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Twiznak

[Solved] Scripting a Deleting and Re-spawning EOS Marker

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Hello! I have made a mission with an Area of Operation "AOmarker_0" that spawns in a random location and re-spawns in a random location after it has been captured by players. My SNAFU is that the AO re-spawns over and over again (Spawning All units every time) because I am deleting the marker and spawning another marker with that same name. I have hit the limits of my current scripting knowledge and understanding so I don't know how to refresh the marker with EOS with each respawn. My approach is probably ALL WRONG, as usual, so I will take all advice, help and guidance I get.

My Approach and test mission:

I placed a trigger to spawn the AO

Activation condition = Any player present

on Activation = nul = execVM "Random.sqf";

Random.sqf

Spoiler

_pos = [AO_1, AO_2, AO_3] call BIS_fnc_selectRandom;

_marker_0= createMarker ["AOmarker_0",[0,0,0]];
_marker_0 setMarkerShape "ELLIPSE";
_marker_0 setMarkerSize [5, 5];
"AOmarker_0" setMarkerPos _pos;

0 = [
[_marker_0],
    ["HGunits_1" call BIS_fnc_getParamValue,"HGsize_1" call BIS_fnc_getParamValue,"HGprob_1" call BIS_fnc_getParamValue],
    ["PGunits_1" call BIS_fnc_getParamValue,"PGsize_1" call BIS_fnc_getParamValue,"PGprob_1" call BIS_fnc_getParamValue],
    ["APCunits_1" call BIS_fnc_getParamValue,"APCsize_1" call BIS_fnc_getParamValue,"APCprob_1" call BIS_fnc_getParamValue],
    ["Tankunits_1" call BIS_fnc_getParamValue,"Tankprob_1" call BIS_fnc_getParamValue],
    ["SWunits_1" call BIS_fnc_getParamValue,"SWprob_1" call BIS_fnc_getParamValue],
    ["ACHunits_1" call BIS_fnc_getParamValue,0,"ACHprob_1" call BIS_fnc_getParamValue],
    ["Opforfaction_1" call BIS_fnc_getParamValue,0,"ZoneAct_1" call BIS_fnc_getParamValue,EAST,FALSE]
    ] remoteExec ["EOS_Spawn",2,false];

 

 AO_1-3 are the possible locations for the AO to spawn/Re-spawn.

 

I placed a repeatable trigger  to delete the marker and call the script again.

trigger variable name GRN_1

activation condition = (getMarkerColor "AOmarker_0" == "ColorGreen");

on Activation = deleteMarker "AOmarker_0"; nul = execVM "RandomAO.sqf";

 

and that works! but not the way I want it to. How and What do I need to change in my approach to achieve my goal? I have tried mucking about with the relevant EOS files.

eos_core.sqf

Spoiler

if (!isServer) exitWith {};
private ["_newpos","_cargoType","_vehType","_dGrp","_mkrAgl","_side","_bGroup","_civZone","_fGrp","_fSize","_fGrps","_eGrp","_eGrps","_dGrps","_aMin","_aSize","_aGrps","_aGrp","_bMin","_units","_bSize","_bGrps","_bGrp","_trig","_cache","_grp","_crew","_vehicle","_actCond","_mAN","_mAH","_distance","_mA","_settings","_cGrp","_cSize","_cGrps","_taken","_clear_1","_clear_2","_clear_3","_enemyFaction","_faction","_n","_eosAct","_eosActivated","_debug","_mkr","_mPos","_mkrX","_mkrY"];

_mkr=(_this select 0);_mPos=markerpos(_this select 0);
_mkrX=getMarkerSize _mkr select 0;
_mkrY=getMarkerSize _mkr select 1;
_mkrAgl=markerDir _mkr;
_a=(_this select 1);_aGrps=_a select 0;_aSize=_a select 1;_aMin=_aSize select 0;
_b=(_this select 2);_bGrps=_b select 0;_bSize=_b select 1;_bMin=_bSize select 0;
_c=(_this select 3);_cGrps=_c select 0;_cSize=_c select 1;
_d=(_this select 4);_dGrps=_d select 0;_eGrps=_d select 1;_fGrps=_d select 2;_fSize=_d select 3;
_settings=(_this select 5);_faction=_settings select 0;_mA=_settings select 1;_distance=_settings select 2;_side=_settings select 3;
_heightLimit=if (count _settings > 4) then {_settings select 4} else {false};
_debug=if (count _settings > 5) then {_settings select 5} else {false};
_cache= if (count _this > 6) then {_this select 6} else {false};


	if (_side==EAST) then {_enemyFaction="EAST";_civZone=false;};
	if (_side==WEST) then {_enemyFaction="WEST";_civZone=false;};
	if (_side==RESISTANCE) then {_enemyFaction="GUER";_civZone=false;};
	if (_side==CIVILIAN) then {_enemyFaction="civ";_civZone=true;};

	if (_mA==0) then {_mAH = 1;_mAN = 0.5;};
	if (_mA==1) then {_mAH = 0;_mAN = 0;};
	if (_mA==2) then {_mAH = 0.5;_mAN = 0.5;};

