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Redfox_40

Scenario not showing mission title, overview picture, description and author name

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Just want to point this out as I cannot progress on my campaign/scenario until this is fixed. Is there any causes behind this?

https://postimg.cc/ZCt2mTdB

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45 minutes ago, Redfox_40 said:

Yes I analysed them carefully

 

Hello there Redfox_40 !

here is a full working description :

(check your file name , path and extension)

 

Spoiler




//________________  Author : [GR]GEORGE F ___________ 03.02.18 _____________


respawn = 3;				  // 0 = none. 1 = bird. 2 = instant where died. 3 = base or respawn_INDEPENDENT marker. 4 = respawn with team, or bird. 5 = into AI or bird.
respawndelay = 20;            // Delay prior to respawn
respawnVehicleDelay = 0;      // Delay prior to respawn
respawnDialog = 0;            // default = 1. show respawn timer and scoreboard when killed.
respawnOnStart = -1;
enableDebugConsole = 1;	      // 0 = disabled. 1 = admins, 2 = everybody. 0 is recommended in MP.
allowFunctionsLog = 1;		  // log to the RPT file 0:disable 1:enable
disabledAI=1;				  // No AI in playable units
aiKills = 0;				  // disable scorelist for AI players
forceRotorLibSimulation = 0;  // Default value: 0 - options based; 1 - force enable; 2 - force disable
enableItemsDropping = 1;	  // Disable dropping items while swimming. Introduced in BETA 1.60.93965.  0 = Disable
onCheat = "hint str _this";	  // Entering this cheat will execute statement defined by onCheat property in description.ext. 

//____________________________________________________

corpseManagerMode = 1;		  // Type of removed bodies: 0 - none, 1 - all, 2 - only respawnable, 3 - only non-respawnable 
corpseLimit = 60;			  // Max number of bodies which can be available at the same time. When exceeded, start deleting immediately 
corpseRemovalMinTime = 900;	  // Minimal time in seconds a body stays in the scene (can't be removed sooner)
corpseRemovalMaxTime = 1500;  // Maximal time in seconds after which a dead body is removed (can't stay longer) 

wreckManagerMode = 1;		  // Type of removed wrecks: 0 - none, 1 - all, 2 - only respawnable, 3 - only non-respawnable 
wreckLimit = 40;			  // Max number of wrecks which can be available at the same time. When exceeded, start deleting immediately. 
wreckRemovalMinTime = 900;	  // Minimal time in seconds a wreck stays in the scene (can't be removed sooner). 
wreckRemovalMaxTime = 1500;   // Maximal time in seconds after which a wreck is removed (can't stay longer)

//____________________________________________________

author = "    G E O R G E    F L O R O S    [ G R ]";
OnLoadName = "S A L V A T I O N";	
onLoadMission = "<t color='#FF0000'>V e r s i o n    3 . 0<br /><t color='#FCEF06'>The Road to Nowhere<br />More info:   Armaholic  and  Bohemia  Interactive  Forums";

loadScreen =  "images\salvationblood.paa";
overviewPicture = "images\salvationblood.paa";

 

 

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1 minute ago, Redfox_40 said:

Any other methods of fixing this?

 

just post your description.ext in order to correct this .

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overviewText = "Set 3 years after the events of Altis Falls, the USMC and NATO must conduct joint operations to combat the FIA's dominance of Altis.";
overviewTextLocked = "A text of a locked mission.";
overviewPicture = "image.jpg";

onLoadName = "Breaking Point";
onLoadMission = "Assist USMC with taking out hostile FIA forces.";
loadScreen = "image.jpg";
author = "Z7-Zlam";

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6 minutes ago, Redfox_40 said:

loadScreen = "image.jpg";

 

What is your image resolution?

 

Spoiler

2048 x 1024

1024 x 512

512 x 256

 

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do you have maybe any other text in your description.ext ?

have you copied this from the forum ?

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I'm fairly certain mission title, overview picture, description, author name etc. won't show up as your expecting until you publish the mission, simply exporting it straight from the editor won't give all the mission fluff.

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There is an error of an invisible characteur and this is the forum's bug actually.

delete the last space

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It's a known bug. For the moment A3 will only show Workshop description/image in case of single scenarios. Campaigns/missions packed as an addon/missions unpacked will show up properly, even if not published to Steam Workshop.

  • Like 2

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ther is another one in the word image, copy :

overviewText = "Set 3 years after the events of Altis Falls, the USMC and NATO must conduct joint operations to combat the FIA's dominance of Altis.";
overviewTextLocked = "A text of a locked mission.";
overviewPicture = "image.jpg";

onLoadName = "Breaking Point";
onLoadMission = "Assist USMC with taking out hostile FIA forces.";
loadScreen = "image.jpg";
author = "Z7-Zlam";

 

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8 hours ago, krzychuzokecia said:

It's a known bug.

 

i just tested & working , for MP ! not for SP

 

- sorry but i didn't notice the SP (scenario screen ) !

 

the above code is corrected though.

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