El' Rabito   156 Posted December 26, 2019 With this small tweak lockable safes/containers count torwards the total base object count. No more bases with 100+ safes 🙂 Make a CfgCustomCode override for ExileServer_system_territory_updateNumberOfConstructions.sqf /** * ExileServer_system_territory_updateNumberOfConstructions * * Exile Mod * www.exilemod.com * © 2015 Exile Mod Team * * This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License. * To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-nd/4.0/. */ private["_flag", "_territoryRange", "_numberOfConstructions","_numberOfConstructionsO","_numberOfConstructionsS"]; _flag = _this; _territoryRange = _flag getVariable ["ExileTerritorySize", 0]; _numberOfConstructionsO = count (_flag nearObjects ["Exile_Construction_Abstract_Static", _territoryRange]); _numberOfConstructionsS = count (_flag nearObjects ["Exile_Container_Abstract_Safe", _territoryRange]); _numberOfConstructions = _numberOfConstructionsO + _numberOfConstructionsS; _flag setVariable ["ExileTerritoryNumberOfConstructions", _numberOfConstructions, true]; 2 1 Share this post Link to post Share on other sites
billythemutt   10 Posted December 29, 2019 love it  Share this post Link to post Share on other sites