// INITIATE ZONE
_trig=format ["EOSTrigger%1",_mkr];

if (!_cache) then {
	if ismultiplayer then {
			if (_heightLimit) then 
			{_actCond="{vehicle _x in thisList && isplayer _x && ((getPosATL _x) select 2) < 5} count playableunits > 0";
							}else 
							{_actCond="{vehicle _x in thisList && isplayer _x} count playableunits > 0";
		};}else{
			if (_heightLimit) then 
						{_actCond="{vehicle _x in thisList && isplayer _x && ((getPosATL _x) select 2) < 5} count allUnits > 0";
								}else
									{_actCond="{vehicle _x in thisList && isplayer _x} count allUnits > 0";};};
	
		_eosActivated = createTrigger ["EmptyDetector",_mPos]; 
		_eosActivated setTriggerArea [(_distance+_mkrX),(_distance+_mkrY),_mkrAgl,FALSE]; 
		_eosActivated setTriggerActivation ["ANY","PRESENT",true];
		_eosActivated setTriggerTimeout [1, 1, 1, true];
		_eosActivated setTriggerStatements [_actCond,"",""];
		
			server setvariable [_trig,_eosActivated];	
					}else{
				_eosActivated=server getvariable _trig;	
					};
		
					_mkr setmarkerAlpha _mAN;
						if (!(getmarkercolor _mkr == VictoryColor)) then 	//IF MARKER IS GREEN DO NOT CHANGE COLOUR
							{
						_mkr setmarkercolor hostileColor;
							};
					
waituntil {triggeractivated _eosActivated};	//WAIT UNTIL PLAYERS IN ZONE
if (!(getmarkercolor _mkr == "colorblack"))then {
	if (!(getmarkercolor _mkr == VictoryColor)) then {_mkr setmarkerAlpha _mAH;};

// SPAWN HOUSE PATROLS
	for "_counter" from 1 to _aGrps do {
	if (isnil "_aGrp") then {_aGrp=[];};
		if (_cache) then {
				_cacheGrp=format ["HP%1",_counter];
				_units=_eosActivated getvariable _cacheGrp;	
						_aSize=[_units,_units];
						_aMin=_aSize select 0;
							if (_debug)then{player sidechat format ["ID:%1,restore - %2",_cacheGrp,_units];};
							};
								if (_aMin > 0) then {
										_aGroup=[_mPos,_aSize,_faction,_side] call EOS_fnc_spawngroup;	
										if (!surfaceiswater _mPos) then {
											0=[_mPos,units _aGroup,_mkrX,0,[0,20],true,true] call shk_fnc_fillhouse;
												}else{
												0 = [_aGroup,_mkr] call EOS_fnc_taskpatrol;
													};
												_aGrp set [count _aGrp,_aGroup];
												0=[_aGroup,"INFskill"] call eos_fnc_grouphandlers;
if (_debug) then {PLAYER SIDECHAT (format ["Spawned House Patrol: %1",_counter]);0= [_mkr,_counter,"House Patrol",getpos (leader _aGroup)] call EOS_debug};
												};
		};
		
// SPAWN PATROLS
	for "_counter" from 1 to _bGrps do {
	if (isnil "_bGrp") then {_bGrp=[];};
		if (_cache) then {
				_cacheGrp=format ["PA%1",_counter];
				_units=_eosActivated getvariable _cacheGrp;	
					_bSize=[_units,_units];
					_bMin=_bSize select 0;
					if (_debug)then{player sidechat format ["ID:%1,restore - %2",_cacheGrp,_units];};
						};
							if (_bMin > 0) then {	
									_pos = [_mkr,true] call SHK_pos;			
									_bGroup=[_pos,_bSize,_faction,_side] call EOS_fnc_spawngroup;
										0 = [_bGroup,_mkr] call EOS_fnc_taskpatrol;
										_bGrp set [count _bGrp,_bGroup];
										
