mat10193 13 Posted March 20, 2020 Hello, i need some help with my gui box. What I am trying to do is to have a list of options to select that will set certain variables that will be called upon in a script that pops up targets. But when i call upon the variables, they always return 0 no matter what. Description.ext Spoiler #include "scripts\range\gui\defines.hpp" #include "scripts\range\gui\controls.hpp" Init.sqf Spoiler execVM "scripts\range\init.sqf"; scripts\range\init.sqf Spoiler target_number = 0; publicvariableserver "target_number"; dif_init = 0; publicvariableserver "dif_init"; tr_laptop = timerange_laptop_1; publicvariableserver "tr_laptop"; Defines.hpp Spoiler /////////////////////////////////////////////////////////////////////////// /// Styles /////////////////////////////////////////////////////////////////////////// // Control types #define CT_STATIC 0 #define CT_BUTTON 1 #define CT_EDIT 2 #define CT_SLIDER 3 #define CT_COMBO 4 #define CT_LISTBOX 5 #define CT_TOOLBOX 6 #define CT_CHECKBOXES 7 #define CT_PROGRESS 8 #define CT_HTML 9 #define CT_STATIC_SKEW 10 #define CT_ACTIVETEXT 11 #define CT_TREE 12 #define CT_STRUCTURED_TEXT 13 #define CT_CONTEXT_MENU 14 #define CT_CONTROLS_GROUP 15 #define CT_SHORTCUTBUTTON 16 #define CT_XKEYDESC 40 #define CT_XBUTTON 41 #define CT_XLISTBOX 42 #define CT_XSLIDER 43 #define CT_XCOMBO 44 #define CT_ANIMATED_TEXTURE 45 #define CT_OBJECT 80 #define CT_OBJECT_ZOOM 81 #define CT_OBJECT_CONTAINER 82 #define CT_OBJECT_CONT_ANIM 83 #define CT_LINEBREAK 98 #define CT_USER 99 #define CT_MAP 100 #define CT_MAP_MAIN 101 #define CT_LISTNBOX 102 #define CT_CHECKBOX 77 // Static styles #define ST_POS 0x0F #define ST_HPOS 0x03 #define ST_VPOS 0x0C #define ST_LEFT 0x00 #define ST_RIGHT 0x01 #define ST_CENTER 0x02 #define ST_DOWN 0x04 #define ST_UP 0x08 #define ST_VCENTER 0x0C #define ST_TYPE 0xF0 #define ST_SINGLE 0x00 #define ST_MULTI 0x10 #define ST_TITLE_BAR 0x20 #define ST_PICTURE 0x30 #define ST_FRAME 0x40 #define ST_BACKGROUND 0x50 #define ST_GROUP_BOX 0x60 #define ST_GROUP_BOX2 0x70 #define ST_HUD_BACKGROUND 0x80 #define ST_TILE_PICTURE 0x90 #define ST_WITH_RECT 0xA0 #define ST_LINE 0xB0 #define ST_SHADOW 0x100 #define ST_NO_RECT 0x200 #define ST_KEEP_ASPECT_RATIO 0x800 #define ST_TITLE ST_TITLE_BAR + ST_CENTER // Slider styles #define SL_DIR 0x400 #define SL_VERT 0 #define SL_HORZ 0x400 #define SL_TEXTURES 0x10 // progress bar #define ST_VERTICAL 0x01 #define ST_HORIZONTAL 0 // Listbox styles #define LB_TEXTURES 0x10 #define LB_MULTI 0x20 // Tree styles #define TR_SHOWROOT 1 #define TR_AUTOCOLLAPSE 2 // MessageBox styles #define MB_BUTTON_OK 1 #define MB_BUTTON_CANCEL 2 #define MB_BUTTON_USER 4 /////////////////////////////////////////////////////////////////////////// /// Base Classes /////////////////////////////////////////////////////////////////////////// class RscText { deletable = 0; fade = 0; access = 0; type = 0; idc = -1; colorBackground[] = { 0, 0, 0, 0 }; colorText[] = { 1, 1, 1, 1 }; text = ""; fixedWidth = 0; x = 0; y = 0; h = 0.037; w = 0.3; style = 0; shadow = 1; colorShadow[] = { 0, 0, 0, 0.5 }; font = "RobotoCondensed"; SizeEx = "(((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 1)"; linespacing = 1; tooltipColorText[] = { 1, 1, 1, 1 }; tooltipColorBox[] = { 1, 1, 1, 1 }; tooltipColorShade[] = { 0, 0, 0, 0.65 }; }; class RscStructuredText { deletable = 0; fade = 0; access = 0; type = 13; idc = -1; style = 0; colorText[] = { 1, 1, 1, 1 }; class Attributes { font = "RobotoCondensed"; color = "#ffffff"; colorLink = "#D09B43"; align = "left"; shadow = 1; }; x = 0; y = 0; h = 0.035; w = 0.1; text = ""; size = "(((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 1)"; shadow = 1; }; class RscPicture { deletable = 0; fade = 0; access = 0; colorBackground[] = { 0, 0, 0, 0 }; colorText[] = { 1, 1, 1, 1 }; lineSpacing = 0; fixedWidth = 0; shadow = 0; tooltipColorText[] = { 1, 1, 1, 1 }; tooltipColorBox[] = { 1, 1, 1, 1 }; tooltipColorShade[] = { 0, 0, 0, 0.65 }; type = 0; idc = -1; style = 48; x = 0.1; y = 0.1; w = 0.4; h = 0.2; sizeEx = "(((100/36)/100)*0.9)"; font = "TahomaB"; text = ""; }; class RscEdit { deletable = 0; fade = 0; access = 0; type = 2; x = 0; y = 0; h = 0.04; w = 0.2; colorBackground[] = { 0, 0, 0, 0 }; colorText[] = { 0.95, 0.95, 0.95, 1 }; colorDisabled[] = { 1, 1, 1, 0.25 }; colorSelection[] = { "(profilenamespace getvariable ['GUI_BCG_RGB_R',0.13])", "(profilenamespace getvariable ['GUI_BCG_RGB_G',0.54])", "(profilenamespace getvariable ['GUI_BCG_RGB_B',0.21])", 1 }; autocomplete = ""; text = ""; size = 0.2; style = "0x00 + 0x40"; font = "RobotoCondensed"; shadow = 2; sizeEx = "(((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 1)"; canModify = 1; tooltipColorText[] = { 1, 1, 1, 1 }; tooltipColorBox[] = { 1, 1, 1, 1 }; tooltipColorShade[] = { 0, 0, 0, 0.65 }; }; class RscCombo { deletable = 0; fade = 0; access = 0; type = 4; colorSelect[] = { 0, 0, 0, 1 }; colorText[] = { 1, 1, 1, 1 }; colorBackground[] = { 0, 0, 0, 1 }; colorScrollbar[] = { 1, 0, 0, 1 }; colorDisabled[] = { 1, 1, 1, 0.25 }; colorPicture[] = { 1, 1, 1, 1 }; colorPictureSelected[] = { 1, 1, 1, 1 }; colorPictureDisabled[] = { 1, 1, 1, 0.25 }; colorPictureRight[] = { 1, 1, 1, 1 }; colorPictureRightSelected[] = { 1, 1, 1, 1 }; colorPictureRightDisabled[] = { 1, 1, 1, 0.25 }; colorTextRight[] = { 1, 1, 1, 1 }; colorSelectRight[] = { 0, 0, 0, 1 }; colorSelect2Right[] = { 0, 0, 0, 1 }; tooltipColorText[] = { 1, 1, 1, 1 }; tooltipColorBox[] = { 1, 1, 1, 1 }; tooltipColorShade[] = { 0, 0, 0, 0.65 }; soundSelect[] = { "\A3\ui_f\data\sound\RscCombo\soundSelect", 0.1, 1 }; soundExpand[] = { "\A3\ui_f\data\sound\RscCombo\soundExpand", 0.1, 1 }; soundCollapse[] = { "\A3\ui_f\data\sound\RscCombo\soundCollapse", 0.1, 1 }; maxHistoryDelay = 1; class ComboScrollBar { color[] = { 1, 1, 1, 1 }; }; style = "0x10 + 0x200"; font = "RobotoCondensed"; sizeEx = "(((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 1)"; shadow = 0; x = 0; y = 0; w = 0.12; h = 0.035; colorSelectBackground[] = { 1, 1, 1, 0.7 }; arrowEmpty = "\A3\ui_f\data\GUI\RscCommon\rsccombo\arrow_combo_ca.paa"; arrowFull = "\A3\ui_f\data\GUI\RscCommon\rsccombo\arrow_combo_active_ca.paa"; wholeHeight = 0.45; colorActive[] = { 1, 0, 0, 1 }; }; class RscListBox { deletable = 0; fade = 0; access = 0; type = 5; rowHeight = 0; colorText[] = { 1, 1, 1, 1 }; colorDisabled[] = { 1, 1, 1, 0.25 }; colorScrollbar[] = { 1, 0, 0, 0 }; colorSelect[] = { 0, 0, 0, 1 }; colorSelect2[] = { 0, 0, 0, 1 }; colorSelectBackground[] = { 0.95, 0.95, 0.95, 1 }; colorSelectBackground2[] = { 1, 1, 1, 0.5 }; colorBackground[] = { 0, 0, 0, 0.3 }; soundSelect[] = { "\A3\ui_f\data\sound\RscListbox\soundSelect", 0.09, 1 }; autoScrollSpeed = -1; autoScrollDelay = 5; autoScrollRewind = 0; arrowEmpty = "#(argb,8,8,3)color(1,1,1,1)"; arrowFull = "#(argb,8,8,3)color(1,1,1,1)"; colorPicture[] = { 1, 1, 1, 1 }; colorPictureSelected[] = { 1, 1, 1, 1 }; colorPictureDisabled[] = { 1, 1, 1, 0.25 }; colorPictureRight[] = { 1, 1, 1, 1 }; colorPictureRightSelected[] = { 1, 1, 1, 1 }; colorPictureRightDisabled[] = { 1, 1, 1, 0.25 }; colorTextRight[] = { 1, 1, 1, 1 }; colorSelectRight[] = { 0, 0, 0, 1 }; colorSelect2Right[] = { 0, 0, 0, 1 }; tooltipColorText[] = { 1, 1, 1, 1 }; tooltipColorBox[] = { 1, 1, 1, 1 }; tooltipColorShade[] = { 0, 0, 0, 0.65 }; class ListScrollBar { color[] = { 1, 1, 1, 1 }; autoScrollEnabled = 1; }; x = 0; y = 0; w = 0.3; h = 0.3; style = 16; font = "RobotoCondensed"; sizeEx = "(((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 1)"; shadow = 0; colorShadow[] = { 0, 0, 0, 0.5 }; period = 1.2; maxHistoryDelay = 1; }; class RscButton { deletable = 0; fade = 0; access = 0; type = 1; text = ""; colorText[] = { 1, 1, 1, 1 }; colorDisabled[] = { 1, 1, 1, 0.25 }; colorBackground[] = { 0, 0, 0, 0.5 }; colorBackgroundDisabled[] = { 