TroyT 6 Posted November 24, 2019 What is the significance of the "_f" at the end of class names and models? I know that "land_xxx" has to appear in the class name referencing a model called "xxx.p3d" for it to function properly when baked into a map. Does the "_f" have a similar function? Are there other naming conventions that we need to be aware of? "i_", 'b_", and "c_" indicate factions. Are these just to easily identify them, or are they script related? I was fighting to get a custom model recognized in an Exile CfgInteractionModels class and tried (I thought) everything until I realized that any random model I used as a test would work as long as its name had the "_f" at the end. I renamed my model and it now works. Now I need to go back and resurrect projects that I had given up on and see if that's all that's needed to make them work. Share this post Link to post Share on other sites
killzone_kid 1326 Posted November 24, 2019 _f is for Futura, dev code name for Arma 3. 1 Share this post Link to post Share on other sites
TroyT 6 Posted November 24, 2019 but does it have any actual function? Share this post Link to post Share on other sites
killzone_kid 1326 Posted November 25, 2019 I don’t know, maybe ask @Dedmen Share this post Link to post Share on other sites
Dedmen 2588 Posted November 26, 2019 On 11/24/2019 at 10:12 PM, TroyT said: but does it have any actual function? no. Just for organizational purpose. Doesn't help that some modders think they should too make _f content... 1 Share this post Link to post Share on other sites