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Export from Obj. Builder to Blender or 3DS Max

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I'm trying to finish and old model I started modelling on O2. For the AO application, I want to export it from O2 to a external application, Blender or 3DS Max for example.


The problem i'm not able to export it neither on .3ds or .fbx keeping the selection names nor the texture assignments. I lost everything and have to start from scratch on 3DS Max.


Is there any workaround to keep those selections and texture mapping out to another application?

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