Jump to content

Recommended Posts

Hello everyone,

 

We are working on a mod ourselves and we have some issues with the key.

So far we have been using DSUtils, and it says that the pbo has been patched successifully but servers are not able to identify the key, even if it is present in the key folder.

 

Any tip would be very appreciated! Or even a video that explains how to properly create it.

 

Another question regards the required external mods: how do we specify which mods are required in orderd for this to work? There is a section on the mod page in the workshop that says "Add/Remove Required Items", is this enough?

 

Thank you.

Share this post


Link to post
Share on other sites
On 1/2/2020 at 10:46 PM, Black_Ice931 said:

how do we specify which mods are required in orderd for this to work? There is a section on the mod page in the workshop that says "Add/Remove Required Items", is this enough?

you put them into your requiredAddons in your CfgPatches, and tell users what things are required, listing the required mods in steam would be one way to tell the users. But you could also just write it down in the description or wherever.

On 1/2/2020 at 10:46 PM, Black_Ice931 said:

even if it is present in the key folder.

it should be in the "keys" folder, not "key" folder.

Do your bisign/bikey name match? Or did you modify them after generating them?

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now

×