DragoFire 0 Posted January 16, 2003 I'd like to know if anyone has thought about this? As I'd like to upgrade a few of my GBU's and AGM's to have deployable wings and for the cluster bombs deployable mines or bomblets. DragoFire Share this post Link to post Share on other sites
Guest BratZ Posted January 16, 2003 Let me know if it works : ) Share this post Link to post Share on other sites
Bmot 0 Posted January 19, 2003 hmm, if you could animate a hand held weapon, say an m60, then it could be pretty neat if the 'legs' were animated. And then, when used, an internal (inside the pbo.) script got activated instantly increasing the accuracy of the gun :D But I figure it would take the swapping of guns, since increased stability and accuracy is cpp issues ??? d00d removeweapon x; d00d addweap.... not exactly a beautiful effect stunning thought, though :) Share this post Link to post Share on other sites
icarusuk 0 Posted January 20, 2003 Tomboy, why not tell everyone my plan? Share this post Link to post Share on other sites
Skaircro 0 Posted January 20, 2003 DragonFire - I dont know about animating weapons, but you could just use a different model for the deployed weapon, in the case of your gbu's and agm's. Its not quite as fancy but it still does look pretty good ingame. As for the cluster bombs, not too sure. You could use a script to camcreate some mines or bomblets on impact. Let me know if you come up with somthing for this. Share this post Link to post Share on other sites
Bmot 0 Posted January 20, 2003 coz its your plan, hifly. (*rolls eyes*) but I like the idea. Share this post Link to post Share on other sites