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Trouble in Paradise, an escape-like mission

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Here's another mission in development:  It's an Escape-like mission with a few changes. 

 

Chinese business investments have become threatened as local politicians begin to question the take over of so many of their natural resources.   Chinese military has deployed onto foreign soil to "protect Chinese business interests and their workers".   Native political leaders balk at the so called invasion but are too afraid to take action.  A renegade general breaks away from the chain of command and has started actively attacking chi-com forces.

 

You are part of an alphabet agency send into the area to start up a propaganda broadcast designed to force the Chinese into committing enough forces that their story no longer holds on the world stage.  

Unfortunately you were caught by the chi-coms and shuffled off to a remote site.   Local partisans have managed to distract the poorly trained / equipped guards and sabotage a nearby guard vehicle and hide some weapons in it.  They then slipped in a tool to allow you to free yourselves before being forced to withdraw....

 

The mission flow is as such:

 

The players start in a prison, handcuffed and blindfolded.  After a short time one of the players will be able to get loose.  Said player can release all the others.

Next is the locked door, this can be picked easily.   Once out there is a vehicle that has a few weapons.    Some guards are on their way back to the prison after chasing some partisans.

 

Your objectives are such:

Obtain a map.

Take out some enemies and search them for intel.  This will reveal where your mobile comms equipment was taken.

Recover your comms gear (packed in a handy shipping container) and find a suitable deployment location.

Deploy your gear, this will now be your base of operations.

In order to start the broadcast, your must build up your base's defenses as you will surely draw the ire of the chi-coms.   This uses the ace fortify framework.   In order to get supplies, collect more intel off of downed enemies and raid their FOBs for building supplies.

When enough constructions are done at the base, you can trigger the  broadcast and the mission becomes a "defend the base" type.

Last long enough and the local commander himself will appear.   Take him out and the chi-coms will be forced to acknowledge their actions, thus completing your primary objective.

Extraction coordinates will be given.   Get to the location, pop smoke and await pickup.

 

Easy right?   Well not so fast....

 

Unlike escape, when you die you are not just revived, instead you are captured.  You are taken to a random nearby town and handcuffed.   After a short time you will be able to free yourself of your bindings.

If everyone gets captured, mission is a failure.  If the last man standing gets knocked out, the mission is a failure.   So don't get shot, mmmmmkay?

 

If you are killed close to your base, instead of being captured you are taken back to base by friendlies (this is so you can rejoin the fight during the base defense).

 

This mission makes use of ACE and will be a requirement.  Also ACEX for the fortify mechanic.

 

Here's a few shots to show the gameplay:

 

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Testing play-through completed with a few participants.   Gets pretty crazy.  They really don't like it when you wack civvies.

 

There's a couple bugs to squash but all of the mechanics and flow of the mission works.

 

One player decided to build an outpost just to capture vehicles....

 

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