BlackbirdSD 15 Posted December 18, 2019 Is it possible and how? 1.Have AI spawn (maybe with the module) then follow a waypoint once spawned? 2. Be able to destroy an AI spawn point or my team enters an area and deletes the spawn by a trigger? Thanks guys! Share this post Link to post Share on other sites
Grumpy Old Man 3540 Posted December 18, 2019 I'd suggest you check out some guides for this kind of stuff, it's pretty well covered, check out a guide like Mr. Murrays. Spoiler I'm commander grumpy old man and this is my favorite scripting guide. It's for A2, yet most things still hold true and should get you started. Cheers 1 Share this post Link to post Share on other sites