0, 0, 0, 0.5 }; colorBackgroundActive[] = { 0, 0, 0, 1 }; colorFocused[] = { 0, 0, 0, 1 }; colorShadow[] = { 0, 0, 0, 0 }; colorBorder[] = { 0, 0, 0, 1 }; soundEnter[] = { "\A3\ui_f\data\sound\RscButton\soundEnter", 0.09, 1 }; soundPush[] = { "\A3\ui_f\data\sound\RscButton\soundPush", 0.09, 1 }; soundClick[] = { "\A3\ui_f\data\sound\RscButton\soundClick", 0.09, 1 }; soundEscape[] = { "\A3\ui_f\data\sound\RscButton\soundEscape", 0.09, 1 }; idc = -1; style = 2; x = 0; y = 0; w = 0.095589; h = 0.039216; shadow = 2; font = "RobotoCondensed"; sizeEx = "(((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 1)"; url = ""; offsetX = 0; offsetY = 0; offsetPressedX = 0; offsetPressedY = 0; borderSize = 0; }; class RscShortcutButton { deletable = 0; fade = 0; type = 16; x = 0.1; y = 0.1; class HitZone { left = 0; top = 0; right = 0; bottom = 0; }; class ShortcutPos { left = 0; top = "(((((safezoneW / safezoneH) min 1.2) / 1.2) / 20) - (((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 1)) / 2"; w = "(((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 1) * (3/4)"; h = "(((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 1)"; }; class TextPos { left = "(((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 1) * (3/4)"; top = "(((((safezoneW / safezoneH) min 1.2) / 1.2) / 20) - (((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 1)) / 2"; right = 0.005; bottom = 0; }; shortcuts[] = { }; textureNoShortcut = "#(argb,8,8,3)color(0,0,0,0)"; color[] = { 1, 1, 1, 1 }; colorFocused[] = { 1, 1, 1, 1 }; color2[] = { 0.95, 0.95, 0.95, 1 }; colorDisabled[] = { 1, 1, 1, 0.25 }; colorBackground[] = { "(profilenamespace getvariable ['GUI_BCG_RGB_R',0.13])", "(profilenamespace getvariable ['GUI_BCG_RGB_G',0.54])", "(profilenamespace getvariable ['GUI_BCG_RGB_B',0.21])", 1 }; colorBackgroundFocused[] = { "(profilenamespace getvariable ['GUI_BCG_RGB_R',0.13])", "(profilenamespace getvariable ['GUI_BCG_RGB_G',0.54])", "(profilenamespace getvariable ['GUI_BCG_RGB_B',0.21])", 1 }; colorBackground2[] = { 1, 1, 1, 1 }; soundEnter[] = { "\A3\ui_f\data\sound\RscButton\soundEnter", 0.09, 1 }; soundPush[] = { "\A3\ui_f\data\sound\RscButton\soundPush", 0.09, 1 }; soundClick[] = { "\A3\ui_f\data\sound\RscButton\soundClick", 0.09, 1 }; soundEscape[] = { "\A3\ui_f\data\sound\RscButton\soundEscape", 0.09, 1 }; class Attributes { font = "RobotoCondensed"; color = "#E5E5E5"; align = "left"; shadow = "true"; }; idc = -1; style = 0; default = 0; shadow = 1; w = 0.183825; h = "((((safezoneW / safezoneH) min 1.2) / 1.2) / 20)"; textSecondary = ""; colorSecondary[] = { 1, 1, 1, 1 }; colorFocusedSecondary[] = { 1, 1, 1, 1 }; color2Secondary[] = { 0.95, 0.95, 0.95, 1 }; colorDisabledSecondary[] = { 1, 1, 1, 0.25 }; sizeExSecondary = "(((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 1)"; fontSecondary = "RobotoCondensed"; animTextureDefault = "\A3\ui_f\data\GUI\RscCommon\RscShortcutButton\normal_ca.paa"; animTextureNormal = "\A3\ui_f\data\GUI\RscCommon\RscShortcutButton\normal_ca.paa"; animTextureDisabled = "\A3\ui_f\data\GUI\RscCommon\RscShortcutButton\normal_ca.paa"; animTextureOver = "\A3\ui_f\data\GUI\RscCommon\RscShortcutButton\over_ca.paa"; animTextureFocused = "\A3\ui_f\data\GUI\RscCommon\RscShortcutButton\focus_ca.paa"; animTexturePressed = "\A3\ui_f\data\GUI\RscCommon\RscShortcutButton\down_ca.paa"; periodFocus = 1.2; periodOver = 0.8; period = 0.4; font = "RobotoCondensed"; size = "(((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 1)"; sizeEx = "(((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 1)"; text = ""; url = ""; action = ""; class AttributesImage { font = "RobotoCondensed"; color = "#E5E5E5"; align = "left"; }; }; class RscShortcutButtonMain { idc = -1; style = 0; default = 0; w = 0.313726; h = 0.104575; color[] = { 1, 1, 1, 1 }; colorDisabled[] = { 1, 1, 1, 0.25 }; class HitZone { left = 0; top = 0; right = 0; bottom = 0; }; class ShortcutPos { left = 0.0145; top = "(((((safezoneW / safezoneH) min 1.2) / 1.2) / 20) - (((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 1.2)) / 2"; w = "(((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 1.2) * (3/4)"; h = "(((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 1.2)"; }; class TextPos { left = "(((safezoneW / safezoneH) min 1.2) / 32) * 1.5"; top = "(((((safezoneW / safezoneH) min 1.2) / 1.2) / 20)*2 - (((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 1.2)) / 2"; right = 0.005; bottom = 0; }; animTextureNormal = "\A3\ui_f\data\GUI\RscCommon\RscShortcutButtonMain\normal_ca.paa"; animTextureDisabled = "\A3\ui_f\data\GUI\RscCommon\RscShortcutButtonMain\disabled_ca.paa"; animTextureOver = "\A3\ui_f\data\GUI\RscCommon\RscShortcutButtonMain\over_ca.paa"; animTextureFocused = "\A3\ui_f\data\GUI\RscCommon\RscShortcutButtonMain\focus_ca.paa"; animTexturePressed = "\A3\ui_f\data\GUI\RscCommon\RscShortcutButtonMain\down_ca.paa"; animTextureDefault = "\A3\ui_f\data\GUI\RscCommon\RscShortcutButtonMain\normal_ca.paa"; period = 0.5; font = "RobotoCondensed"; size = "(((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 1.2)"; sizeEx = "(((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 1.2)"; text = ""; action = ""; class Attributes { font = "RobotoCondensed"; color = "#E5E5E5"; align = "left"; shadow = "false"; }; class AttributesImage { font = "RobotoCondensed"; color = "#E5E5E5"; align = "false"; }; }; class RscFrame { type = 0; idc = -1; deletable = 0; style = 64; shadow = 2; colorBackground[] = { 0, 0, 0, 0 }; colorText[] = { 1, 1, 1, 1 }; font = "RobotoCondensed"; sizeEx = 0.02; text = ""; x = 0; y = 0; w = 0.3; h = 0.3; }; class RscSlider { deletable = 0; fade = 0; access = 0; type = 3; style = 1024; color[] = { 1, 1, 1, 0.8 }; colorActive[] = { 1, 1, 1, 1 }; shadow = 0; x = 0; y = 0; w = 0.3; h = 0.025; }; class IGUIBack { type = 0; idc = 124; style = 128; text = ""; colorText[] = { 0, 0, 0, 0 }; font = "RobotoCondensed"; sizeEx = 0; shadow = 0; x = 0.1; y = 0.1; w = 0.1; h = 0.1; colorbackground[] = { "(profilenamespace getvariable ['IGUI_BCG_RGB_R',0])", "(profilenamespace getvariable ['IGUI_BCG_RGB_G',1])", "(profilenamespace getvariable ['IGUI_BCG_RGB_B',1])", "(profilenamespace getvariable ['IGUI_BCG_RGB_A',0.8])" }; }; class RscCheckBox { idc = -1; type = 77; deletable = 0; style = 0; checked = 0; x = "0.375 * safezoneW + safezoneX"; y = "0.36 * safezoneH + safezoneY"; w = "0.025 * safezoneW"; h = "0.04 * safezoneH"; color[] = { 1, 1, 1, 0.7 }; colorFocused[] = { 1, 1, 1, 1 }; colorHover[] = { 1, 1, 1, 1 }; colorPressed[] = { 1, 1, 1, 1 }; colorDisabled[] = { 1, 1, 1, 0.2 }; colorBackground[] = { 0, 0, 0, 0 }; colorBackgroundFocused[] = { 0, 0, 0, 0 }; colorBackgroundHover[] = { 0, 0, 0, 0 }; colorBackgroundPressed[] = { 0, 0, 0, 0 }; colorBackgroundDisabled[] = { 0, 0, 0, 0 }; textureChecked = "A3\Ui_f\data\GUI\RscCommon\RscCheckBox\CheckBox_checked_ca.paa"; textureUnchecked = "A3\Ui_f\data\GUI\RscCommon\RscCheckBox\CheckBox_unchecked_ca.paa"; textureFocusedChecked = "A3\Ui_f\data\GUI\RscCommon\RscCheckBox\CheckBox_checked_ca.paa"; textureFocusedUnchecked = "A3\Ui_f\data\GUI\RscCommon\RscCheckBox\CheckBox_unchecked_ca.paa"; textureHoverChecked = "A3\Ui_f\data\GUI\RscCommon\RscCheckBox\CheckBox_checked_ca.paa"; textureHoverUnchecked = "A3\Ui_f\data\GUI\RscCommon\RscCheckBox\CheckBox_unchecked_ca.paa"; texturePressedChecked = "A3\Ui_f\data\GUI\RscCommon\RscCheckBox\CheckBox_checked_ca.paa"; texturePressedUnchecked = "A3\Ui_f\data\GUI\RscCommon\RscCheckBox\CheckBox_unchecked_ca.paa"; textureDisabledChecked = "A3\Ui_f\data\GUI\RscCommon\RscCheckBox\CheckBox_checked_ca.paa"; textureDisabledUnchecked = "A3\Ui_f\data\GUI\RscCommon\RscCheckBox\CheckBox_unchecked_ca.paa"; tooltipColorText[] = { 1, 1, 1, 1 }; tooltipColorBox[] = { 1, 1, 1, 1 }; tooltipColorShade[] = { 0, 0, 0, 0.65 }; soundEnter[] = { "", 0.1, 1 }; soundPush[] = { "", 0.1, 1 }; soundClick[] = { "", 0.1, 1 }; soundEscape[] = { "", 0.1, 1 }; }; class RscTextCheckBox { idc = -1; type = 7; style = 0; x = "0.375 * safezoneW + safezoneX"; y = "0.36 * safezoneH + safezoneY"; w = "0.025 * safezoneW"; h = "0.04 * safezoneH"; colorText[] = { 1, 0, 0, 1 }; color[] = { 0, 0, 0, 0 }; colorBackground[] = { 0, 0, 0, 0 }; colorTextSelect[] = { 0, 0.8, 0, 1 }; colorSelectedBg[] = { "(profilenamespace getvariable ['GUI_BCG_RGB_R',0.13])", "(profilenamespace getvariable ['GUI_BCG_RGB_G',0.54])", "(profilenamespace getvariable ['GUI_BCG_RGB_B',0.21])", 1 }; colorSelect[] = { 0, 0, 0, 1 }; colorTextDisable[] = { 0.4, 0.4, 0.4, 1 }; colorDisable[] = { 0.4, 0.4, 0.4, 1 }; tooltipColorText[] = { 1, 1, 1, 1 }; tooltipColorBox[] = { 1, 1, 1, 1 }; tooltipColorShade[] = { 0, 0, 0, 0.65 }; font = "RobotoCondensed"; sizeEx = "(((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 0.8)"; rows = 1; columns = 1; strings[] = { "UNCHECKED" }; checked_strings[] = { "CHECKED" }; }; class RscButtonMenu { type = 16; style = "0x02 + 0xC0"; default = 0; shadow = 0; x = 0; y = 0; w = 0.095589; h = 0.039216; animTextureNormal = "#(argb,8,8,3)color(1,1,1,1)"; animTextureDisabled = "#(argb,8,8,3)color(1,1,1,1)"; animTextureOver = "#(argb,8,8,3)color(1,1,1,1)"; animTextureFocused = "#(argb,8,8,3)color(1,1,1,1)"; animTexturePressed = "#(argb,8,8,3)color(1,1,1,1)"; animTextureDefault = "#(argb,8,8,3)color(1,1,1,1)"; colorBackground[] = { 0, 0, 0, 0.8 }; colorBackgroundFocused[] = { 1, 1, 1, 1 }; colorBackground2[] = { 0.75, 0.75, 0.75, 1 }; color[] = { 1, 1, 1, 1 }; colorFocused[] = { 0, 0, 0, 1 }; color2[] = { 0, 0, 0, 1 }; colorText[] = { 1, 1, 1, 1 }; colorDisabled[] = { 1, 1, 1, 0.25 }; textSecondary = ""; colorSecondary[] = { 1, 1, 1, 1 }; colorFocusedSecondary[] = { 0, 0, 0, 1 }; color2Secondary[] = { 0, 0, 0, 1 }; colorDisabledSecondary[] = { 1, 1, 1, 0.25 }; sizeExSecondary = "(((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 1)"; fontSecondary = "PuristaLight"; period = 1.2; periodFocus = 1.2; periodOver = 1.2; size = "(((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 1)"; sizeEx = "(((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 1)"; tooltipColorText[] = { 1, 1, 1, 1 }; tooltipColorBox[] = { 1, 1, 1, 1 }; tooltipColorShade[] = { 0, 0, 0, 0.65 }; class TextPos { left = "0.25 * (((safezoneW / safezoneH) min 1.2) / 40)"; top = "(((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) - (((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 1)) / 2"; right = 0.005; bottom = 0; }; class Attributes { font = "PuristaLight"; color = "#E5E5E5"; align = "left"; shadow = "false"; }; class ShortcutPos { left = "5.25 * (((safezoneW / safezoneH) min 1.2) / 40)"; top = 0; w = "1 * (((safezoneW / safezoneH) min 1.2) / 40)"; h = "1 * ((((safezoneW / safezoneH) min 1.2) / 1.2) / 25)"; }; soundEnter[] = { "\A3\ui_f\data\sound\RscButtonMenu\soundEnter", 0.09, 1 }; soundPush[] = { "\A3\ui_f\data\sound\RscButtonMenu\soundPush", 0.09, 1 }; soundClick[] = { "\A3\ui_f\data\sound\RscButtonMenu\soundClick", 0.09, 1 }; soundEscape[] = { "\A3\ui_f\data\sound\RscButtonMenu\soundEscape", 0.09, 1 }; idc = -1; shortcuts[] = { "0x00050000 + 0", 28, 57, 156 }; text = ""; }; class RscButtonMenuOK { shortcuts[] = { "0x00050000 + 0", 28, 57, 156 }; soundPush[] = { "\A3\ui_f\data\sound\RscButtonMenuOK\soundPush", 0.09, 1 }; idc = 1; color2[] = { 0, 0, 0, 1 }; color[] = { 1, 1, 1, 1 }; colorBackground2[] = { 0.75, 0.75, 0.75, 1 }; colorBackground[] = { 0, 0, 0, 0.8 }; colorBackgroundFocused[] = { 1, 1, 1, 1 }; colorDisabled[] = { 1, 1, 1, 0.25 }; colorFocused[] = { 0, 0, 0, 1 }; colorText[] = { 1, 1, 1, 1 }; default = 1; text = "OK"; }; class RscButtonMenuCancel { shortcuts[] = { "0x00050000 + 1" }; idc = 2; color2[] = { 0, 0, 0, 1 }; color[] = { 1, 1, 1, 1 }; colorBackground2[] = { 0.75, 0.75, 0.75, 1 }; colorBackground[] = { 0, 0, 0, 0.8 }; colorBackgroundFocused[] = { 1, 1, 1, 1 }; colorDisabled[] = { 1, 1, 1, 0.25 }; colorFocused[] = { 0, 0, 0, 1 }; colorText[] = { 1, 1, 1, 1 }; default = 0; text = "Cancel"; }; class RscControlsGroup { deletable = 0; fade = 0; class VScrollbar { color[] = { 1, 1, 1, 1 }; width = 0.021; autoScrollEnabled = 1; }; class HScrollbar { color[] = { 1, 1, 1, 1 }; height = 0.028; }; class Controls { }; type = 15; idc = -1; x = 0; y = 0; w = 1; h = 1; shadow = 0; style = 16; }; Controls.hpp Spoiler class rangedialogue { idd = 26262; class controls { class IGUIBack_2200: IGUIBack { idc = 2200; x = 0.386562 * safezoneW + safezoneX; y = 0.313 * safezoneH + safezoneY; w = 0.175313 * safezoneW; h = 0.341 * safezoneH; colorBackground[] = {-1,-1,-1,0.55}; }; class RscListbox_1500: RscListbox { idc = 1500; x = 0.515469 * safezoneW + safezoneX; y = 0.346 * safezoneH + safezoneY; w = 0.04125 * safezoneW; h = 0.11 * safezoneH; }; class RscListbox_1501: RscListbox { idc = 1501; x = 0.515469 * safezoneW + safezoneX; y = 0.489 * safezoneH + safezoneY; w = 0.04125 * safezoneW; h = 0.088 * safezoneH; }; class label1: RscText { idc = 1000; text = "Number Of Targets"; //--- ToDo: Localize; x = 0.396875 * safezoneW + safezoneX; y = 0.368 * safezoneH + safezoneY; w = 0.0721875 * safezoneW; h = 0.044 * safezoneH; colorText[] = {1,1,1,1}; colorActive[] = {1,1,1,1}; }; class label2: RscText { idc = 1001; text = "Range Control Module"; //--- ToDo: Localize; x = 0.438125 * safezoneW + safezoneX; y = 0.302 * safezoneH + safezoneY; w = 0.0825 * safezoneW; h = 0.044 * safezoneH; }; class label3: RscText { idc = 1002; text = "Difficulty"; //--- ToDo: Localize; x = 0.396875 * safezoneW + safezoneX; y = 0.5 * safezoneH + safezoneY; w = 0.04125 * safezoneW; h = 0.055 * safezoneH; colorText[] = {1,1,1,1}; }; class RscFrame_1800: RscFrame { idc = 1800; x = 0.515469 * safezoneW + safezoneX; y = 0.346 * safezoneH + safezoneY; w = 0.04125 * safezoneW; h = 0.121 * safezoneH; colorBackground[] = {1,1,1,1}; }; class RscFrame_1801: RscFrame { idc = 1801; x = 0.515469 * safezoneW + safezoneX; y = 0.489 * safezoneH + safezoneY; w = 0.04125 * safezoneW; h = 0.088 * safezoneH; }; class submitbutton: RscButton { idc = 1600; text = "Submit"; //--- ToDo: Localize; x = 0.412344 * safezoneW + safezoneX; y = 0.588 * safezoneH + safezoneY; w = 0.128906 * safezoneW; h = 0.044 * safezoneH; action = "closedialog 0; execVM 'scripts\range\gui\executedialog.sqf'"; }; class RscFrame_1802: RscFrame { idc = 1802; x = 0.412344 * safezoneW + safezoneX; y = 0.588 * safezoneH + safezoneY; w = 0.128906 * safezoneW; h = 0.044 * safezoneH; }; class frame3: RscFrame { idc = 1803; x = 0.386562 * safezoneW + safezoneX; y = 0.313 * safezoneH + safezoneY; w = 0.175313 * safezoneW; h = 0.341 * safezoneH; colorBackground[] = {1,1,1,1}; }; }; }; executedialog.sqf Spoiler _index1 = lbcursel 1500; _index2 = lbcursel 1501; if (_index1 == 0) then {missionNamespace setvariable ["target_number", 10];}; if (_index1 == 1) then {missionNamespace setvariable ["target_number", 15];}; if (_index1 == 2) then {missionNamespace setvariable ["target_number", 20];}; if (_index1 == 3) then {missionNamespace setvariable ["target_number", 25];}; if (_index1 == 4) then {missionNamespace setvariable ["target_number", 30];}; if (_index2 == 0) then {missionNamespace setvariable ["dif_init", 0]}; if (_index2 == 1) then {missionNamespace setvariable ["dif_init", 1]}; if (_index2 == 2) then {missionNamespace setvariable ["dif_init", 2]}; if (_index2 == 3) then {missionNamespace setvariable ["dif_init", 3]}; publicvariableserver "target_number"; publicvariableserver "dif_init"; Share this post Link to post Share on other sites
Erwin23p 32 Posted March 20, 2020 Try passing the listbox selection as an argument when calling executedialog.sqf: action = "closedialog 0;[ lbcursel 1500, lbcursel 1501] execVM 'scripts\range\gui\executedialog.sqf'"; and then selecting them in the script: _index1 = _this select 0; _index2 = _this select 1; Share this post Link to post Share on other sites
