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target_practice

Controlling the volume of specific sounds

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Is it possible to acquire and control the volume of specific sounds in the environment?

In my case I want to mute the interior ambience of a panther.

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It is possible but not with scripts. You can make a mod and change volumes on specific sounds in config

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On 11/8/2019 at 1:17 PM, target_practice said:

In my case I want to mute the interior ambience of a panther.

That means you are inside a panther. So, why not a script like ear plugs (not specific to interior ambience but efficient for any sound in this case, using fadeSound).

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It seems to me that's the case for radio and speech. Not tested deeper, but I'm using it for CUP vehicles :dozingoff:

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To give context, the reason I'm trying eliminate the vehicle ambience is that it is still audible to a player who is accessing a controllable camera from within the vehicle when that camera is near to that vehicle.

In any case though it's apparent that I can't affect the sound itself using scripting and so I have devised an alternative solution.

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