jts_2009 96 Posted January 6, 2020 Hello. I tested now a weather-change in MP and got some problems. Im changing overcast and rain, but the problem is only overcast. time multiplier is 20. For example: Overcast of 0.9 should change to 0.1 in 300 seconds. _Delay = 300; _Delay setOvercast 0.1; simulWeatherSync; On server (Host) it changes much faster than on client. The difference of overcast between server and client ~0.4 What I tried: skipTime + 1;skipTime -1 - thats seems to work. But not always. After the overcast is changed, you have to wait ~10 seconds to get that skipTime-thing to work. Also I executed it in console, when overcast got out of sync Is there maybe some trick to sync the overcast? 300 seconds is fast with time multiplier of 20, yes. But thats how it should be. Thats ok Share this post Link to post Share on other sites
jts_2009 96 Posted January 6, 2020 Looks like it's a big trouble... 😔 Share this post Link to post Share on other sites
pierremgi 4737 Posted January 6, 2020 for one hour: (3600 * timeMultiplier) setOvercast 1 Share this post Link to post Share on other sites
jts_2009 96 Posted January 6, 2020 My weather changes every 300 seconds. 1 hour is not an option 🙂 The actual problem that I can't change overcast in a short period of time on the client side Share this post Link to post Share on other sites
pierremgi 4737 Posted January 6, 2020 So: (300 * timeMultiplier) setOvercast 1 If not enough, see Biki: skipTime -24; (300 * timeMultiplier) setOvercast 1; skipTime 24; 0 = [] spawn { sleep 0.1; simulWeatherSync }; Share this post Link to post Share on other sites
jts_2009 96 Posted January 6, 2020 That will not solve the problem of desynced overcast Share this post Link to post Share on other sites