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Pyrit.

Changelog 2.2

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leadersboards_16x9_logo.thumb.jpg.c7510b7c333a4100de2b4b807f83985d.jpg

 

Main New Features
 

New Featured map added: Batterie: Snodekt (snow version of Batterie: Draug)

Quick Play + Featured Map (Instead of map selection, to shorten waiting times and prevent teaming)

Leaderboards in Stats screen added 

Season 2 Extention (Season 2 will be extended for 1 week)

New weapon stats added

Occupied Slots in Customizations

Bullet damage over distance revised

Challenges distribution tweaked

Camera improvements

Russian localization
 

Shooting, Weapons & Tools

Fixed: Hits from dead players weren’t ignored, therefore they resulted in a larger number of trade kills

Fixed: Machinegun stance, machinegun arm additive for aimed

Fixed: Tools - Player's position shifted after placing a Tool

Fixed: Tents are now more penetrable

Added: Aimpoint adjustment for weapons

Tweaked: Camera Aim point of ADR

Updated: Aim assist on regular scarecrows is disabled


Looting

Fixed: Deconstruction - Stash UI not updated after deconstructing

Fixed: Spawned loot is now distributed correctly
 

Shelter

Fixed: Survival rate in Personal Stats is displayed as a percentage instead of a decimal number.

Fixed: Charity box - rewards are now properly ordered

Fixed: French localization of the Battle Pass level indicator

Changed: build shelter improvement challenge will no longer be given to players with a maxed out shelter

Changed: Enabled localization and fixed layout related issues from long strings

Changed: Added sale label to individual list items

Changed: Made sale labels look better

Added: Discount Label on Selling Point Button

Updated: Craft X consumables challenges now properly responds to tools


Movement & Camera

Fixed: Initial prone angle is wrong when entering prone in ADS

Changed: Move camera further back

Changed: Tweaked exit 1PV camera transition to clipless with the uniform whilst left shoulder

Added: Female versions of some gestures

 

Visuals

Changed: Different pose in the lobby after buying the first booster

Tweaked: PA md. 86 reload animations polish

Tweaked: Skorpion reload animations polish

Added: RPK reload animations polish

Added: Steyr AUG A1 reload animations polish

Added: M16A2 reload animations polish

Added: Silver Pigeon shotgun reload animations polish

Added: New animations for different match outcomes (won, died, crushed etc)

Added: A new set of prone animations for new prone behavior for RFL PST and UNA

 

Audio

Fixed: Lowered volume on waterfall in the Shelter

Added: Female variant for some gesture sounds

Added: Sounds for headgear and outfit sets equip

Tweaked: Audio volumes in the Shelter

 

Other

Fixed: Crashed fixes (memory)

Fixed: Player stuck in spectator when killed on match start

Changed: A map is now correctly showing teammates movement on the map too

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It would be nice to know what all the different symbols mean on the crafting bench? 
I've worked all of them out apart from one, which is the man with the stars going around his head, any ideas what this means?
The bolt action rifles (Mosin Nag) reload animation still hasn't been fixed, every time I reload, the reload animation will reload again so I'm reloading the gun twice when it should be once, I hope that makes sense?
You've also stated "Bullet damage over distance revised" we need to know how this has changed?

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So, Now I have to play maps that I can't stand and already ran into people teaming up on the second random map I played.   Awesome!

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30 minutes ago, Mandinga said:

So, Now I have to play maps that I can't stand and already ran into people teaming up on the second random map I played.   Awesome!

First Round on Snow Batterie and i got killed by a 3 Man Team.

I also dont like that i now have to play the large Maps.