										0=[_bGroup,"INFskill"] call eos_fnc_grouphandlers;
if (_debug) then {PLAYER SIDECHAT (format ["Spawned Patrol: %1",_counter]);0= [_mkr,_counter,"patrol",getpos (leader _bGroup)] call EOS_debug};
												};
		};	
	
//SPAWN LIGHT VEHICLES
	for "_counter" from 1 to _cGrps do {	
	if (isnil "_cGrp") then {_cGrp=[];};	
	
		_newpos=[_mkr,50] call EOS_fnc_findSafePos;
			if (surfaceiswater _newpos) then {_vehType=8;_cargoType=10;}else{_vehType=7;_cargoType=9;};
	
					_cGroup=[_newpos,_side,_faction,_vehType]call EOS_fnc_spawnvehicle;
				if ((_cSize select 0) > 0) then{
						0=[(_cGroup select 0),_cSize,(_cGroup select 2),_faction,_cargoType] call eos_fnc_setcargo;
						};
						
							0=[(_cGroup select 2),"LIGskill"] call eos_fnc_grouphandlers;
								0 = [(_cGroup select 2),_mkr] call EOS_fnc_taskpatrol;
								_cGrp set [count _cGrp,_cGroup];			
								
if (_debug) then {player sidechat format ["Light Vehicle:%1 - r%2",_counter,_cGrps];0= [_mkr,_counter,"Light Veh",(getpos leader (_cGroup select 2))] call EOS_debug};
		};	
		
//SPAWN ARMOURED VEHICLES
	for "_counter" from 1 to _dGrps do {
	if (isnil "_dGrp") then {_dGrp=[];};
	
		_newpos=[_mkr,50] call EOS_fnc_findSafePos;
			if (surfaceiswater _newpos) then {_vehType=8;}else{_vehType=2;};
			
					_dGroup=[_newpos,_side,_faction,_vehType]call EOS_fnc_spawnvehicle;
					
						0=[(_dGroup select 2),"ARMskill"] call eos_fnc_grouphandlers;
						0 = [(_dGroup select 2),_mkr] call EOS_fnc_taskpatrol;
							_dGrp set [count _dGrp,_dGroup];
							
if (_debug) then {player sidechat format ["Armoured:%1 - r%2",_counter,_dGrps];0= [_mkr,_counter,"Armour",(getpos leader (_dGroup select 2))] call EOS_debug};
		};
		
//SPAWN STATIC PLACEMENTS
	for "_counter" from 1 to _eGrps do {
		if (surfaceiswater _mPos) exitwith {};
		if (isnil "_eGrp") then {_eGrp=[];};
				
		_newpos=[_mkr,50] call EOS_fnc_findSafePos;
			
					_eGroup=[_newpos,_side,_faction,5]call EOS_fnc_spawnvehicle;
		
						0=[(_eGroup select 2),"STAskill"] call eos_fnc_grouphandlers;
							_eGrp set [count _eGrp,_eGroup];
							
if (_debug) then {player sidechat format ["Static:%1",_counter];0= [_mkr,_counter,"Static",(getpos leader (_eGroup select 2))] call EOS_debug};
		};	
		
//SPAWN CHOPPER
	for "_counter" from 1 to _fGrps do {
	if (isnil "_fGrp") then {_fGrp=[];};	
		if ((_fSize select 0) > 0) then {_vehType=4}else{_vehType=3};
				_newpos = [(markerpos _mkr), 1500, random 360] call BIS_fnc_relPos;	
						_fGroup=[_newpos,_side,_faction,_vehType,"fly"]call EOS_fnc_spawnvehicle;	
						_fGrp set [count _fGrp,_fGroup];
						
						
if ((_fSize select 0) > 0) then {
	_cargoGrp = createGroup _side;
		0=[(_fGroup select 0),_fSize,_cargoGrp,_faction,9] call eos_fnc_setcargo;
			0=[_cargoGrp,"INFskill"] call eos_fnc_grouphandlers;
		_fGroup set [count _fGroup,_cargoGrp];
			null = [_mkr,_fGroup,_counter] execvm "eos\functions\TransportUnload_fnc.sqf";
				}else{
					_wp1 = (_fGroup select 2) addWaypoint [(markerpos _mkr), 0];  
					_wp1 setWaypointSpeed "FULL";  
					_wp1 setWaypointType "SAD";};
			
