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WillTocks

RVMAT and normal mapping.

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Hello everyone, I do not write well in English, so I write through Google translator.


I have a problem with displaying normals. In my opinion, the reason is rvmat. But also the problem may be in the model itself. If rvmat is not assigned, then everything works correctly. But I do not like the quality of the texture without it.


Here is my RVMAT - https://pastebin.com/uTcf1342

Maybe someone has encountered such a problem?
https://youtu.be/GHkfZhfVlDw


 

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Naming convention:

color _CO.tga

normal _NOHQ.tga

specular _SMDI.tga

 

https://community.bistudio.com/wiki/ArmA:_Texture_Naming_Rules#Normalmap

https://community.bistudio.com/wiki/Texture_Map_Types

 

also check your rvmat Stage 7, it need to be reflection map:

class Stage7 { texture = "A3\Data_f\env_land_ca.tga"; useWorldEnvMap = "true"; uvSource = "tex"; class uvTransform { aside[] = {1.0,0.0,0.0}; up[] = {0.0,1.0,0.0}; dir[] = {0.0,0.0,0.0}; pos[] = {0.0,0.0,0.0}; }; };

 

 

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On 12/5/2019 at 2:11 PM, Yano said:

Соглашение об именах:

цвет _CO.tga

нормальный _NOHQ.tga

зеркальный _SMDI.tga

 

https://community.bistudio.com/wiki/ArmA:_Texture_Naming_Rules#Normalmap

https://community.bistudio.com/wiki/Texture_Map_Types

 

также проверьте свой rvmat Этап 7, это должна быть карта отражения:

класс Stage7 { texture = " A3\Data_f\env_land_ca.tga"; useWorldEnvMap = "true"; uvSource = "tex"; класс uvTransform { в сторону[] = {1.0,0.0,0.0}; вверх![] = {0.0,1.0,0.0}; реж.[] = {0.0,0.0,0.0}; pos[] = {0.0, 0.0, 0.0}; }; };

 

 


Thank you very much, it helped me a lot.

Edited by Dedmen
Removed all-bold. Rule 12

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