El' Rabito 164 Posted November 25, 2019 Every experienced base builder in exile knows the problem. You move an existing base object while your on/near max elements limit of your base and it's disappearing. Here is a simple solution for that problem. # Make a new Customcode override for ExileClient_object_construction_move.sqf with the code from Github.https://github.com/ELRabito/Exile-Move-Element-FixSupport Me: www.buymeacoffee.com/ElRabitoUpdated / 30.07.2020 : Fixed moving of tents and safes outside of territories. 2 Share this post Link to post Share on other sites
gogsworld 15 Posted July 29, 2020 @El' RabitoThanks for this. There is a problem though, in that if it's an item you can legitimately place outside a territory like a safe, the move fails and you get these 2 errors: 12:43:10 Error in expression <TerritoryNumberOfConstructions", 0]) >= _numberOfConstructionsAllowed) then { ["> 12:43:10 Error position: <_numberOfConstructionsAllowed) then { ["> 12:43:10 Error Undefined variable in expression: _numberofconstructionsallowed 12:43:10 File mpmissions\__CUR_MP.Altis\custom\ExileClient_object_construction_move.sqf..., line 47 and: 12:43:10 Error in expression <oryLevelConfig = _territoryLevelConfigs select ((_flag getVariable ["ExileTerrit> 12:43:10 Error position: <select ((_flag getVariable ["ExileTerrit> 12:43:10 Error Zero divisor 12:43:10 File mpmissions\__CUR_MP.Altis\custom\ExileClient_object_construction_move.sqf..., line 30 Share this post Link to post Share on other sites
El' Rabito 164 Posted July 29, 2020 3 hours ago, gogsworld said: @El' RabitoThanks for this. There is a problem though, in that if it's an item you can legitimately place outside a territory like a safe, the move fails and you get these 2 errors: 12:43:10 Error in expression <TerritoryNumberOfConstructions", 0]) >= _numberOfConstructionsAllowed) then { ["> 12:43:10 Error position: <_numberOfConstructionsAllowed) then { ["> 12:43:10 Error Undefined variable in expression: _numberofconstructionsallowed 12:43:10 File mpmissions\__CUR_MP.Altis\custom\ExileClient_object_construction_move.sqf..., line 47 and: 12:43:10 Error in expression <oryLevelConfig = _territoryLevelConfigs select ((_flag getVariable ["ExileTerrit> 12:43:10 Error position: <select ((_flag getVariable ["ExileTerrit> 12:43:10 Error Zero divisor 12:43:10 File mpmissions\__CUR_MP.Altis\custom\ExileClient_object_construction_move.sqf..., line 30 Yea small overlook from my side 😄 It's a bit different on our server with the building scripts. Iam looking into it. 1 Share this post Link to post Share on other sites
gogsworld 15 Posted July 30, 2020 16 hours ago, El' Rabito said: Yea small overlook from my side 😄 It's a bit different on our server with the building scripts. Iam looking into it. Probably solved by a simple condition something like: if(player call ExileClient_util_world_isInOwnTerritory) then I'll take a look Share this post Link to post Share on other sites
El' Rabito 164 Posted July 30, 2020 That should do it..... Updated:https://github.com/ELRabito/Exile-Move-Element-Fix 1 1 Share this post Link to post Share on other sites
El' Rabito 164 Posted September 1, 2021 #Updated: Found the actual reason, on removing a element the construction number on the flag is not getting updated. If you remove another element it does update. Spawning that update call with a small delay solves the problem.https://github.com/ELRabito/Exile-Move-Element-Fix You can remove the old workaround -> https://github.com/ELRabito/Exile-Move-Element-Fix/blob/f2a5220e5e52fe21b393cf228bb8453ec4952070/ExileClient_object_construction_move.sqf 1 Share this post Link to post Share on other sites