Gunter Severloh 4056 Posted October 27, 2019 (edited) Tools & Utilities Compilation List Last Update: January 14th, 2023 This is a compilation of all the tools and utilities created by BI, and the community for Arma3, its goal and purpose is to consolidate, organize, and sort each tool & utility based on what they do into one location, saving admins, developers, leaders, modders, and player's time. ===================== Video Overview Addons & Pbos Spoiler A3Epoch - Arma 3 Epoch Developer Tools. Addon Builder - Addon Builder is a packing tool created by Bohemia Interactive. The purpose of this tool is to convert all data into formats readable by the Real Virtuality engine and pack them into a single archive. Addonbuilder in Windows - a contextual menu shortcut. Armake - A C implementation of Arma modding tools (PAA conversion, binarization/rapification, PBO packing). Armake2 - Successor to armake written in Rust. DokanPbo - Mount PBO files as drives or folders in the file system. Intercept - Intercept provides a full C/C++ binding system for calling the base C++ functions which are declared in RVEngine for SQF functions. Open Source .NET - Standard library for BIS/ArmA file formats. M3mory - is a tiny mod that will keep the size of your save files in check and ensure they remain usable for as long as you want. Mikero's Tools PBO Manager - A utility that allows you to open, extract, pack, and view pbos works for arma3 even though its listed under Arma2. PBO Viewer - Cross-platform PBO tool -an open-source project to interact with PBO files. It is a substitute for the old Pbo Manager that everyone knows. Ammoboxes & Loadouts, Composition Tools, Mission Tools, & Files Spoiler Ammo boxes & Loadouts Spoiler Weapon UI Tool - you simply save a weapon file and then each attachment file separately and pic a location to save and the name of the weapon, click generate and it will place the required attachment overlays onto the weapon and save it with the correct name. Composition Tools Spoiler CUP Compositions - add the original ArmA II Object Compositions to ArmA III so that they can be used in connection with CUP Mod. ZEC - Zeus and Eden Templates / Building Compositions Mission Tools Spoiler A3_HideAssetsFromEditor - Hides all A3 assets from BI from the editor and arsenal (infantry, vehicles, objects, buildings, etc). This is useful if you want to do missions or check out assets from third party mods, and unclutter the editor/arsenal. A3 Zeus Music Mod Generator v1.1.3a - Easily port their favorite tracks and sound effects into the game for use in missions (i.e. with triggers) or Zeus. Achilles - a gameplay modification for Arma 3. It expands the Zeus real-time editor with many new additions as well as provides bug fixes. Ares - Ares is a mod aimed expanding the tools available to Zeus so that it is possible to create more varied and compelling missions. Ar3play - web based mission replays. Class Editor - Allows to you to edit the classes of units ingame. CompoT - CompoT is a toolset designed for mission/addon makers to place and manipulate objects. CompoT is integrated directly into Eden mission editor, allowing you to place most ArmA 3 buildings and objects seamlessly, while normal mission making. CompoT_dev - CompoT is a toolset designed for mission/addon makers to place and manipulate objects. Disable 3den Mission Preview Shortcut - In case you hit the enter keys too often and accidentally start the mission this mod is for you. It disables exactly that. 3den Enhanced - This modification adds new functionalities to the Eden Editor, without creating any dependencies for players. 3Den Stringtable Viewer - allows creators of missions or mods to use already localized text in their projects. Easy Editor Tools - This is an accumulation of scripts available via the action menu to assist in mission creation. Emitter 3Ditor - Add and use particle and light emitters in your scenarios without any scripting. GCam Cinematic Camera Tool - Allows you to create cinematics for your missions or videos. LRG Fundamentals - is a complete mission makers tool, used to create complex missions with ease. Using the huge Library of functions, settings and modules you can create almost any type of mission. MCC Sandbox 4 - Mission Making The Easy Way - You can create missions without any scripting knowledge and alter them in while in game. You can save your missions and share with friends. Milsim Tools - Milsim Tools is a mod aimed at expanding the possibilities of scenarios for milsim units, as well as adding permanent features to missions. Mission Quick Mover - Designed to help mission testers, quickly and efficiently test their mission without needing to re-download the mission every time you make changes. MGI ADVANCED MODULES - Pack of modules for mission writers. SP/MP compatible. MGI Tactical Pack V3 - This add-on is a pack of tools such as AUTO-REPACK, FATIGUE MANAGER, ENHANCED GPS, ENHANCED MAP TOOLS, TACTICAL ICONS, ARSENAL TEST, HALO JUMP,.. and much more! MRHMilsimTools - Optionals - RHS_CBPS - adds the possibility to spawn compositions when the CBPS tent is deployed on RHSUSAF CBPS medical vehicle. Compositions