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Robustcolor

Ai accuracy

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Hi, What do you guys do to make ai have less accuracy and spray/supress more? I use these codes and it seems like they fire alot more but the accuracy is still pretty good for some reason. Lowering the skill level makes them only dumb and that's not my goal with the ai.

I also tried lowering the aimingShake for the ai, but that just makes them use more single fire and decreased rate of fire.

Single unit
_unit setSkill 1;
_unit setSkill ["AimingAccuracy",0.01];

Group
_grp01 = [_pos, east, ["uns_men_NVA_65_MGS","uns_men_NVA_65_LMG"],[],[],[1,1],[1,1]] call BIS_fnc_spawnGroup;
{_x setSkill ["AimingAccuracy",0.01]} forEach (units _grp01);

 

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In MP on a dedi it also depends on your server settings.

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15 minutes ago, Mr H. said:

In MP on a dedi it also depends on your server settings.

Would the settings from the difficulty tab also affect when hosting local? 

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Yes the  settings of the host are used in that case AFAIK 

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Hm, nothing seems to affect my ai's accuracy, i tried putting 0 on skill, accuracy and precision.

 

_grp01 = [_pos, east, ["uns_men_NVA_65_MGS","uns_men_NVA_65_LMG"],[],[],[0,0],[1,1]] call BIS_fnc_spawnGroup;

 

{_x setSkill ["AimingAccuracy",0]} forEach (units _grp01);

 

With precision on 0 in difficulty. They're still pretty good at aiming. The only thing i notice is that the ai decrease its rate of fire and becomes abit dumb when running.

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