Murix 0 Posted January 15, 2020 I'm doing some sector control missions, and I wanted to know is there a way to subtract more than 1 ticket on a player death? Share this post Link to post Share on other sites
Larrow 2673 Posted January 15, 2020 Use the function BIS_fnc_respawnTickets from a killed eventHandler, either MissionEventHandler from server or EventHandler on clients machine. e.g Spoiler //initServer.sqf addMissionEventHandler[ "EntityKilled", { params[ "_killed", "_killer", "_instigator" ]; if ( isPlayer _killed ) then { //-2 tickets, 1 from BIS respawn ticket system and 1 below [ side _killed, -1 ] call BIS_fnc_respawnTickets; }; }]; 1 Share this post Link to post Share on other sites