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soolafsen

Arma 1.96 bugs in Exile

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Anyone else get issues with traders or mods after the Arma 1.96 server update today?

 

D3S car pack not working and all my traders are gone..

 

Any advice?

 

/rgds Rusler HardDayZNight

Edited by soolafsen
clarify that it's a server side issue

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You can try using unsafeCVL = 1; but dwarden explicitly warns against using this. The command but also the checks that were, possibly mistakenly ?!, introduced in 1.96 are very much unstable and undocumented. 

 

If using it you should definitely keep an eye out for updates if you can remove it remove it.

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Is unsafeCVL the only fix for this issue?  I'm away from my PC for a few days and I'm looking for ways to fix the servers until I return.  Unable to read up much about the bug until I get back home.  Thanks for any help.  

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I have applied unsafeCVL and it's working just fine. Will keep an eye out for updates so that I can remove it soon as BI release a hotfix 🙂

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6 hours ago, Explodie said:

I have applied unsafeCVL and it's working just fine. Will keep an eye out for updates so that I can remove it soon as BI release a hotfix 🙂


There will be no hotfix for that only for the signature problem. Thats how it works now due to cheaters.

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unsafeCVL=1 in the description.ext works just fine, ty.

It fixes a host of problems with regards to trader spawn, missiles not firing etc.

Unfortunately the Exile code seems to use createVehicleLocal quite a bit so unsafeVCL seems the way to go unless you make a lot of custom code changes.

 

Anybody experiencing server FPS fluctuations after the Arma update?

 

Early yesterday I was hoping I'd be 95% done with server editing, I was wrong :-)

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Where abouts are you putting the line in the description.txt, tried it and still no trader guys. Thanks 

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@Razor1977 - Below is what mine looks like starting from line 1:

 

unsafeCVL = 1; // Allows createVehicleLocal to be executed in Multiplayer

#define true 1
#define false 0
// Required for the XM8, do not remove!
#include "RscDefines.hpp"

 

This file is in your mission PBO.  Once it is put in, your traders will show back up.

 

If not, then you have something else going on.  I also had the 'no trader' issue.  I put that line in, restarted the server, and BAM!  All is working now.

 

 

This is now a known bug from Bohemia.

 

Master 1.96 Error List:   https://feedback.bistudio.com/T146159

 

For exact error report:  https://feedback.bistudio.com/T146139

 

 

Per Bohemia:  "...It is a bug and it will be hot fixed..." - In  above link #2.

 

:)

 

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1 hour ago, z80cpu said:

@Razor1977 - Below is what mine looks like starting from line 1:

 

unsafeCVL = 1; // Allows createVehicleLocal to be executed in Multiplayer

#define true 1
#define false 0
// Required for the XM8, do not remove!
#include "RscDefines.hpp"

 

This file is in your mission PBO.  Once it is put in, your traders will show back up.

 

If not, then you have something else going on.  I also had the 'no trader' issue.  I put that line in, restarted the server, and BAM!  All is working now.

 

 

This is now a known bug from Bohemia.

 

Master 1.96 Error List:   https://feedback.bistudio.com/T146159

 

For exact error report:  https://feedback.bistudio.com/T146139

 

 

Per Bohemia:  "...It is a bug and it will be hot fixed..." - In  above link #2.

 

🙂

 

Have you disabled signature checks or have you found another fix for them?

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14 hours ago, Sgt Smash said:

Have you disabled signature checks or have you found another fix for them?

 

For my excuse ..... what problems with signature check?

We updated our server, wrote the unsafeCVL into description.exe and restarted the server.

Everything works fine, nobody has problems to join or something else.

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4 hours ago, ZN Anhor said:

 

For my excuse ..... what problems with signature check?

We updated our server, wrote the unsafeCVL into description.exe and restarted the server.

Everything works fine, nobody has problems to join or something else.

I'm talking about the signature check problem with a lot of modded servers atm

 

Arma devs are aware of this problem again.

 

What mods are you running on your server?

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59 minutes ago, ZN Anhor said:

Ah the only mods i run that you have running are exile ,cba, and enhanced movment, i have problems with D3S(like OP), JSRS and a couple of others, It must have effected some mods and not others, you can see on A3Launcher that many servers have turned off signature checks with the shield logo not being green.

 

Anyways hopefuly they don't take much longer to fix them again. Our server has had to be locked since the A3 update came out so only trusted donators can play☹️

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29 minutes ago, DEH4NK said:

 

So they making it so we won't need unsafeCVL = 1;?

 

Hopefully they don't take to much longer fixing the signatures

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7 hours ago, Sgt Smash said:

So they making it so we won't need unsafeCVL = 1;?

 

Hopefully they don't take to much longer fixing the signatures

Think its here to stay so I have read.

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15 hours ago, Razor1977 said:

Think its here to stay so I have read.

Ah ok, i think i misunderstood "Fixed: createVehicleLocal behavior restored to its prior state" lol

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11 hours ago, Sgt Smash said:

Ah ok, i think i misunderstood "Fixed: createVehicleLocal behavior restored to its prior state" lol

Oh maybe then, my mistake. I read earlier that it was staying but perhaps not now by going on the hot fix notes.  

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Fix dont work on my Nitrado Server.

Is verifySignatures = 1;    all Mods Red

Is verifySignatures = 2;    all Mods Red

 

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1 minute ago, Whitey01 said:

Fix dont work on my Nitrado Server.

Is verifySignatures = 1;    all Mods Red

Is verifySignatures = 2;    all Mods Red

 

Did the steam update tool run without errors?

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8 minutes ago, Sgt Smash said:

Did the steam update tool run without errors? 

Yes steam update run without Errors.

 

Set the verifySignatures back to 0 and check again tomorrow if it works.

 

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@Whitey01 - I know that after updating server and client, then removing the line "unsafeCVL = 1", everything is working for me.

 

I never had to disable 'verifysignatures'.  I only had an issue with JSRS sound mod(s), and I removed those keys.

 

After the ARMA update, JSRS updated his key.  I did what I listed above and put back in the new JSRS mod key, then started the server.

 

No issues at all.

 

If you did the above and STILL are having issues, I would remove ONE MOD/ONE KEY AT A TIME and start the server.  When it 'works', the mod you last removed is the issue.  Look for a update to that mod.

 

So you know, I have CUP and JSRS as my 'main mods' along with a few smaller ones.

 

Good luck!

 

🙂

 

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