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TeTeT

The Unsung Vietnam War Mod 3.0G - Golf Released !!!

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Hello,

 

this is a hotfix for Unsung: 3.3 Golf. We had to fix some issues with shadow lods on the uniforms immediately after the 1.98 patch of Arma 3 landed. Thanks to londo all the uniforms were patched in short time. 

 

There are also other improvements in the mod: The CH-46D and CH-53 Medevac now have the ability to use a rescue basket hoist system, this system is available via SAR option from the combat radio transport channel as well. It is somewhat experimental. The M577 vehicle has now two litters that are usable. The master rearm option for the F-100, A-4 and A-7 planes were fixed, somehow they ended up with dual seats in the previous Unsung version. More work was done on the Commando's driving behaviour. The UH-1 Helicopter gunners searchlight now look into the direction of the gun. The S-5 rocket pods on the MiG-21 are functional now. The M113 Engineering vehicle rear/brake lights were fixed. The M61 cannon use by AI was improved. The broken textures on the berets were reverted. And finally some script to prevent the A-1 and AC-47 from rolling were put in place, highly experimental currently.

 

We hope you enjoy the hot fix and the updates!
 

https://steamcommunity.com/sharedfiles/filedetails/?id=943001311

https://tetet.de/arma/arma3/Download/unsung/@unsung-3.3.golf.torrent

 

Update video: 

 

Edited by TeTeT
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Hi guys, 2 questions
-Can you increase radar range on jet fighters to 15-20km, with range 4km it's really hard to find somebody in sky (or it will break the gameplay of your mod?)
- Can you add the ZSU-57-2 with usual HE shells, now on the ZSU-57-2 I can’t hit the infantry, because when I shoot HE shells, they (shells) disappear or disappear and explode high high in the sky (like in  POOK Sam script )

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hey unsung team i was wondering if the camo faces could be made in to a separate mod? i would love to use them outside of NAM scenarios /missions.

 

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Unsung 3.4 Golf is now live on the Steam Workshop (https://steamcommunity.com/sharedfiles/filedetails/?id=943001311) and torrent (https://tetet.de/arma/arma3/Download/unsung/@unsung-3.4.golf.torrent)

 

Changelog:

 

Unsung 3.4 Golf changelog

June 2020

Added:
Vehicles:
Improved (read working at a basic level) AFM for helo fleet

Fixed:
Buildings:
Small hangar open now collapses when damaged, no long indestructible
Vehicles:
Broken textures fixed thanks to pboproject
CH-46 fixed face ordering and main light emission
CH-47A Ambulance fixed position of main lights, added ambient light prototype
Rescue basket passenger is now cargo instead of driver, makes it compatible with ACE loading
H-13 cockpit glass transparency improved
F-4 improved for better AI usage and more
MiG-21 improved for better AI usage, especially ground targeting
M-113 engineer tree clearing uses 2d distance now, clearing large tree (t_ficus_big_f) more efficiently
M274 typo fixed
M113 transport proxies fixed
Units:
Mines, Satchels and Traps can be placed in inventory again
PBR Units now can have shoulder patches
Scripts:
Replaced more execVM with spawn/call


Enjoy,

TeTeT

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Thanks for your hard work!
I've just downloaded via the torrent.. A Shau Valley has no props whatsoever. No foilage, no buildings.
And seems like some other maps miss them aswell 😕

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On 3/16/2020 at 6:47 PM, TeTeT said:

Scripting wise, the custom music option for missions and addons was improved further, now working with JIP players and the sounds config of the range is now taken into account when playing back the music. Also this video shows how to edit a mission to sport your own music on the Huey: https://youtu.be/n2rciHP55uA

 

You can find an update video at https://youtu.be/Wph566S5J3s

 

Enjoy!
 



you dont know how much joy this brings, being able to spam music is a gift.

My only drama, can music be played by passengers or only pilot ?

I use a lot of AI support for transport ect and would like to be blasting Fortunate Son whilst terrorising some poor farmer but cant seem to do it as a passenger 

THANKS !!

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10 hours ago, ksp95 said:



you dont know how much joy this brings, being able to spam music is a gift.

My only drama, can music be played by passengers or only pilot ?

I use a lot of AI support for transport ect and would like to be blasting Fortunate Son whilst terrorising some poor farmer but cant seem to do it as a passenger 

THANKS !!

 

Hi,

thanks for the kind words. Right now the music playback is only available to the pilot:

"alive _target and player isEqualTo driver _target"

There is a good reason for this: if I allow any crew member to play the music, I need to add some mechanism so only one song is being played. Not sure how to implement this, as it's not quite clear to me how to check if the say3D that is being used is still running or not. In other words: I see your want in SP missions, but I do not know how to make it work reliably in MP.

 

Cheers,

TeTeT

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On 8/29/2020 at 9:40 AM, TeTeT said:

 

Hi,

thanks for the kind words. Right now the music playback is only available to the pilot:


"alive _target and player isEqualTo driver _target"

There is a good reason for this: if I allow any crew member to play the music, I need to add some mechanism so only one song is being played. Not sure how to implement this, as it's not quite clear to me how to check if the say3D that is being used is still running or not. In other words: I see your want in SP missions, but I do not know how to make it work reliably in MP.

 

Cheers,

TeTeT


Is the script available so that I can add it to individual vehicles through init ?

Thanks

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On 8/31/2020 at 10:40 PM, ksp95 said:

Is the script available so that I can add it to individual vehicles through init ?

 

Not really. The code you need to adjust is:

 

{
	private _maxDistance = (getArray (_x >> "sound")) # 3;
	if (_maxDistance isEqualTo 0) then {
		_maxDistance = 1000;
	};
	[_helo,
		[
		format ["<t color='#199bf0'>~ %1</t>", getText (_x >> "name")],
		"[_this # 0, _this # 3 # 0, _this # 3 # 1] call uns_mbox_fnc_remoteSay3D",
		[configName _x, _maxDistance],
		1,
		false,
		true,
		"",
		"alive _target and player isEqualTo driver _target"
		] ] remoteExec ["addAction", 0, true];
	diag_log format ["Added music %1", getText (_x >> "name")];
} forEach uns_customMusicConfigs;

This is best placed in a postInit function where uns_customMusicConfigs is already present. _helo needs to be the helicopter and you need to adjust the condition to something like 'alive _target and player in crew _target'. Good luck,

 

TeTeT

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Hi, will the animated rear sight feature finally apply on M16/CAR-15? 

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