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17 hours ago, Pyrit. said:

leadersboards_16x9_logo.thumb.jpg.c7510b7c333a4100de2b4b807f83985d.jpg

 

Main New Features
 

New Featured map added: Batterie: Snodekt (snow version of Batterie: Draug)

Quick Play + Featured Map (Instead of map selection, to shorten waiting times and prevent teaming)

Leaderboards in Stats screen added 

Season 2 Extention (Season 2 will be extended for 1 week)

New weapon stats added

Occupied Slots in Customizations

Bullet damage over distance revised

Challenges distribution tweaked

Camera improvements

Russian localization
 

Shooting, Weapons & Tools

Fixed: Hits from dead players weren’t ignored, therefore they resulted in a larger number of trade kills

Fixed: Machinegun stance, machinegun arm additive for aimed

Fixed: Tools - Player's position shifted after placing a Tool

Fixed: Tents are now more penetrable

Added: Aimpoint adjustment for weapons

Tweaked: Camera Aim point of ADR

Updated: Aim assist on regular scarecrows is disabled


Looting

Fixed: Deconstruction - Stash UI not updated after deconstructing

Fixed: Spawned loot is now distributed correctly
 

Shelter

Fixed: Survival rate in Personal Stats is displayed as a percentage instead of a decimal number.

Fixed: Charity box - rewards are now properly ordered

Fixed: French localization of the Battle Pass level indicator

Changed: build shelter improvement challenge will no longer be given to players with a maxed out shelter

Changed: Enabled localization and fixed layout related issues from long strings

Changed: Added sale label to individual list items

Changed: Made sale labels look better

Added: Discount Label on Selling Point Button

Updated: Craft X consumables challenges now properly responds to tools


Movement & Camera

Fixed: Initial prone angle is wrong when entering prone in ADS

Changed: Move camera further back

Changed: Tweaked exit 1PV camera transition to clipless with the uniform whilst left shoulder

Added: Female versions of some gestures

 

Visuals

Changed: Different pose in the lobby after buying the first booster

Tweaked: PA md. 86 reload animations polish

Tweaked: Skorpion reload animations polish

Added: RPK reload animations polish

Added: Steyr AUG A1 reload animations polish

Added: M16A2 reload animations polish

Added: Silver Pigeon shotgun reload animations polish

Added: New animations for different match outcomes (won, died, crushed etc)

Added: A new set of prone animations for new prone behavior for RFL PST and UNA

 

Audio

Fixed: Lowered volume on waterfall in the Shelter

Added: Female variant for some gesture sounds

Added: Sounds for headgear and outfit sets equip

Tweaked: Audio volumes in the Shelter

 

Other

Fixed: Crashed fixes (memory)

Fixed: Player stuck in spectator when killed on match start

Changed: A map is now correctly showing teammates movement on the map too

Global stats aren't working either,for the fifth encounter now it's still saying play another encounter to get ranks and leaderboards and

I'm still waiting 3mins plus for servers even with quick play... Add more servers for Australia and Oceania geez 🙄

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Bring back map selection. Random map does NOT reduce teams in solo and it does NOT reduce wait times. Waiting times will become longer because people stop playing. Also if i choose to play a certain map, i know that it takes longer and i am fine with that. Don't take my right to choose for myself.

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Seriously!!! Removing map selection will not stop teaming. People simply team when they join a map with other random noobs. This has to be the most retarded move you all have done.

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Also, with you quick match it’s the same two maps over and over. Been playing 2 hours and only have had two of the same maps.... the same reason why I quick play quick match to begin with.

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Not to mention that it hasn't sped up que times at all... I'm waiting the same if not longer 🙄

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25 minutes ago, eKLaB said:

Not to mention that it hasn't sped up que times at all... I'm waiting the same if not longer 🙄

Yep, I guess I’ll comeback in another 3 months when they finally change it back, but not holding my breath.

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Bring back map selection, sometimes you just want to be able to chill out in your favorite map, surely there are better things you can fix in the game, like having a high level .45 acp smg that can compete with the ADR or stopping the slow aiming animations, or balancing the accuracy (Bullet spread) of all weapons to make them usable? This game showed so much promise don't mess it up now

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Lost over 300 crowns on the update. How hard it can be to fix the ammo disappear. Ammo dissappears from gun when you leave encounter. There hasn't been one update where the game wouldn't be broken somehow. 🤦‍♂️

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I've noticed that ammo only disappears when your inventory is full. You don't loose the ammo in your weapons if you leave space in your inventory for it to slip into.

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