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Get to know - Andrej Novosad - Sound Designer

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▶ What do you do on Vigor?
Sound design. All the ambiances and guns + lot of other effects and UI here and there. Oh yea, sound for trailers too.

▶ What is your contribution to the Vigor Team?
I record weird creaking sounds that then creep people out in our maps. I also imitate voices of some old Slovak pre-internet meme freaks to keep the morale high in our audio office.

▶ What do you like about Vigor?
The rush of adrenaline and the tension it can build. The rewarding feeling when I return from the match after accomplishing something.

▶ What do you want to see in Vigor?
Some really fun new game modes, ideally with teams. Flawlessly polished gameplay and gunplay. Maybe even some RPG elements? Where I could beside my shelter also upgrade and progress my character. E.g. less weapon sway, faster reloads if I am more of a marksman. Faster looting, bigger inventory, seeing loot indicators further away if I'm more of a scavenger. Hearing footsteps further, maybe even seeing them somehow indicated on the terrain. Who knows, could be a lot of fun 🙂

▶ What do you do when you are not making Vigor?
Producing electronic music, going to parties. Playing first-person shooters. Reading books, drinking beers, researching shitcoins..

▶ Did game dev change your view on the games and how?
I am now a lot more appreciative of what goes into making such a project. How much creativity, skill, and effort it takes in so many disciplines.

▶ Your favorite games and why?
Neverhood comes to mind - I loved it. It was just so adorable and lovely. Hit me right in the feelz. I still have a small Clayman I did 20 years ago lying around somewhere.
Most recently: Journey. Beautiful work of art in all aspects. Worked like a charm for me.
Other than that, the usual stuff - Doom, Quake, Half-Life, Starcraft. Each of them brought something new and revolutionary in its time and all are timeless IMO.
Nowadays it's Day of Infamy, Insurgency. Before those, I played A LOT of old Day of Defeat. Also, CS1.6 should probably have an honorable mention too as I played it on quite a pro-level for like.. 7 years? For defeaters and fu.sk. Good times :')

 

▶ What's your favorite music, movie, show, book and why?
Music: various DNB mostly as I've played and produced it for quite some time. But other than that probably The Cinematic Orchestra, Zero 7, Lulu Rouge, Burial, Trentemøller, etc.
Movie: If I had to choose only one then it's nothing too original - The Matrix. It's all in there. But also things like Casino, Full Metal Jacket, Tarantino movies, etc.
Show: Futurama - I loved how one could find new and new jokes there each time.
Book: Anything from Alan Watts really. One of the top thinkers ever and he really knew it with words. If I had to choose one then probably The Book.

 

▶ Is there something that you want to say to our community?
It's really fun and refreshing to watch you guys play and comment and give feedback. I appreciate it a lot, don't stop!

 

▶ You are Outlander; humanity has fallen. What would you do?
Probably just laugh with the absurdity of it all. Oh and then maybe kill myself, dunno lol

 

▶ Bonus question from Viktor
What videogame sound, sound-cue or ambiance is the most satisfying/memorable for you?

The coin sound from Mario. And now you just heard it in your mind! Great sound design.
Also ambiance from Fallout 1 and 2 and Starcraft 1 OST.

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Nice to meet you Andrej,

May I set you a challenge?

Can you come up with a rusty old safe door opening slowly sound effect. To be unleashed in conjunction with the on screen notification, when some outlander opens the safe.

Just to make sure that I don't miss the notification in future encounters.

Many thanks in advance.

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Quick question......kinda.......

Well first, there are obvious sound indicators throughout the game either by proximity (or by your participation in the event......ie phone challenge) or overall. Is there an indication of when someone safely leaves the encounter and/ or an outlander is killed?

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