Ethan_B73 0 Posted December 22, 2019 Hi Guys, I'm having trouble with the second part of my script , I'm hoping someone with more scripting knowledge could give me a hand with this. My overall goal is to place random markers on the map which will spawn in the objects that I defined in my script. So my problem comes when a crate is spawned, no loot is being added to it. I believe its from the addweaponCargo and addItemCargo.... Here is my script : _RdmMapPos = [] call BIS_fnc_randomPos; for "_i" from 1 to selectRandom [8, 13, 15, 18, 20] do { _RdmMapPos = [] call BIS_fnc_randomPos; _mkrstr = createMarker [str _RdmMapPos, _RdmMapPos]; _mkrstr setmarkerShape "ICON"; _mkrstr setmarkerType "mil_marker"; _mkrstr setMarkerSize [1, 1]; }; { _mkrType = getMarkerType _x; switch (_mkrType) do { case "mil_marker" : { _object = selectRandom ["B_Quadbike_01_F", "Land_WoodenCrate_01_F"]; createVehicle [_object, getMarkerPos _x, [], 0, "CAN_COLLIDE"]; }; }; } forEach allMapMarkers; { _crateArray = ["Land_WoodenCrate_01_F"]; _gunsArray = ["hgun_P07_F","hgun_ACPC2_snds_F","hgun_P07_F"]; _ItemsArray = ["rvg_plasticBottle", "rvg_plasticBottlePurified", "rvg_canOpener", "rvg_spirit", "rvg_franta", "rvg_beans", "rvg_bacon", "rvg_milk", "rvg_rice", "rvg_plasticBottleEmpty", "rvg_canteenEmpty", "rvg_plasticBottle", "rvg_plasticBottlePurified", "rvg_spirit", "rvg_franta", "rvg_beans", "rvg_bacon", "rvg_milk", "rvg_rice", "rvg_money", "rvg_money", "rvg_money", "rvg_money" ]; _crateArray addWeaponCargo [selectRandom _gunsArray, round(random 2)]; _crateArray addItemCargo [selectrandom _ItemsArray, round(random 2)]; }; Cheers in advance. Share this post Link to post Share on other sites
SpaceHippo 26 Posted December 22, 2019 Try using addWeaponCargoGlobal and addItemCargoGlobal Share this post Link to post Share on other sites
Ethan_B73 0 Posted December 22, 2019 Hi Spacehippo, thanks for the comment, but unfortunately it hasn't worked for me. I just changed the bottom half of my script to : _crateArray addWeaponCargoGlobal [selectRandom _gunsArray, round(random 2)]; _crateArray addItemCargoGlobal [selectrandom _ItemsArray, round(random 2)]; please correct me if i'm wrong. I'm not sure as to what i'm doing wrong 😕. cheers Share this post Link to post Share on other sites
SpaceHippo 26 Posted December 23, 2019 put a space between "round" and "(random 2)" Share this post Link to post Share on other sites
Ethan_B73 0 Posted December 23, 2019 just tried that still nothing atm... Share this post Link to post Share on other sites
pierremgi 4737 Posted December 23, 2019 Start your script with: private "_mkrType"; then, when you want to fill your crates: { _x addWeaponCargoGlobal [selectRandom _gunsArray, selectRandom [0,1]]; _x addItemCargoGlobal [selectrandom _ItemsArray, selectRandom [0,1]]; } forEach _crateArray; An array is an array, even with one unique element. Share this post Link to post Share on other sites
Ethan_B73 0 Posted December 23, 2019 Hi pierremgi, thanks for jumping in , I did as you stated above but I'm still not getting any loot inside. this is what i changed: private "_mkrType"; _RdmMapPos = [] call BIS_fnc_randomPos; for "_i" from 1 to selectRandom [8, 13, 15, 18, 20] do { _RdmMapPos = [] call BIS_fnc_randomPos; _mkrstr = createMarker [str _RdmMapPos, _RdmMapPos]; _mkrstr setmarkerShape "ICON"; _mkrstr setmarkerType "mil_marker"; _mkrstr setMarkerSize [1, 1]; }; { _mkrType = getMarkerType _x; switch (_mkrType) do { case "mil_marker" : { _object = selectRandom ["B_Quadbike_01_F", "Land_WoodenCrate_01_F"]; createVehicle [_object, getMarkerPos _x, [], 0, "CAN_COLLIDE"]; }; }; } forEach allMapMarkers; { _crateArray = ["Land_WoodenCrate_01_F"]; _gunsArray = ["hgun_P07_F","hgun_ACPC2_snds_F","hgun_P07_F"]; _ItemsArray = ["rvg_plasticBottle", "rvg_plasticBottlePurified", "rvg_canOpener", "rvg_spirit", "rvg_franta", "rvg_beans", "rvg_bacon", "rvg_milk", "rvg_rice", "rvg_plasticBottleEmpty", "rvg_canteenEmpty", "rvg_plasticBottle", "rvg_plasticBottlePurified", "rvg_spirit", "rvg_franta", "rvg_beans", "rvg_bacon", "rvg_milk", "rvg_rice", "rvg_money", "rvg_money", "rvg_money", "rvg_money" ]; { _x addWeaponCargoGlobal [selectRandom _gunsArray, selectRandom [0,1]]; _x addItemCargoGlobal [selectrandom _ItemsArray, selectRandom [0,1]]; } forEach _crateArray; Share this post Link to post Share on other sites
Larrow 2794 Posted December 23, 2019 _gunsArray = [ "hgun_P07_F", "hgun_ACPC2_snds_F", "hgun_P07_F" ]; _ItemsArray = [ "rvg_plasticBottle", "rvg_plasticBottle", "rvg_plasticBottlePurified", "rvg_plasticBottlePurified", "rvg_canOpener", "rvg_spirit", "rvg_spirit", "rvg_franta", "rvg_franta", "rvg_beans", "rvg_beans", "rvg_bacon", "rvg_bacon", "rvg_milk", "rvg_milk", "rvg_rice", "rvg_rice", "rvg_plasticBottleEmpty", "rvg_canteenEmpty", "rvg_money", "rvg_money", "rvg_money", "rvg_money" ]; for "_i" from 1 to selectRandom[ 8, 13, 15, 18, 20 ] do { _RdmMapPos = [] call BIS_fnc_randomPos; _mkrstr = createMarker[ str _RdmMapPos, _RdmMapPos ]; _mkrstr setMarkerShape "ICON"; _mkrstr setMarkerType "mil_marker"; _mkrstr setMarkerSize[ 1, 1 ]; _objectType = selectRandom[ "B_Quadbike_01_F", "Land_WoodenCrate_01_F" ]; _object = createVehicle[ _objectType, _RdmMapPos, [], 0, "CAN_COLLIDE" ]; if ( _objectType == "Land_WoodenCrate_01_F" ) then { _object addWeaponCargoGlobal[ selectRandom _gunsArray, round(random 2)]; _object addItemCargoGlobal[ selectRandom _ItemsArray, round(random 2)]; }; }; 2 Share this post Link to post Share on other sites
Ethan_B73 0 Posted December 23, 2019 Hi Larrow, You're the man Thank you very much, you make it sound so easy 🙂. Cheers Share this post Link to post Share on other sites