doc. caliban 34 Posted April 16, 2020 Going nuts with the lack of clear documentation on this. The EH fires when a player fires a weapon. It works fine. The EH has several parameters, one of which is the ammo type. Q: Does the EH fire every time a player fires and returns all the parameters as variables that I can then use in the code block? or Q: Do I set one of the parameters to the ammo class name that I want and the EH only fires if the player fires using the specific ammo class? So basically I have no idea if the parameters are generated by the EH or if they are things I define for the EH to use to determine if it fires or not. I've wasted way too much time screwing around trying to work it out on my own. Thanks! -Doc Share this post Link to post Share on other sites
Harzach 2518 Posted April 16, 2020 39 minutes ago, doc. caliban said: Q: Does the EH fire every time a player fires and returns all the parameters as variables that I can then use in the code block? Yes. You can then filter for relevant results. The answer is there in the wording - an EH returns variables. If your second case were true, it would accept variables. 2 Share this post Link to post Share on other sites