Hi, i am looking for save the last position and gear before disconnect .(DC or CRASH)   I tried this and work , but only save the last position, the gear not working. I tried more script from the forums, but nothing work,   Can anyone help me pls?    Tanks you very much!!!   Init.sqf [] execVM "PlayerEvents.sqf"; PlayerEvents.sqf TAG_fnc_loadClientData = { _this params ["_loadoutStr", "_positionASL", "_dir"]; call compile _loadoutStr; player setDir _dir; player setPosASL _positionASL; }; if(isServer) then { addMissionEventHandler [ "HandleDisconnect", { params ["_body", "_id", "_uid", "_name"]; if(!isNull _body) then { //Init storage var if(isNil "TAG_disconnectedLoadouts") then { TAG_disconnectedLoadouts = []; }; //Save loadout as script for easy broadcast private _loadoutStr = [player, "script", false] call BIS_fnc_exportInventory; { private _index = _loadoutStr find _x; if(_index > -1) then { private _strArray = toArray _loadoutStr; _strArray deleteRange [_index, count _x]; _loadoutStr = toString _strArray; }; } forEach ["// Remove existing items","// Add containers","// Add weapons", "// Add items", "// Set identity"]; //Find in storage private _uidIndex = TAG_disconnectedLoadouts find _uid; if(_uidIndex > -1) then { //Found -> update private _loadoutIndex = _uidIndex + 1; TAG_disconnectedLoadouts set [_loadoutIndex, _loadoutStr]; } else { //Not found -> Add new TAG_disconnectedLoadouts pushBack _uid; TAG_disconnectedLoadouts pushBack [_loadoutStr, getPosASL _body, getDir _body]; }; }; false } ]; addMissionEventHandler [ "PlayerConnected", { params ["_id", "_uid", "_name", "_jip", "_owner"]; if(_jip) then { private _clientData = missionNamespace getVariable ["TAG_disconnectedLoadouts", []]; private _uidIndex = _clientData find _uid; if(_uidIndex > -1) then { private _loadoutIndex = _uidIndex + 1; (_clientData select _loadoutIndex) remoteExec ["TAG_fnc_loadClientData", _owner]; }; }; } ]; };