Waldemar 337 12 Posted January 25, 2020 I have not found a 'repair' event handler in the list ( https://community.bistudio.com/wiki/Arma_3:_Event_Handlers ). Tried to use the 'Dammaged' handler, but it does not seem to work with ACE3 repair, or I am doing it wrong. The "HandleDamage" and "HandleHeal" event handlers do not seem to work too. some.sqf: _taskTargetObject addEventHandler [ "Dammaged", { _this spawn { (_this select 0) call Mca_fnc_onVehicleRepaired; } } ]; Mca_fnc_onVehicleRepaired.sqf: quest_giver globalChat "onRepair"; //TODO The script is not executed when doing the full repair using the ACE3. Seems that even the ACE3 itself does not have a handler for this. https://ace3mod.com/wiki/framework/events-framework.html How can I create or use the 'repair' E.H. ? Do I have to invent the wheel (create a timer which checks the life status) ? Thank you. Share this post Link to post Share on other sites