Coladebote 46 Posted February 16, 2020 Hello guys: A help please. OPFOR units appear in a map position when the trigger activates the script. That position must be indicated on the map with a red marker. When players access the area and eliminate all enemies, the marker changes color, from red to blue. The problem is that with this instruction "setmarkerColor" the red marker does not appear until the script has been activated and the units appear. It can be solved by placing an OPFOR unit in the area, but it sure can be done better. Thanks. Share this post Link to post Share on other sites
LoOni3r 6 Posted February 17, 2020 if I understand you correctly, will you only create the marker when the trigger has been activated by the player? Why don't you create the marker in initserver.sqf? (or in a file that is executed by the initserver.sqf) do you count the life units with a counter and change the color of the marker when all are dead? Share this post Link to post Share on other sites
Coladebote 46 Posted February 17, 2020 The problem occurs because in the enemy's military installation the units appear by script. That is, on the map, physically, there is nothing. Therefore, with the instruction "setmarkerColor" the marker will appear blue until the script that makes the enemy units appear at that point is activated. Once there is an enemy presence, the marker changes to red. The problem occurs because, until there is no enemy presence at the point the marker is blue. Probably, your recommendation is the way to go, but it is something that escapes me. Thanks. Share this post Link to post Share on other sites
LoOni3r 6 Posted February 17, 2020 you can with allMapMarkers have all markers issued to you. then you simply check which marker applies to the mission with the trigger. I think this is the best way for you. 1 Share this post Link to post Share on other sites
Coladebote 46 Posted February 17, 2020 I will advance in that line. I'll keep you informed. Thanks friend. Share this post Link to post Share on other sites
Joe98 90 Posted February 17, 2020 Why not start with a red marker? Share this post Link to post Share on other sites
Coladebote 46 Posted February 17, 2020 Problem solved with three triggers. TRIGGER 50 METERS OF RADIO (ACTIVATED BY OPFOR) call {"ZONE_3" setmarkerColor "ColorRed"; deleteMarker "marker_1";} TRIGGER 50 METERS OF RADIO (ACTIVATED BY OPFOR) call {"ZONE_3" setmarkerColor "Colorblue";} TRIGGER 50 METERS OF RADIO (ACTIVATED BY OPFOR) call {"ZONE_3" setMarkerAlpha 1;} THE 3 TRIGGERS IN THE SAME POSITION TWO MARKERS "marker_1" "ZONE_3" "marker_1": RED COLOR / 50 METERS OF RADIO "ZONE_3": RED COLOR / 50 METERS OF RADIO / ALFA 0 THE 2 MARKERS IN THE SAME POSITION DEMO MISSION LINK:https://drive.google.com/open?id=13AiaVjXwTb-C0quBrvCiRxOVcSIjsZOR NOTE: Eliminate each enemy when you access the area and the marker will change color. Thank you. Greetings from Spain. Share this post Link to post Share on other sites