fin_soldier 82 Posted March 7, 2020 Hello, I'm working on a upcoming mission in which the player should be injured (Limping in the beginning until you find a FAK). The limping works by itself if I reduce health to 50%. The mission is cooperative and I must include revive. I enabled revive to all players in the attributes, but suddenly after adding revive; then the limping is non-existent. I'd be more than happy to hear a solution for this. Thanks in advance! 🙂 Share this post Link to post Share on other sites
phronk 895 Posted March 8, 2020 You can just injure a unit's legs by using the following code: this setHit["legs",0.5] As for your revive system breaking it, which system are you using? 1 Share this post Link to post Share on other sites
fin_soldier 82 Posted March 8, 2020 Thanks, got it working! I'm using the vanilla revive. Share this post Link to post Share on other sites