can be assigned via CBA options menu. Multiplayer Save and Load - Saves a multiplayer mission in progress to be reloaded later. Reloads units, gear, vehicles, weather/mission details, waypoints, tasks, buildings, markers, triggers, missionNamespace*, locations, etc... Post Process Effect Editor - A mission for editing, viewing and exporting post process effects, and exporting them your mission or mod. Show Object ID's Eden plugin - This mod allows you to toggle map ID markers in 3DEN editor. Sysroot's Utility Scripts [SUS] - a collection of utility scripts created in hopes of assisting you in creating other, more complex mods/missions. TacView Exporter [Alpha] - Logs infantry, planes, vehicle movement and track all weapons fired, except bullets that have a rate limit and are logged at most every third of a second per each unit. TCS BattleTracker - arma 3 mod that allows capture and playback of missions. The W teleporter - a tool, which allows you to teleport to any player in the mission with advanced options. Werthles Headless Kit v2.3 - Headless client: Arma game copy that just plays AI units. HCs can process AIs on separate machines, so servers can handle 100s more AIs with human players. Werthles' Headless Module - Headless client: Arma game copy that just plays AI units. HCs can process AIs on separate machines, so servers can handle 100s more AIs with human players. 7erra's Editing Extensions - Makes creating missions easier. It massively extends the features of the debug console, the 3den Editor, and the Config Viewer while creating no dependency for the client. Zeus Mission Generator 2.0 (AI Mission Generator) - A powerful AI-powered Discord Bot that produces totally unique mission ideas every time. Mission File Tools Spoiler Online Squad.xml Editor - WebApp - Arma Squad XML Editor/Hoster - Live PAA Conversion. Refresh_and_Package - a bash script for easy file distribution and packaging. Updated All in One Config Dumps - When you want to know how something works in Arma 3, you open the All in One Config with your favorite text editor, hit CTRL+F and search for the class you want to examine. Benchmarking Spoiler Server FPS limit testing - It simply removes the 50 fps limit. Meaning if your server was running with <50 fps before it will still run exactly the same. Yet Another Arma Benchmark - YAAB - About 2.5 minutes long scripted intro for measuring your average FPS. Emphasis on AI fighting performance, bullets, and explosions. Coding, Configs, & Scripting Spoiler Converters Spoiler (BIKI) Tools - It automatically formats the input to be used in the Mediawiki syntax used by the BIKI. OggLip Converter - Small application for converting WAV sound files to OGG and LIP formats which are used in ARMA series. Silent Map Converter - A simple tool written with python 2.7.9 that will convert SQM files into working SQF code. SQF to BBCode Converter - This web app will convert SQF code into BBcode for use on forums with colour theme. Steam ID, BattlEye ID, Bohemia Player ID - Lookup & Converter - You need to lookup or convert a Steam ID, BattlEye ID or Bohemia player ID? Classes & Configs Spoiler Class Editor - This tool allows you to edit any arma3 class defined in the config files. Config Extractor - Extracts a whole config class to the Windows clipboard. It includes every entry in that class plus every subclass (and sub-sub-etc-class) all the way back to the root. [VS CODE] Tutorial: how to config VS Code - Visual Studio Code (VS Code), a simple and feasible coding tool for Arma 3. Dialog Spoiler Extended Chat - Adds new functionality to the Arma 3 chat system with emojis, history viewer, message filters and commands! Extensions Spoiler ArmA Console Extension: debug_console.dll (V4.0) - Arma supports Unicode and so should the debug console. ArmA Extension: check_player.dll - This API provides the following: Community ban, Steam forums ban VAC ban,VAC ban count ,Days since last ban,Economy ban. ArmA Extension: delay_ms.dll - It is a very simple .dll that would go to sleep for X milliseconds before returning control to Arma engine, hence the name delay_ms. ArmA: 64-bit Extensions - a list of extensions converted: debug_console_x64 (v4.1) make_file_x64 (v1.5) real_date_x64 (v3.0) url_fetch_x64 (v2.1) Arma 3 Extension Tester (callExtension.exe, callExtension_x64.exe) - callExtension.exe and callExtension_x64.exe are 32 and 64 bit executables to call 32 and 64 bit Arma 3 extensions accordingly. Arma 3 Extension Logger (logExtension.dll, logExtension_x64.dll) - It sits between Arma 3 and your original extension and logs in and out traffic as well as your extension execution times into a .csv file. ArmA Extension: make_file.dll v1.0 - A tool so that those of you who want to save some data to a file from Arma can do so. ArmA Extension: getNumberPlate.dll v1.0 - we can read racing numbers on a kart, but what about plate numbers on other vehicles, can we do it? Yes, we can! ArmA Extension: getHitPointDamage.dll v1.0 - The extension expects debug name of an object, str _obj basically. It won’t return anything for units, just vehicles and objects with hit points. ArmA Extension: get_friends.dll - The IDs API operates with are the same UIDs available in Arma 3 (not Arma 2) with getPlayerUID command or via _uid var in onPlayerConnected. ArmA Extension: hash_id.dll - hash_id extension is a very fast hashing .dll that produces a hash based on some data you pass to it plus some secret internal data. ArmA Extension: scr_cap.dll (Screen Capture) - The scr_cap.dll can save in .png, .jpg and .bmp. It will automatically detect file extension in the file path. ArmA Extension: micro_time.dll v1.0 - It returns passed time in seconds but with microsecond precision. ArmA Extension: real_date.dll v3.0 - This .dll can also return Unix Timestamp in addition to Arma date, i.e the number of seconds since 01.01.1970. ArmA RegEx Extensions: regex_match.dll and regex_replace.dll - 2 lightweight extensions for ArmA that utilize C++ native RegEx functions. ArmA Extension: url_fetch.dll (V2.0) - You can update your website with your server status in real time. Http requests extension - Extension to make http requests, currently only supports basic GET requests and POST requests. Pythia - An Arma 3 extension that lets you to write python extensions for Arma 3. Functions Spoiler Extended Function Viewer - An advanced Arma 3 function viewer with list filtering, popular themes, multiple file loading methods and syntax highlighting! Generators Spoiler Drongo's Config Generator - a simple addon designed to allow the quick and easy creation of new factions (using existing assets). It is editor/loadout based and mostly WYSIWYG. It generates complete config.cpp files ready to be built into .pbo files. DocForge - a class documentation tool for Arma series of game configuration files. It parses config.cpp files and documents class containment, inheritance and selected properties. Loot Table Generator - The class name system of Arma is often confusing and hard to use if you search for a specific item. The Virtual Arsenal improved that situation but if you need to configure large amounts of items it’s the wrong tool. This Mission spawns all weapons and usable items and allows a fast selection of items. Indents & Parsers Spoiler ClassForge - config parsing library - Its a .NET dll library that lets you (given a path to either a config or a folder where multiple configs are located) generate an in-memory class tree model that you can later use. Python SQF NewLine/Indenter Script - An online parser. SQF parser and static analyzer - a parser, static analyzer, and interpreter of SQF, along with a front-end for using it in Atom. the backend parses SQF code in Atom and spits errors back to the interface. Misc Tools Spoiler Arma 3 Official Tools Arma 3 Tools on Steam Arma 3 Samples on Steam AttachTo Finder - a dialog with which you can attach any object to another and return the offset. Flummi's ArmaUtils - various little snippets in a little package; scripts that take the mind-numbing chore out of stuff like creating the hiding animations for 30 bullets in a transparent magazine. Lucipher - Cipher / Uncipher SQF files MdhClassReplace - a simple javaprogram to replace classes in all ext, sqs, sqf, sqm files in the folder and subfolders of the tool location. P Drive Manager - a code you can insert into a .bat file and edit accordingly to the instructions in the code to help keep organized and not have alot of bat files for each P Drive. User Input Menus - This mod allows developers to display information to the player and then execute code with their input as argument. Text Editors Spoiler Notepad++ - Notepad++ is a free (as in “free speech” and also as in “free beer”) source code editor and Notepad replacement that supports several languages. Stringtables Spoiler Tabler - Arma 3 Translation Helper. Syntax Spoiler GitHub - sqwishy/vim-sqf-syntax: Syntax highlighting file for vim or neovim for Arma's SQF script syntax. Emacs major mode - Features - syntax highlighting for SQF - auto indentation support - slays vi Colors & Images Spoiler AnimatePAA - Transform your vehicle skins and marker icons from static images to GIF-like animations. Color Picker - ingame right on the debug console & tools dropdown in 3den. GIMP - Free & Open Source Image Editor GNU Image Manipulation Program. Online PAA Converter - paa.gruppe-adler.de is a free image to PAA / PAA to PNG converter that works 100% in the browser. ReColor - post process effects mod - ReColor mod adds a color correction and film grain post process effects to any mission. Real Light 8 - Reshade comes with 17 different Looks created for Arma 3. Database Spoiler ExtDB2/3 - extDB3 is an Arma3 Addon for connecting to Databases (currently only MariaDB/MySQL). The main purpose for extDB3 is for persistent missions in Arma. Intercept-database - A database library for Intercept. Java Extension for Arma 3 (jni.dll) - C extension that could invoke Java code. From the Java side, it would then persist the player's data points to xml files. Later we switched the storage from plain files, to a relational database. Debugging & Error Checkers Spoiler Arma Debug Engine - Automatically prints callstack of script errors to RPT and can also do much more things. Arma-ofstream - This Intercept-based