sputnik monroe 102 Posted April 5, 2020 So I have four vehicles and an object named "targetwaypoint". In each vehicles init field I have... this Move (getpos targetwaypoint) It works, but when the vehicles reach the waypoint they end up piling up on one another. What would I add to this to have them move to a random spot within 10 meters of the targetwaypoint object? I could fudge the distance but the main thing is I don't want them all trying to get on exactly that spot which is causing the pile up. Share this post Link to post Share on other sites
POLPOX 778 Posted April 5, 2020 this move (targetwaypoint getPos [random 10, random 360]) 1 Share this post Link to post Share on other sites
Harzach 2517 Posted April 5, 2020 I was going to post essentially the same thing as POLPOX, with the caveat that vehicles will still tend to drive into others trying to get to their specific positions. Making the random distance larger can help a little bit. If you could assign all relevant vehicles their waypoints at the same time from the same script, you could do something where each vehicle is assigned a progressively more distant waypoint, or a specific pattern, etc. Share this post Link to post Share on other sites