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DirtyDel

Placed AI not counting as Bleed Tickets

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I did my fair share of searching before having to start a new thread. Basically, I have sector control game with ai_spawn modules and everything is working correctly with units spawned from the ai_spawn module counting as death tickets.

 

However, I have editor-placed units on the map that are garrison units (their way point activates once a side's tickets are below a certain level- they move to the objective and stay). I cannot get these editor-placed units to count as tickets upon death. 

 

I tried placed placing the following in the squads init:

 

_unit addEventHandler ["killed",{[_this select 0,-1,true] call bis_fnc_respawnTickets;}];

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