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Hello,

 

I'm working on a upcoming mission in which the player should be injured (Limping in the beginning until you find a FAK).

The limping works by itself if I reduce health to 50%.

 

The mission is cooperative and I must include revive.

I enabled revive to all players in the attributes, but suddenly after adding revive; then the limping is non-existent.

 

 

I'd be more than happy to hear a solution for this.

Thanks in advance! 🙂

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You can just injure a unit's legs by using the following code:

this setHit["legs",0.5]


As for your revive system breaking it, which system are you using?

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