						0=[(_fGroup select 2),"AIRskill"] call eos_fnc_grouphandlers;
			
if (_debug) then {player sidechat format ["Chopper:%1",_counter];0= [_mkr,_counter,"Chopper",(getpos leader (_fGroup select 2))] call EOS_debug};
			};	


			
//SPAWN ALT TRIGGERS	
			_clear_1 = createTrigger ["EmptyDetector",_mPos]; 
			_clear_1 setTriggerArea [_mkrX,_mkrY,_mkrAgl,FALSE]; 
			_clear_1 setTriggerActivation ["EAST","NOT PRESENT",true]; 
			_clear_1 setTriggerStatements ["this","",""]; 

			_clear_3 = createTrigger ["EmptyDetector",_mPos]; 
			_clear_3 setTriggerArea [_mkrX,_mkrY,_mkrAgl,FALSE]; 
			_clear_3 setTriggerActivation ["GUER","NOT PRESENT",true]; 
			_clear_3 setTriggerStatements ["this","",""]; 			
				_taken = createTrigger ["EmptyDetector",_mPos]; 
				_taken setTriggerArea [_mkrX,_mkrY,_mkrAgl,FALSE];
				_taken setTriggerActivation ["ANY","PRESENT",true]; 
				_taken setTriggerStatements ["{vehicle _x in thisList && isplayer _x && ((getPosATL _x) select 2) < 5} count allUnits > 0","",""]; 
_eosAct=true;	
while {_eosAct} do
	{
	// IF PLAYER LEAVES THE AREA OR ZONE DEACTIVATED
	if (!triggeractivated _eosActivated || getmarkercolor _mkr == "colorblack") exitwith 
		{
		if (_debug) then {if (!(getmarkercolor _mkr == "colorblack")) then {hint "Restarting Zone AND deleting units";}else{hint "EOS zone deactivated";};};		
//CACHE LIGHT VEHICLES
	if (!isnil "_cGrp") then 
				{				
						{	_vehicle = _x select 0;_crew = _x select 1;_grp = _x select 2;
									if (!alive _vehicle || {!alive _x} foreach _crew) then { _cGrps= _cGrps - 1;};	
												{deleteVehicle _x} forEach (_crew);		
														if (!(vehicle player == _vehicle)) then {{deleteVehicle _x} forEach[_vehicle];};												
																			{deleteVehicle _x} foreach units _grp;deleteGroup _grp;
						}foreach _cGrp;
if (_debug) then {player sidechat format ["ID:c%1",_cGrps];};};
											
// CACHE ARMOURED VEHICLES
		if (!isnil "_dGrp") then 
				{				
						{	_vehicle = _x select 0;_crew = _x select 1;_grp = _x select 2;
									if (!alive _vehicle || {!alive _x} foreach _crew) then {_dGrps= _dGrps - 1;};	
												{deleteVehicle _x} forEach (_crew);		
														if (!(vehicle player == _vehicle)) then {{deleteVehicle _x} forEach[_vehicle];};												
																			{deleteVehicle _x} foreach units _grp;deleteGroup _grp;
						}foreach _dGrp;
if (_debug) then {player sidechat format ["ID:c%1",_dGrps];};};

// CACHE PATROL INFANTRY					
	if (!isnil "_bGrp") then 
				{		_n=0;					
						{	_n=_n+1;_units={alive _x} count units _x;_cacheGrp=format ["PA%1",_n];
	if (_debug) then{player sidechat format ["ID:%1,cache - %2",_cacheGrp,_units];};
						_eosActivated setvariable [_cacheGrp,_units];		
						{deleteVehicle _x} foreach units _x;deleteGroup _x;
						}foreach _bGrp;
				};
						
// CACHE HOUSE INFANTRY
	if (!isnil "_aGrp") then 
				{		_n=0;					
						{	_n=_n+1;_units={alive _x} count units _x;_cacheGrp=format ["HP%1",_n];
	if (_debug) then{player sidechat format ["ID:%1,cache - %2",_cacheGrp,_units];};
						_eosActivated setvariable [_cacheGrp,_units];		
						{deleteVehicle _x} foreach units _x;deleteGroup _x;
						}foreach _aGrp;
				};
					
// CACHE MORTARS			
	if (!isnil "_eGrp") then 
				{			
						{	_vehicle = _x select 0;_crew = _x select 1;_grp = _x select 2;
									if (!alive _vehicle || {!alive _x} foreach _crew) then {_eGrps= _eGrps - 1;};			
														{deleteVehicle _x} forEach (_crew);
															if (!(vehicle player == _vehicle)) then {{deleteVehicle _x} forEach[_vehicle];};													
																	{deleteVehicle _x} foreach units _grp;deleteGroup _grp;
						}foreach _eGrp;};	
						
