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Adds a Fallout style Vault 111 Suit and Helmet to the VA. (Basically a retextured Viper Special Combat uniform)

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Adds a configured Vault Dweller to the Editor...

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Vault Dweller config, edit to suit your needs...

Spoiler

class cfgPatches
{
  class Vault_Dweller
  {
    units[]={"Vault_Dweller"};
    weapons[]={"Vault_Dweller_hgun_Pistol_heavy_02_F_optic_Yorris"};
    requiredVersion=0.1;
    requiredAddons[]={"A3_Weapons_F_Items","A3_Weapons_F","A3_Weapons_F_Pistols_Pistol_Heavy_02","Vault_111_Suit","A3_Characters_F"};
  };
};

class cfgFactionClasses
{
  class Vault_Dweller
  {
    icon="";
    displayName="Vault_Dweller";
    side=1;
    priority=1;
  };
};


class cfgWeapons
{
  class hgun_Pistol_heavy_02_F;

  class Vault_Dweller_hgun_Pistol_heavy_02_F_optic_Yorris: hgun_Pistol_heavy_02_F
  {
    displayName="Zubr .45 ACP";
    scope=1;
    class LinkedItems
    {
      class LinkedItemsOptic
      {
        slot="CowsSlot";
        item="optic_Yorris";
      };
    };
  };

};

class cfgVehicles
{
  class B_Survivor_F;

  class Vault_Dweller: B_Survivor_F
  {
    faction="Vault_Dweller";
    side=1;
    displayName="Vault Dweller";
    uniformClass="Vault_111_Suit_F";
    weapons[]={"Vault_Dweller_hgun_Pistol_heavy_02_F_optic_Yorris","Put","Throw"};
    respawnWeapons[]={"Vault_Dweller_hgun_Pistol_heavy_02_F_optic_Yorris","Put","Throw"};
    items[]={"FirstAidKit"};
    respawnItems[]={"FirstAidKit"};
    magazines[]={"6Rnd_45ACP_Cylinder","6Rnd_45ACP_Cylinder","6Rnd_45ACP_Cylinder","SmokeShellYellow","Chemlight_blue","Chemlight_red"};
    respawnMagazines[]={"6Rnd_45ACP_Cylinder","6Rnd_45ACP_Cylinder","6Rnd_45ACP_Cylinder","SmokeShellYellow","Chemlight_blue","Chemlight_red"};
    linkedItems[]={"ItemMap","ItemWatch","Vault_Helmet_F"};
    respawnLinkedItems[]={"ItemMap","ItemWatch","Vault_Helmet_F"};
    backpack="";
  };

};

 

Steam Workshop. 

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55 minutes ago, EO said:

 

Adds a Fallout style Vault 111 Suit and Helmet to the VA. (Basically a retextured Viper Special Combat uniform)

 

Will you add other styles of fallout suits based on other uniforms and assets?

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I still have a bunch of other fallout themed gear, mainly worker coveralls with different vault numbers but they just aren't that good tbh, I think this viper fallout suit is just a one off, It's the one I put most work into, it has a really cool ballistic weave thing going on....it's also been hanging around my drive for a while and seemed a shame not to share it. :icon_biggrin:

 

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He he, as it happens I spent a bit of time tweaking and getting the F3llout mission up-to-date last week-end (the premise changed a bit since the old concept demo). 

That uniform is going to be put to good use! 😉 

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Update: Added a configured Vault Dweller to the Editor...

h8NsZ7y.jpg

Set up on the West side...

Spoiler

class cfgPatches
{
  class Vault_Dweller
  {
    units[]={"Vault_Dweller"};
    weapons[]={"Vault_Dweller_hgun_Pistol_heavy_02_F_optic_Yorris"};
    requiredVersion=0.1;
    requiredAddons[]={"A3_Weapons_F_Items","A3_Weapons_F","A3_Weapons_F_Pistols_Pistol_Heavy_02","Vault_111_Suit","A3_Characters_F"};
  };
};

class cfgFactionClasses
{
  class Vault_Dweller
  {
    icon="";
    displayName="Vault_Dweller";
    side=1;
    priority=1;
  };
};


class cfgWeapons
{
  class hgun_Pistol_heavy_02_F;

  class Vault_Dweller_hgun_Pistol_heavy_02_F_optic_Yorris: hgun_Pistol_heavy_02_F
  {
    displayName="Zubr .45 ACP";
    scope=1;
    class LinkedItems
    {
      class LinkedItemsOptic
      {
        slot="CowsSlot";
        item="optic_Yorris";
      };
    };
  };

};

class cfgVehicles
{
  class B_Survivor_F;

  class Vault_Dweller: B_Survivor_F
  {
    faction="Vault_Dweller";
    side=1;
    displayName="Vault Dweller";
    uniformClass="Vault_111_Suit_F";
    weapons[]={"Vault_Dweller_hgun_Pistol_heavy_02_F_optic_Yorris","Put","Throw"};
    respawnWeapons[]={"Vault_Dweller_hgun_Pistol_heavy_02_F_optic_Yorris","Put","Throw"};
    items[]={"FirstAidKit"};
    respawnItems[]={"FirstAidKit"};
    magazines[]={"6Rnd_45ACP_Cylinder","6Rnd_45ACP_Cylinder","6Rnd_45ACP_Cylinder","SmokeShellYellow","Chemlight_blue","Chemlight_red"};
    respawnMagazines[]={"6Rnd_45ACP_Cylinder","6Rnd_45ACP_Cylinder","6Rnd_45ACP_Cylinder","SmokeShellYellow","Chemlight_blue","Chemlight_red"};
    linkedItems[]={"ItemMap","ItemWatch","Vault_Helmet_F"};
    respawnLinkedItems[]={"ItemMap","ItemWatch","Vault_Helmet_F"};
    backpack="";
  };

};

 

Feel free to edit the config with a load out that suits yourself.

Steam Workshop. 

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