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It's added as a mission parameter

class headlessClient
{
	title="    Headless Client:";
	texts[]={"Disabled","Enabled"};
	values[]={0,1};
	default=0;
	function="fnc_ghst_headlessclient";
	isGlobal=1;
};

so you can either set the parameter in the mission lobby, or change the default value.

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And I think @sarogahtyp's point is that maybe you should supply as much information as possible when asking a question. In this case, maybe a link to the relevant mission.

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14 hours ago, S3LMON said:

So I'm asking a question.

Is it included? If not, how do I include it and activate it? 

Do you know that Enemy Assault has its own thread which has been on the forum here since 2013,

about as long as the mission itself?

 

Use the official thread for your questions:

Follow the forum guidelines https://forums.bohemia.net/guidelines/

Search before you post.

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