DirtyDel 14 Posted April 3, 2020 I did my fair share of searching before having to start a new thread. Basically, I have sector control game with ai_spawn modules and everything is working correctly with units spawned from the ai_spawn module counting as death tickets. However, I have editor-placed units on the map that are garrison units (their way point activates once a side's tickets are below a certain level- they move to the objective and stay). I cannot get these editor-placed units to count as tickets upon death. I tried placed placing the following in the squads init: _unit addEventHandler ["killed",{[_this select 0,-1,true] call bis_fnc_respawnTickets;}]; Share this post Link to post Share on other sites