mat10193 13 Posted March 20, 2020 That didn't work. It gave me "generic error" Share this post Link to post Share on other sites
mat10193 13 Posted March 21, 2020 nevermind, i got it to work, but now my target script isnt working right, i want it to pop up a number of random targets, one at a time, and the user has a limited time to hit them before they pop down. and it isnt working right, it either pops them up and down really quick in succession, or doesnt pop them down starttargets.sqf Spoiler publicvariable "timetilpopup"; if (dif_init == 0) then {timetilpopup = 2.5}; if (dif_init == 1) then {timetilpopup = 2}; if (dif_init == 2) then {timetilpopup = 1.5}; if (dif_init == 3) then {timetilpopup = 1}; publicvariable "timetilpopup"; targethit = 0; popdown_target = 0; publicvariable "popdown_target"; publicvariable "targethit"; publicvariable "numberof_hits"; _timerscript = [] execvm "scripts\range\gui\timer.sqf"; sleep timetillpopdown; sleep timetillpopdown; hint "phase 1 done"; {_x addEventHandler ["hit", "numberof_hits = numberof_hits + 1"]} foreach time_targets; {_x addEventHandler ["hit", "popdown_target = 1; publicvariable 'popdown_target'; terminate _timerscript;"]} foreach time_targets; Hint "phase 2 done"; // popup target manualy (0 - up, 1 - down) {_x animate["terc", 1];} foreach time_targets; targethit = 0; numberof_hits = 0; [["Setting up range, stand by!"],"systemChat",TRUE,FALSE] spawn BIS_fnc_MP; sleep 2; [["Begin"],"systemChat",TRUE,FALSE] spawn BIS_fnc_MP; Hint "phase 3 done"; sleep 1; hint "phase 4 done"; _number1 = parseNumber target_number; for "_i" from 1 To _number1 do { _curtarget = selectRandom time_targets; _curtarget animate["terc", 0]; _timerscript; waituntil {popdown_target == 1}; popdown_target = 0; publicvariable "popdown_target"; _curtarget animate["terc", 1]; terminate _timerscript; sleep timetilpopup; }; hint "phase 5 done"; [[format ["Time Trial Done! %1 targets hit out of %2",numberof_hits,_number1]],"systemChat",TRUE,FALSE] spawn BIS_fnc_MP; timer.sqf Spoiler sleep timetilpopdown; ["missed target time","systemChat",TRUE,FALSE] spawn BIS_fnc_MP; popdown_target = 1; publicvariable "popdown_target"; Share this post Link to post Share on other sites
Larrow 2797 Posted March 21, 2020 5 hours ago, mat10193 said: "closedialog 0; execVM 'scripts\range\gui\executedialog.sqf'" You close the dialog then run a script that depends on the dialog to check the current selected index of the dialogs listboxes. Move close dialog to the end of executedialog.sqf 1 hour ago, mat10193 said: but now my target script isnt working right, i want it to pop up a number of random targets, one at a time Maybe? Spoiler //ui button action = "[] execVM 'scripts\range\gui\executedialog.sqf'"; //scripts\range\gui\executedialog.sqf //Get listbox selections _numTargets = [ 10, 15, 20, 25, 30 ] select lbCurSel 1500; _timePop = [ 2.5, 2, 1.5, 1 ] select lbCurSel 1501; //Start the target script on the server [ [ _numTarget, _timePop, player ], "starttargets.sqf" ] remoteExec[ "execVM", 2 ]; //Close the UI closeDialog 0; //starttargets.sqf //Time between target pop up #define TARGET_INTERVAL 2; params[ "_numTargets", "_timePop", "_participant" ]; //Set all targets down { _x animate[ "terc", 1 ] }forEach time_targets; //Tell participant to get ready "Get Ready!!!" remoteExec[ "hint", _participant ]; //Set participants hit count to 0 _participant setVariable[ "hitCount", 0 ]; sleep 5; //From 1 to number of targets for "_i" from 1 to _numTargets do { //Select a random target _target = selectRandom time_targets; //Set participant on target _target setVariable[ "participant", _participant ]; //Add a hit event to it that... _hitEvent = _target addEventHandler[ "Hit", { params[ "_target", "", "", "_shooter" ]; //If the shooter was the participant if ( _shooter