// CACHE HELICOPTER TRANSPORT
	if (!isnil "_fGrp") then 
				{			
						{	_vehicle = _x select 0;_crew = _x select 1;_grp = _x select 2; _cargoGrp = _x select 3;
									if (!alive _vehicle || {!alive _x} foreach _crew) then {_fGrps= _fGrps - 1;};			
														{deleteVehicle _x} forEach (_crew);
															if (!(vehicle player == _vehicle)) then {{deleteVehicle _x} forEach[_vehicle];};													
																	{deleteVehicle _x} foreach units _grp;deleteGroup _grp;
																	if (!isnil "_cargoGrp") then {
																	{deleteVehicle _x} foreach units _cargoGrp;deleteGroup _cargoGrp;};
																	
						}foreach _fGrp;};	
						
_eosAct=false;
if (_debug) then {hint "Zone Cached";};
};
	if (triggeractivated _clear_1 and triggeractivated _clear_3 and triggeractivated _taken and !_civZone)exitwith 
			{// IF ZONE CAPTURED BEGIN CHECKING FOR ENEMIES
				_cGrps=0;_aGrps=0;_bGrps=0;_dGrps=0;_eGrps=0;_fGrps=0;		
				while {triggeractivated _eosActivated AND !(getmarkercolor _mkr == "colorblack")} do 
						{
							if (!triggeractivated _clear_1 and triggeractivated _clear_3) then
							{
								_mkr setmarkercolor hostileColor;
								_mkr setmarkerAlpha _mAH;
								if (_debug) then {hint "Zone Lost";};
										}else{
											_mkr setmarkercolor VictoryColor;
											_mkr setmarkerAlpha _mAN;
											if (_debug) then {hint "Zone Captured";};
											};
				sleep 1;};
// PLAYER LEFT ZONE				
_eosAct=false;		
			};sleep .5;};

deletevehicle _clear_1;deletevehicle _clear_3;deletevehicle _taken;	
	
if (!(getmarkercolor _mkr == "colorblack")) then {	
	null = [_mkr,[_aGrps,_aSize],[_bGrps,_bSize],[_cGrps,_cSize],[_dGrps,_eGrps,_fGrps,_fSize],_settings,true] execVM "eos\core\eos_core.sqf";
	}else{_Mkr setmarkeralpha 0;};
	};

 

 

eos_launch.sqf

Spoiler

if (isServer) then {
private ["_HPpatrols","_HPgroupProbability","_CHgroupArray","_LVgroupArray","_HPgroupArray","_PAgroupArray","_CHgroupSize","_CHGroups","_SVehGroups","_AVgroupSize","_AVehGroups","_LVehGroups","_LVgroupSize","_PAgroupSize","_PApatrols","_HPpatrols","_HPgroupSize"];

_JIPmkr=(_this select 0);
_HouseInfantry=(_this select 1);
_HPpatrols=_HouseInfantry select 0;
_HPgroupSize=_HouseInfantry select 1;
_HPgroupProbability=if (count _HouseInfantry > 2) then {_HouseInfantry select 2} else {100};

_infantry=(_this select 2);
_PApatrols=_infantry select 0;
_PAgroupSize=_infantry select 1;
_PAgroupProbability=if (count _infantry > 2) then {_infantry select 2} else {100};

_LVeh=(_this select 3);
_LVehGroups=_LVeh select 0;
_LVgroupSize=_LVeh select 1;
_LVgroupProbability=if (count _LVeh > 2) then {_LVeh select 2} else {100};

_AVgrp=(_this select 4);
_AVehGroups=_AVgrp select 0;
_AVgroupProbability=if (count _AVgrp > 1) then {_AVgrp select 1} else {100};

_SVgrp=(_this select 5);
_SVehGroups=_SVgrp select 0;
_SVgroupProbability=if (count _SVgrp > 1) then {_SVgrp select 1} else {100};

_CHGrp=(_this select 6);
_CHGroups=_CHGrp select 0;
_CHgroupSize=_CHGrp select 1;
_CHgroupProbability=if (count _CHGrp > 2) then {_CHGrp select 2} else {100};

