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DSabre

Flying Legends

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F4F dev blog update:

A lot more fun than I thought. Made good progress.

Even the rather complex gear went well. Of course it is some kind of hack but works for me.

 

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Testing with one side first to see if it is possible at all.

 

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Except for the hovering physX works well so far.

 

PkUssOR.jpg

 

 

 

 

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That's looking really nice Sab, beautiful work ... love your work and dedication to war birds of the past. thank you.

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Wow.. simply watching that gear animated.. 😮
Awesome work!

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EFcNEi6.gif

 

Thank you. Here`s another one. If you get too close you can see some of the parts become warped a little though.

Did not animate every little part but made them move in groups which emulates it close enough for me.

 

Once I have added an interior and put more work on normalmap and texture it is ready to go.

 

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The A6M reboot is on a good way too:

 

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Body and wings are basically redone.

I think so far only the prop and the antenna is untouched

 

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new uv map, new texture and normalmap

 

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little details: matching prop blur

 

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This engine cowling with the cutouts is from an early version so it matches the F4F.

 

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little details: hook and tail wheel can now retract

 

b8PxCyv.jpg

 

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Ah, the Zero, my favourite plane in Pacific Air War, if anyone remembers that title. About time to splash some F4Fs... until the Hellcats arrive 😄

 

Good fun ahead!

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Just curious wasnt there an AI mod that improved and gave the AI pilots (especially for these older types) more of a Dogfighting mentality? 

 

Edit: Found it - its WebKnights Avionics if anyones interested

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v 0.026


- added HE 37mm pod ammo
- increased bomb splash damage
- fixed P-51 exhaust error
- changed P-51 default livery

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DEV Blog

 

With the Wildcat and Zero going so well I tried my luck with the SBD and F4U reboot for the nth time.

Did some backtracking, generous deleting and finally made some sort of progress. I feel it may work this time.

 

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kept the old wheels and prop on this one, the rest is mostly new

 

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redoing the wings and remapping the uv on a single texture

 

 

 

 

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Dev Blog

 

oXoCRmK.jpg

Finally up in the air again

 

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Deploing dive brakes

 

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Adding some wear and tear makes a difference

 

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Edited by DSabre
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Dev Blog

 

Taking a break from airplane interiors

 

v6tJT3L.jpg

new airfield tractor

 

DDQGtJ0.jpg

 

 

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plus the old scooters

 

VNx6R00.jpg

 

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?imw=5000&imh=5000&ima=fit&impolicy=Lett

 

 

v 0.027

added A6M
added a few Scooters and Airfield Tractors
added Airfield Props
changed overheat (now works as WEP for fighters = 90% full power, 100% = WEP)
minor changes to armaments
minor changes to liveries
probably even more changes

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Hi Sab, Thank you for the update and really like what you are doing with the mod, especially with the Japanese naval items.

 

That Nakajima A6M2-N 😍 is looking great and much needed. thanks again for your commitment and dedication.

 

 

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Next Up:

 

EKlvlfA.jpg

 

1QIE6b9.jpg

 

 

ern3rzk.jpg

 

 

hl7fVdR.jpg

 

 

neWMsIJ.jpg

 

 

rBvcgDJ.jpg

 

 

v 0.028

added SBD
added F4F
minor tweaks

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Next on the list

 

4hx7mHI.jpg

 

 

 

x0TfYl3.jpg

 

 

TcEZ5S4.jpg

 

 

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cYRbtTV.jpg

 

 

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my new fav plane

 

 

v 0.029

 

added F4U

added He 162

 

 

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Really solid additions in my opinion, keep up the good work!

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bALDZFI.jpg

 

updating the panel (wip)

 

 

 

v 0.030

- fixed cowl flaps and hook on F4F, A6M, SBD, F4U
- added work in progress mock-up version of WB81
- F4U interior update, fighter bomber default loadout

Edited by DSabre
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?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false

 

v 0.031

 

added Spitfire Mk. XIV

added Tempest Mk. V

some minor tweaks and changes

Edited by DSabre
fixed picture link
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?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false

 

v. 0.032

- (re)added P-51b
- fix for Spitfire Zeus issue
- IL-2 cluster now separates when dropped

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Posted (edited)

 

 

 

?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false

Ju 52 in Arma (deserted VR) 

?imw=1024&imh=576&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=true

Ju 52 in Sketchfab

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Arma 

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Sketchfab

 

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Spitfire Mk I, Mk V and DH.98

 

v. 0.033


- added Spitfire Mk I and Mk V

- added Ju 52

- The Mossie got prettier propellers, the unrealistic metal rivets and panel lines on the wings have been removed

- The FW 190 received a visual update and had its armament changed

- P-51 had its unrealistic gear bay textures removed 

- various other visual changes

- Better performance: some functions were deactivated because of issues (engine temp/overheat/g force fuel starving).

- Better performance: ammo counter and torpedo launch control were split: planes with ammo counter now use the event handler "handler_fired_ammocounter", torpedo bombers require "handler_fired_torpedo". Other planes don't use "fired" eventhandlers anymore (FW 190 will no longer be able to use torpedos).

- turret and lmg ammo smoke trails removed (added extra ammo class for turrets that does not spawn smoke trails, removed trails from lmg ammo class)

- M2 barrel jacket changed

 

Edited by DSabre
edit
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Posted (edited)

Coming soon

 

?imw=1024&imh=576&ima=fit&impolicy=Lette

Ju 52 cargo option

 

?imw=1024&imh=576&ima=fit&impolicy=Lette

Ju 86 returns

 

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Ju 88 C and G versions

 

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New gun model

 

 


Another neat addition:

 

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?imw=1024&imh=576&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=true

 

No idea why I never thought of this. The bay animation for stealth fighters, where the bay can be set to only open when firing, is ideal to model the release mechanism of dive bombers. I feel a little stupid to have never thought of this before. I had to make a twofold animation, one rotation for the mechanism - and a rather crude translation, as sadly I could not counter rotate the proxy without causing weird errors (proxies don't animate well it seems, had the same issue trying to drop bombs tail first from the He 111). Looks good enough

 

?imw=5000&imh=5000&ima=fit&impolicy=Lett

 

v. 0.034

- Ju 52 cargo options added

- Ju 86 returns

- Ju 88C and Ju 88G added

Ju 88G night fighter uses tracers for better gameplay, the Ju 88C has 4xhmg instead of mixed guns and cannons for the same reason - I just don't feel like configuring yet another mixed gun arrangement too.

- new release animation for dive bombers

this required new special divebomber magazine classes to be added to the config

- new gun models

Edited by DSabre
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Hi I have an issue, I can't drop the primary bomb on the dive bombers (Stuka and Dauntless). When I press F  it only switches between machine guns and secondary bombs. I've made sure that the pilot is selected on the Pylon editor. Any tip?

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