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Robustcolor

Spawning ai inside buildings

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Hi, is there any new efficient way of spawning ai inside buildings? Making them not move but able to fire.

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I would recommend a garrison script, all you would need depending on the script is to preplace some enemy units or squads down

and then they would be moved (garrisoned) in the surrounding buildings, depending on the script.

 

See the descriptions for each script:

 

From my AI compilation list (linked in my sig btw)

Garrison Scripts

Garrison script A3 [bETA] SP/MP
by zorilya
http://www.armaholic.com/page.php?id=22522
This script will allow you to make a more lively urban environment where you have to
check every window and door in every house, the Ai will patrol and garrison nearby buildings.

 

Grimes' Building Occupation Script SP/MP
by Grimes [3rd ID]
http://www.armaholic.com/page.php?id=25268
This script provides the mission maker an extremely simple way to occupy a set of buildings within a radius

with a random or fixed amount of AI.

 

Infantry Occupy House Script SP/MP
by Zenophon
http://www.armaholic.com/page.php?id=26343
This script teleports AI units into the nearest building at appropriate window positions.

 

Random House Garrison Script [ALPHA] SP/MP
by Desrat
http://www.armaholic.com/page.php?id=19353
This script counts all available positions in radius, and spawns the units for you.

 

Shock's Building Garrison Function (SBGF) SP/MP
by JShock
http://www.armaholic.com/page.php?id=27535
Function allows a mission developer to garrison buildings in a town/city/village with a user defined

percentage based on the overall building count.

 

[TOG] Garrison Script SP/MP
by bp.sushi
http://www.armaholic.com/page.php?id=26930
Building garrison script you can use to populate area by placing one group in editor.

==========

Edited by Gunter Severloh
Updated garrion list
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7 hours ago, RCA3 said:

You're missing Zenophon's - Infantry Occupy House Script, the best I have used and still do to this day.

Cheers. 👍

Oh thanks, idk how i missed that, i dont have it on my Compilation list will add it, thanks again!

 

Edit..

Actually i do have it, its just not under the garrison section, its under the Occupy section, think i will update it.

 

Edit.. my previous post updated with 2 new garrison scripts.

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