_settings=(_this select 7);

if (_HPgroupProbability > floor random 100) then {
	if (_HPgroupSize==0) then {_HPgroupArray=[1,1]};
	if (_HPgroupSize==1) then {_HPgroupArray=[2,4]};
	if (_HPgroupSize==2) then {_HPgroupArray=[4,8]};
	if (_HPgroupSize==3) then {_HPgroupArray=[8,12]};
	if (_HPgroupSize==4) then {_HPgroupArray=[12,16]};
	if (_HPgroupSize==5) then {_HPgroupArray=[16,20]};
	}else{_HPpatrols=0;_HPgroupArray=[1,1];};
	
if (_PAgroupProbability > floor random 100) then {	
	if (_PAgroupSize==0) then {_PAgroupArray=[1,1]};
	if (_PAgroupSize==1) then {_PAgroupArray=[2,4]};
	if (_PAgroupSize==2) then {_PAgroupArray=[4,8]};
	if (_PAgroupSize==3) then {_PAgroupArray=[8,12]};
	if (_PAgroupSize==4) then {_PAgroupArray=[12,16]};
	if (_PAgroupSize==5) then {_PAgroupArray=[16,20]};
	}else{_PApatrols=0;_PAgroupArray=[1,1];};	

if (_LVgroupProbability > floor random 100) then {	
	if (_LVgroupSize==0) then {_LVgroupArray=[0,0]};
	if (_LVgroupSize==1) then {_LVgroupArray=[2,4]};
	if (_LVgroupSize==2) then {_LVgroupArray=[4,8]};
	if (_LVgroupSize==3) then {_LVgroupArray=[8,12]};
	if (_LVgroupSize==4) then {_LVgroupArray=[12,16]};
	if (_LVgroupSize==5) then {_LVgroupArray=[16,20]};
}else{_LVehGroups=0;_LVgroupArray=[0,0];};

if (_AVgroupProbability > floor random 100) then {
}else{_AVehGroups=0;};

if (_SVgroupProbability > floor random 100) then {
}else{_SVehGroups=0;};

if (_CHgroupProbability > floor random 100) then {
	if (_CHgroupSize==0) then {_CHgroupArray=[0,0]};
	if (_CHgroupSize==1) then {_CHgroupArray=[2,4]};
	if (_CHgroupSize==2) then {_CHgroupArray=[4,8]};
	if (_CHgroupSize==3) then {_CHgroupArray=[8,12]};
	if (_CHgroupSize==4) then {_CHgroupArray=[12,16]};
	if (_CHgroupSize==5) then {_CHgroupArray=[16,20]};
}else{_CHGroups=0;_CHgroupArray=[0,0]};

{
	_eosMarkers=server getvariable "EOSmarkers";
	if (isnil "_eosMarkers") then {_eosMarkers=[];};
		_eosMarkers set [count _eosMarkers,_x];
		server setvariable ["EOSmarkers",_eosMarkers,true];
		null = [_x,[_HPpatrols,_HPgroupArray],[_PApatrols,_PAgroupArray],[_LVehGroups,_LVgroupArray],[_AVehGroups,_SVehGroups,_CHGroups,_CHgroupArray],_settings] execVM "eos\core\EOS_Core.sqf";
}foreach _JIPmkr;
};

 

 

eos_markers.sqf

Spoiler

_eosMarkers=server getvariable "EOSmarkers";

{_x setMarkerAlpha (MarkerAlpha _x);
_x setMarkercolor (getMarkercolor _x);
}foreach _eosMarkers;

 

Please look over my work and offer any input you have. I need help. Thank you.

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7 years ago, in the EOS thread, Bangabob suggested a solution to this problem:

Quote

So you want AI to spawn even after you have cleared the marker. Yes thats possible

Find this code

//If OPFOR are dead then if (triggeractivated _r) then

 

 

And try changing it too

//If OPFOR are dead then if (triggeractivated _r) then { deleteVehicle _r;deleteVehicle _t;deleteVehicle _d; null = [_mkrname,_hvyai,_vehai,_detcdst,_dyai] execvm "occupationtile.sqf";

 I updated his solution for the current version of EOS. 

I added three lines of code to EOS_Core.sqf @ line 285

sleep 2;
deletevehicle _clear_1;deletevehicle _clear_3;deletevehicle _taken; deleteVehicle _eosActivated;
null = [_mkr,[_aGrps,_aSize],[_bGrps,_bSize],[_cGrps,_cSize],[_dGrps,_eGrps,_fGrps,_fSize],_settings,true] execVM "eos\core\eos_core.sqf";

And boom, it works. Thank you Bangabob!

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