Davinel 0 Posted April 28, 2020 Somoene got this problem , if yes how can i fix it ? ErrorMessage: Cannot open file '/home/container/@infiSTAR_Exile\addons\a3_infistar_exile' Application terminated intentionally 20:45:16 ../lib/Network/networkServer.cpp ClearNetServer:NOT IMPLEMENTED - briefing! Cannot open file '/home/container/@infiSTAR_Exile\addons\a3_infistar_exile' Share this post Link to post Share on other sites
z80cpu 37 Posted April 30, 2020 Hello @Davinel - You have: - Wrong Path In Some Config File - Right Path, but InfiSTAR is in some other folder - Both of the above 🙂 Share this post Link to post Share on other sites
Davinel 0 Posted April 30, 2020 Hello @z80cpu I found why , its stupid its because on linux you cannot have uppercase letter , so every mod was on or with a uppercase letter not loaded. but anyway i restart my server into another PC(on windows) cause its really not enjoyable try to make a server on linux , if the name of the mod you wanna add have a space like : Zombies and Demons the server stop reading at Zombies (so not work) if you change the name of the mod , the server find it but not loaded it (probably because you change the name) So every mod you add i pass hour and hour to just try to make a mod work so i build another pc with old part and i make a server with it ^^ Share this post Link to post Share on other sites
z80cpu 37 Posted May 1, 2020 Hello @Davinel, You can use upper case and lower case...at the same time! BUT, you MUST have EVERYTHING looking the same. There is an actual difference between an 'a' and an 'A' (97 vs 65). As far as the spaces go, you CAN have those, BUT it will cause nothing but headaches, so ALWAYS remove the spaces from EVERY mod and replace it with some other character. '@CUP Weapons' = '@CUP_Weapons' or '@CUPWeapons' or '@somedumbmod'. Yes, you can call the mod folder by ANY NAME. It does NOT have to match the name OR how you got it. The name info comes from the files within the mod. So use any name you wish....just remove the spaces! In my above example: Mod comes in named: '@CUP Weapons' Becomes: -mod=C:\Games\Mods\ServerMods\@CUP_Weapons; Folder Name: @CUP_Weapons That is all there is to it and it is not that hard once you use the SAME CASE in the folder as in your config files and REMOVE THE SPACES! Good luck! 🙂 1 Share this post Link to post Share on other sites
Davinel 0 Posted May 1, 2020 Its exactly i do i try alot of thing andd exactly what you explain i try it the server detect it , see it , where is located but the server dont load it , its weird im using pterodactyl on linux and docker so i dont if something make it change Share this post Link to post Share on other sites
z80cpu 37 Posted May 1, 2020 Hello @Davinel, I can not speak for linux as I use a PC. What I mentioned above DOES work for a PC and SHOULD work for linux (99.99% sure). Make sure of quotes, and forward/backslashes ( / \ ). You can also verify the paths. I have no idea how you do this in linux, but it is quite easy in windows. Get the path to the actual folder and ENSURE it is EXACTLY what you have in the config files. They MUST MATCH 100%! Based on what you're saying, they are NOT 100% the same! I am also confused, the RPT file you posted looks like it it from a Windows computer, not a linux...??? That is about all I can tell you. 🙂 Share this post Link to post Share on other sites