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Undefined base class in config - HELP

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I am trying to retexture a boonie and i have added this to the config but keep getting an error saying, undefined base class. Can someone please give me the correct config or the fix to my problem. Thanks in advance 

 

class H_Booniehat_khk : H_HelmetB {

    displayName = "$STR_A3_H_Booniehat_ocamo0";

    picture = "\A3\characters_f\Data\UI\icon_H_booniehat_desert_ca.paa";

    model = "\A3\Characters_F\Common\booniehat";

    hiddenSelectionsTextures[] = {"\A3\Characters_F\Common\Data\booniehat_desert_co.paa"};

 

    class ItemInfo : ItemInfo {

        mass = 10;

        allowedSlots[] = {801, 901, 701, 605};

        uniformModel = "\A3\Characters_F\Common\booniehat";

        modelSides[] = {6};

        armor = 0;

        passThrough = true;

    };

};

 

class H_Booniehat_indp : H_Booniehat_khk {

    displayName = "$STR_A3_H_Booniehat_khk0";

    picture = "\A3\characters_f\Data\UI\icon_H_booniehat_indp_ca.paa";

    hiddenSelectionsTextures[] = {"\A3\Characters_F\Common\Data\booniehat_indp_co.paa"};

};

 

 

 

 

ERROR MESSAGE - file custom_uniform/config.cpp, line 212/cfgweapons.H_Nooniehat_indp: Undefined base class 'H_Booniehat_khk'

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Did you declare class H_HelmetB before  class H_Booniehat_khk : H_HelmetB?

You should have something like:

class H_HelmetB;

class H_Booniehat_khk : H_HelmetB

{

stuff

};

You'll also need to ensure that class ItemInfo is declared before you reference it in your section:

 class ItemInfo : ItemInfo {

        mass = 10;

        allowedSlots[] = {801, 901, 701, 605};

        uniformModel = "\A3\Characters_F\Common\booniehat";

        modelSides[] = {6};

        armor = 0;

        passThrough = true;

    };

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