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TitansWeasel

Change Missile Position

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Hello

im working on a config for my clan.
i wrote an config for the melb helicopters, so that we can use ace hellfires on it.
it works fine, but the position of the missiles is not correct.

that is the part in the TransportPylonsComponent section.

Spoiler

                    class R_HellfireRack_R_slot: R_HellfireRack_R_slot
                    {
                        turret[] = {};
                        UIposition[] = {0.039999999,0.44999999};
                        hardpoints[] = {"HellfireRail_MELB"};
                        attachment = "PylonMissile_1Rnd_ACE_Hellfire_AGM114K";
                    };

i tryed to edit the UIposition, but it does not work.

maybe someone has an hint for me.

greets Mike

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The pylon position is specified by the proxy is the model. Which one is used is determined by the priority value or just the order that they are specified in the config (I forget) 

Ui position just specifies where the box is to select the loadouts in the editor

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