Jump to content
Sign in to follow this  
jappie381

Explosives wont go off

Recommended Posts

Hi,

 

I'm running a KP liberation Altis mission on my server.
And i was playing for a while and trying to explode a FOB. But when i set the explosions and selected a trigger (im using ACE) it didn't go off. Then i tried multiple other explosives and they simply dont explode. No matter how. Can you guys help me out?

 

Thank you in advance.

 

The mods im using are : @CBA_A3;@CUP_Terrains_-_Core;@CUP_Terrains_-_Maps;@ACE_3_3.13.1_with_Old_Medical_System_(XXth);@Old_Medical_RHS_ACE_Compat_(XXth);@RHSAFRF;@RHSGREF;@RHSGREF;@RHSSAF;@RHSUSAF;@Project_OPFOR;@RKSL_Studios_Attachments_v3.01;@3CB_BAF_Weapons_(RHS ammo compatibility);@3CB_BAF_Weapons_(RHS ammo compatibility);@3CB_BAF_Vehicles_(RHS reskins);@3CB_BAF_Equipment;@3CB_BAF_Weapons;@3CB_BAF_Units;@3CB_BAF_Vehicles;@3CB_Factions;@Task_Force_Canada_(TFC-CAF);@Lithuanian_Armed_Forces;@NLDSOF_LITE_mas;@CUP_Weapons

 

 

Share this post


Link to post
Share on other sites

You're intentionally using an outdated version of a mod but are requestion help when a part of it doesn't work? 

Share this post


Link to post
Share on other sites

It also doesnt work when i use the updated version of ace

 

i use the older one for the medical system. i just changed it to the updated one and it also didnt work.

 

It also seems to just be the server. on singleplayer i have no issue at all

Share this post


Link to post
Share on other sites

Start with running it completely vanilla, then keep adding mods until the issue occurs again.  The last mod(s) you've added will be the issue or will combined with some other mods that have been added be the issue.  Once you've done that, check in your server's RPT to see what the problem is.  Then inform the maker of the mod about the problem.

Share this post


Link to post
Share on other sites

15:24:10 Cannot create non-ai vehicle ACE_Explosives_Place_DemoCharge,

15:24:10 Cannot create object 4:10 with type[Entity], param[ACE_Explosives_Place_DemoCharge], NMT code[90]:

 

this is what i saw on RTP as soon as i set and tried to denote explosive

Share this post


Link to post
Share on other sites

Ace is most definitly the problem. i deleted it from the server and the bombs work perfect.

 

Someone maybe knows what's the issue?

Share this post


Link to post
Share on other sites
7 hours ago, jappie381 said:

i managed to fix it. Thank you for the help

 

Please share your solution. 

  • Like 1

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

×