icebreakr 1887 Posted November 25 Current version: 1.0beta So, remember small isle of Fapovo from end of Arma 2 era? Never mind if you don't, it was a simple couple day project but some of guys loved it and did a roleplay of the original Red Dawn movie on it. I've invested couple of hours into it and present to you an Arm3 expanded version 😉 enjoy! New Arma 3 Community Manager Nillers (https://twitter.com/Nillers_) joined us yesterday in SBP Team MP COOP operation where we tested the island for the first time. It is also available as 1.0beta public release on Steam. Give it a go and let me know how you like it. Thanks! It is a 100 square kilometres map loosely based on Red Dawn classic 80s movie, but we have used various real and also totally made up locations 😉 be sure to inspect impressive Dongo the Dog statue situated on the South part of the island. Map features satellite of 20480x20480 px. Open Issues: - couple of objects still missing, mostly rock formations - runway markers are wrong - two airport ILS still need to be set - border crossing uses wrong texture for the shed Created by: [SBP]IceBreakr Bugtesting and Feedback: [SBP]Sahbazz Testers & bugreports: SBP Team (Slovenian Black Panthers), [SBP]Sahbazz Special thanks: Mikero for his amazing tools, Bohemia Interactive for making great mil-sim games since 2001! Download: Steam Workshop - https://steamcommunity.com/sharedfiles/filedetails/?id=1910457930 18 2 Share this post Link to post Share on other sites
jeza 4957 Posted November 25 Lovely work once again mate! Lil vid: 6 Share this post Link to post Share on other sites
badanov 65 Posted November 25 Very nice. What are the prospects for setting up a 100 meter pier at Mimi? The waters there are deep enough to support large ships 1 Share this post Link to post Share on other sites
Bukain 52 Posted November 30 I like how you made river with sea level water! I wish other island makers do the same. What are you doing mr ice breaker? Any developments on new terrain atm? Share this post Link to post Share on other sites
Mohsin666 9 Posted November 30 This map uses enoch objects like houses etc or cup? Share this post Link to post Share on other sites
icebreakr 1887 Posted December 4 On 11/30/2019 at 1:00 PM, Mohsin666 said: This map uses enoch objects like houses etc or cup? Both. Badanov: will look into it. Update coming later this week (if I have time). 1 Share this post Link to post Share on other sites
icebreakr 1887 Posted yesterday at 10:02 AM As you guessed I didn't have free time, luckly guys helping me out did 😉 under my keen eyes comes beta3 in next day or so: - added correct changelog.txt and readme files - fixed: duplicated vegetation - improved: satellite map quality - fixed cannot open object ca\misc_fix\str\a_office01.p3d - fixed: chernarus bug with satellite out data missing - improved: runways are now longer in order to accomodate larger planes - fixed: removed Lingor dependency of hotel and dead tree objects - replaced ruins with correct castle ruins and road leading to it - replaced building ruins with new Epoch ones from Livonia - added: makeshift landing strip in the desert or long shooting range (whatever you like more) - improved: island on South-East - improved coast and sand textures - enlarged and completely renovated city Botana - AI is able to land correctly on the FOB island - added sawmills - fixed: black mountain - several depots in remote regions - added: border village - added: emergency camp near flooded village (callname C25) - improved: runway textures and correct numbers - improved: new terrain W of Sossana 2 Share this post Link to post Share on other sites