fortune144 12 Posted October 31, 2019 Hey, i made a british patrol pack in blender. After i port it in the game the webbings are in the pack. What causes this behavior? Are the sections the problem? Maybe i don't understand whatspine 1, spine 2 and spine 3 is. Share this post Link to post Share on other sites
Jackal326 1181 Posted December 27, 2019 Add the straps to the same namedselection as the buckles (eg. 'spine1' or 'spine2' or maybe even 'spine3' its been that long since I've done character modelling I have forgotten which its likely to be). EDIT: It could also be a weighting issue 🤷♂️ Share this post Link to post Share on other sites
HorribleGoat 1473 Posted March 2, 2020 Weighting is the issue here. Backpack might be best to be weighted fully on the spine3 or between that and spine2 Floating parts like what you have the straps there should be connected to the main mesh so that their ends stick to the same spots whene the mesh deforms, otherwise they will likely never stay put. The rest should be made to have cuts where the backpacks topology under them has horizontal edges so that you can weight them the same to keep them as closely in position as possible. You can use Macsers Armarig to test the weighting in Blender. It is quite accurate (though some tweaking may still be required after you see it in game) Share this post Link to post Share on other sites