Dean House 0 Posted December 12, 2019 I am currently setting up a campaign in the Eden editor where the intro has you in a slave state area. There are some "decorations" that are basically armed units patting down civs, aiming guns at them, ect. The point of these is to show you are in a slave state, but I wanted you to get shot for interfering if you got too close. I thought the simplest way would be to set the player to OPFOR so they get shot if they try walking near the area, but now I can't figure out how to script a way to change their side, can someone help me? Share this post Link to post Share on other sites
RCA3 581 Posted December 13, 2019 Have you tried using setCaptive? Mark a unit as captive. If unit is a vehicle, commander is marked. A captive is neutral to everyone (belong to civilian side), and will not trigger "detected by" conditions for its original side. 1 Share this post Link to post Share on other sites
Melody_Mike 127 Posted December 14, 2019 @RCA3Thank you! You have solved my "hostage rescue" player scenario problem. Cheers. Share this post Link to post Share on other sites