isEqualTo ( _target getVariable[ "participant", objNull ] ) ) then { //Remove targets event _target removeEventHandler[ "Hit", _thisEventHandler ]; //Remove targets participant _target setVariable[ "participant", nil ]; //Set target down _target animate[ "terc", 1 ]; //Increase shooters hit Count _shooter setVariable[ "hitCount", _shooter getVariable[ "hitCount", 0 ] + 1 ]; }; }]; //Pop up selected target _target animate[ "terc", 0 ]; //Wait pop up time sleep _timePop; //Remove targets event _target removeEventHandler[ "Hit", _hitEvent ]; //Remove targets participant _target setVariable[ "participant", nil ]; //Set target down _target animate[ "terc", 1 ]; //Wait before next target pop up sleep TARGET_INTERVAL; }; //Tell participant their score format[ "Time Trial Done! %1 targets hit out of %2", _participant getVariable[ "hintCount", 0 ], _numTargets ] remoteExec[ "hint", _participant ]; All thoroughly untested. Share this post Link to post Share on other sites
mat10193 13 Posted March 21, 2020 thank you all for your help, i have it fixed now, but i ran into a small issue. i am trying to change the number of hits back to zero after all of the targets have been done, but it keeps adding up the amount of hits overtime Spoiler ptime_targets = [ptt_1,ptt_2,ptt_3,ptt_4,ptt_5,ptt_6,ptt_7,ptt_8,ptt_9,ptt_10,ptt_11,ptt_12,ptt_13,ptt_14,ptt_15]; publicvariable "ptime_targets"; pnumberof_hits = 0; publicvariable "pnumberof_hits"; ptimetilpopdown = 0; publicvariable "ptimetilpopdown"; if (dif_init == 0) then {ptimetilpopdown = 4}; if (dif_init == 1) then {ptimetilpopdown = 3.25}; if (dif_init == 2) then {ptimetilpopdown = 2.5}; if (dif_init == 3) then {ptimetilpopdown = 1.5}; publicvariable "ptimetilpopdown"; ptimetilpopup = 0; publicvariable "ptimetilpopup"; if (dif_init == 0) then {ptimetilpopup = 2.5}; if (dif_init == 1) then {ptimetilpopup = 2}; if (dif_init == 2) then {ptimetilpopup = 1.5}; if (dif_init == 3) then {ptimetilpopup = 1}; publicvariable "ptimetilpopup"; ptargethit = 0; ppopdown_target = 0; publicvariable "ppopdown_target"; publicvariable "ptargethit"; publicvariable "pnumberof_hits"; sleep 8; hint "phase 1 done"; {_x addEventHandler ["hit", "pnumberof_hits = pnumberof_hits + 1"]} foreach ptime_targets; {_x addEventHandler ["hit", "ppopdown_target = 1; publicvariable 'ppopdown_target'; terminate _timerscript;"]} foreach ptime_targets; Hint "phase 2 done"; // popup target manualy (0 - up, 1 - down) {_x animate["terc", 1];} foreach ptime_targets; ptargethit = 0; pnumberof_hits = 0; publicvariable "pnumberof_hits"; [["Setting up Pistol range, stand by!"],"systemChat",TRUE,FALSE] spawn BIS_fnc_MP; sleep 2; missionnamespace setVariable ["pnumberof_hits", 0]; publicvariable "pnumberof_hits"; pnumberof_hits = pnumberof_hits - pnumberof_hits; publicvariable "pnumberof_hits"; [["Begin"],"systemChat",TRUE,FALSE] spawn BIS_fnc_MP; Hint "phase 3 done"; sleep 1; hint "phase 4 done"; _number1 = parseNumber ptarget_number; for "_i" from 1 To _number1 do { _curtarget = selectRandom ptime_targets; _curtarget animate["terc", 0]; _timerscript = execvm "scripts\range\gui\pistol\timer.sqf"; waituntil {ppopdown_target == 1}; ppopdown_target = 0; publicvariable "ppopdown_target"; _curtarget animate["terc", 1]; terminate _timerscript; sleep ptimetilpopup; }; hint "phase 5 done"; [[format ["Pistol Time Trial Done! %1 targets hit out of %2",pnumberof_hits,_number1]],"systemChat",TRUE,FALSE] spawn BIS_fnc_MP; missionnamespace setVariable ["pnumberof_hits", nil]; publicvariable "pnumberof_hits"; Im sure there is a better way to organize this and make it more efficient, but im still a bit of a noob when it comes to scripting Share this post Link to post Share on other sites
mat10193 13 Posted March 21, 2020 nvrmd, removing the "hit" event handlers at the end of the script that were added by the script to the targets fixed my issue Share this post Link to post Share on other sites