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guyfawkestom

[GFT] Altis Parachute Regiment for Global Mobilization: release

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Greetings ArmA Fellows !

 

Today I release the fisrt version of the Altis Parachute Regiment - for Global Mobilization (development thread here)

 

Please read the info below and I hope you will enjoy it !

 

Cheers,

 

GFT

 

 

 

 

 

NEW - Source files:

Spoiler

This is the source data package of the Altis Parachute Regiment for Global Mobilization (https://steamcommunity.com/sharedfiles/filedetails/?id=2066249929) by GuyFawkesTom

 

Link: https://we.tl/t-dqFJFGMOnw

 

License:

Arma Public License Share Alike (APL-SA) https://www.bohemia.net/community/licenses/arma-public-license-share-alike

 

You are free to create your own derivative, repack redistribute, as long as you respect the terms or the license. You don't need to ask me. Attribution is appreciated, but does not mean that I endorse your work in anyway.

 

You may contact me for questions, but I don't provide support for the use of the files.

 

To be used at your own risks! I don' take responsibility in case of unexpected damage to your system

 

Static Line parachute files are not included, you can obtain them via Deltagamer. Please consider extra requirements if you want to reuse the Static Line Parachute (see https://forums.bohemia.net/forums/topic/181542-static-line-parachute-mod)

Changelog:

Spoiler

V1.01 (22/04/2020): 
Fixed: Vehicles and some SAS did not appear in Zeus

 

V1.0 (21/04/2020):

Initial release

 

The Altis Parachute Regiment is a new faction for Global Mobilization adding troops from the airborne units (Paratroopers and SAS squadron) of the Altian armed forces during the colonial time and the cold war era (1980’s).

 

Na43W08l.jpg

 

Background:

 

Spoiler

Created during the second world war as part of the British airborne forces in Mediterranean, the Parachute Regiment and SAS squadron have fought alongside UK armed forces in almost every major British operations in the Mediterranean or Middle east theater, such has the Suez Crisis, the Dhofar Rebellion the Aden Emergency, and the multinational Force in Lebanon. In the 1980’s, a small contingent of Parachute company and SAS sticks was deployed to support the British Expeditionary Forces during the Falklands war. 

During the cold war Era, the Altis Parachute Regiment served as a quick reaction force of NATO powers, able to be rapidly deployed on mainland Europe or Persian Gulf in case of invasion of the Warsaw Pact forces.

During the State Scarlet crisis, Several companies of the Altis Parachute Regiment were dropped over Germany to reinforce the elements of the Bundeswehr holding the area of Weferlingen against advance of East German forces.

 

Pictures:

Spoiler

UNRxP9K.png(https://i.imgur.com/zcxqF9i.png)](https://i.imgur.com/KDp7jX7.png)ZO5VlDD.pngTicmOKJ.pngZsGr60u.png139QEnN.pngIS0oims.pngxVFxPOB.pngOmTKVQV.png8iD7aeI.pngaHbGkMp.pngAOISvRn.png4Z8wEc3.pngk7Kjn6B.pngu4cdzMv.pngoSGWurv.png

 

Features:

  • One new faction (NATO side), including Altian airborne forces and SAS squadron men
  • Retextured Global Mobilization & A3 base game uniforms & equipment, in Fictional DPM and Brushstroke pattern, adapted from AAF camo palette
  • New assets ported from A2: Headgear (helmets), Weapons (FAL, GPMG-like machine gun, MP5sd)
  • Retextured Vehicles (two pattern, Altis camouflage & plain green), and new markings
  • Static line parachute (see Credits and Acknowledgements) and scripted drop system waypoints

 

Credits & Acknowledgments:

  • BI Studio for the A2 source files 
  • GM team for the templates of their assets
  • toadie2k for the FAL animation  (https://forums.bohemia.net/forums/topic/163106-toadies-smallarms-and-animations-for-arma3/)
  • Deltagamer for the Static line Parachute model and animation (see https://forums.bohemia.net/forums/topic/181542-static-line-parachute-mod/)
  • Killzonekid for his Paradrop functions (adapted from http://killzonekid.com/arma-scripting-tutorials-epic-armour-drop/)
  • IndeedPete for his templates (which I adapted )
  • CUP for allowing to unpack their PBOs, which allowed me to learn how to code (but I did NOT use their assets)
  • Drongo, for his config creator
  • Skiddy, yevgeni89 from the BI forums for their suggestions
  • The ARMA community for collecting and sharing the documentation on modding

 

Disclaimer:

  • To be used at your own risks! I don' take responsibility in case of unexpected damage to your system
  • I don't play MP, so if you encounter bug, please report and I'll try to fix it
  • Compatibility with other mods (Alive, ACE): Not tested yet
  • Compatibility with ZEUS: Normally yes, but not tested
  • No other dependencies than Marksman and GM DLCs; otherwise this is standalone

 

Known bugs/Future Plans:

This is not supposed to be ultra-realistic and honestly there could be some anachronisms, but it gives my vision of a fictional unit using available assets. It is limited by my skills and the time I can spend on it, so you could probably find higher quality mods or models - still, I don't think this is redundant with existing materials. I tried however to make as neat and smooth as possible, this is the least of courtesy to the potential users. If there are any bugs to report - please let me know, and I'll try to fix it (it will be an opportunity for me to learn something new).

  • The code of the config could probably be optimized - I have not seen any bugs, missing relationship popping up on my system, but it is always, so please let me now
  • No Groups yet - to come in subsequent update
  • No plans for future assets, but that could come !
  • I will release the source files (texture templates, ported 3d model etc...)

 

 

License:

Arma Public License Share Alike (APL-SA) https://i.imgur.com/wEXj2g0.png
https://www.bohemia.net/community/licenses/arma-public-license-share-alike
Please consider extra requirements if you want to reuse the Static Line Parachute (see https://forums.bohemia.net/forums/topic/181542-static-line-parachute-mod)

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Hello ArmA folks,

 

I have posted a zip archive for those who prefers no to use the workshop; if someone has a suggestion of better repository, I am interested... thanks in advance!

 

I have also updated the mod with an hotfix to add vehicles (and some SAS) to Zeus.

 

Please use this thread or the one on steam workshop to report the bugs (also suggestions or other remarks).

 

In the meantime, I am preparing the source files

 

Cheers !

GFT

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Hello,

 

Update to inform those interested that I posted the source files (please check my initial post)

 

Cheers,

GFT

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Greetings Arma people !

 

Alongside other projects showcased here: 

I have started to work on the next update of the Altis Parachute Rgt for GM. After a request from the workshop, I will add british dpm textures:

4S3vVtI.png

Cheers,

GFT

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