addon lets you output debug text to multiple files. NSS Admin Console - This is an Administrating / Debugging / Mission development tool. Object Dumper - Spawns all units/vehicles/weapons/objects associated with a given list of mods. Purpose is to help identify errors generated by mods (by reviewing RPT logs), without having to manually place down all objects in the editor one by one. SVDEBUG - A simple mod tool to debug mission on Arma 3 SQFLint - Syntax error checker CLI - SQFLint is command line tool, that checks specified files for syntax errors. It can output those errors in human readable format, or JSON for some further processing. Discord & Voice Spoiler Discord Spoiler [API] BEC RCon API for Python and Discord - The API is just a straight forward standalone implementation of accessing BEC RCon without having to worry about anything else. Discord is not needed for it! BEC RCon API for Python and Discord - BEC RCon API for Python and Discord is an API for Battleyes Extended Control - Rcon. [Discord] Sentinel - Features: Display and subscribe to Arma News (Launcher), Query Gameserver , Outputs Wiki commands or post the link based on page size, Display your ArmA Unit from the Units page, Steam workshop addons posting via ID [Discord] Viper 0.0.2 - list all pbos, delete a pbo, drag/drop a pbo in a Discord channel to upload it. Stan's Server Monitor Discord Bot - This is a discord bot that can monitor your servers and display some information about them. Voice Spoiler Speakeasy VoiceAttack profile - With Voice Attack and Speakeasy you can use your voice as an extra controller beside your keyboard, mouse, joystick etc. FOV Spoiler Wide-angle online - Wide-angle online ArmA FOV calculator by Hi,A3 GUI & UI Spoiler Adobe XD to Arma 3 - Convert your Adobe XD GUIs to Arma 3 Enhanced Video Settings - EVS expands the graphics options with simple config changes. GUI_GRID Fix - The current GUI_GRID variable used by the GUI Editor is broken. This mod fixes it by adjusting some values. The GUI_GRID variable is also used by every ArmA3 dialog/display as it has some advantages over the safeZone-only variable. Unlock View Distance - Allows changing the overall and object view distances in missions which override your personal video options. Logs, Rpt, & Reports Spoiler Arma Debug Window (ADW) - This sof just loads RPT file, parse it line by line and reformat to more user friendly form. Arma Error Viewer - small program that reads the .rpt file and displays the errors in nice clean GUI. Baretail RPT viewer - a Windows tail program, it's used for monitoring log file. I use it for watching RPT files in real time especially on my servers. RPT shortener - The first one is the very basic tool the second one is a more advanced tool. Both are intended to be integrated into a server restarter script/program. Both are command line tools (jars) that take arguments to process the file. Maps & Terrain Spoiler A3_ApplyEnochWorldSetupToVanillaA3Terrains - Applies Enoch world configuration (mainly terrain lighting, water surfaces, environment sounds) to vanilla terrains (Stratis, Altis, Malden, Tanoa) and all community terrains inheriting from those (and not customizing the following parameters). Arma 3 Non Editor Objects - a small mod that aims to add "hidden" objects to the 3DEN Editor for mission makers and terrain builders to make use of them. A3_ShowEnochObjects - Makes all street signs from Enoch available in the Editor. This also enables the street signs for X-Cam, MapBuilder and ObjectPlacement TBH. A3_ShowEnochVegetation - Makes all vegetation (clutter, bushes, trees) from Enoch available in the Editor. Bludclot's Buldozer Cursors - high precision cursor models that will let you place and manipulate the smallest of objects, Runway lights and similar. BLandscapeTools Enoch vegetation/street signs for Eden/X-Cam/MapBuilder/ObjectPlacementTBH - Makes all vegetation (clutter, bushes, trees)/street signs and furniture from the upcoming Enoch update available in the Editor. Edaly Tools Template - Tools for '' Terrain Makers '' allow the addition of inaccessible object in 3DenEditor to diversify the mapping and facilitate the export in TerrainBuilder. Heightfield Copy Paste Tool - Allowing easier versioning of HF data by enabling section transfers between versions. Allowing people to work on terrain changes simultaneously. ObjectPlacementTBH - It's a mod you place objects with for terrains. It uses TerrainBuilder template files, to keep problems with importing objects in TB to a minimum and have a solid reliable dataset. It also allows to do surface mask painting Plopper - This is a mod used to place objects on A3 Terrains. XNormal™ - a free app to bake texture maps. Modeling & Texturing Spoiler Arma_3_substance_shader - A Substance Painter shader for Arma 3 super shader objects. Blender.org - Home of the Blender project - Free and Open 3D Creation Software. RV4-Calibration - Preset for Quixel Suite 2 - is a 'Calibration Profile' for Quixel Suite. This Profile Is Intended For Use In A Specular / Glossiness Workflow. 3ds Max - model.cfg exporter script. Mod, Tool Updater, & Steam Workshop Spoiler Mod Updater Spoiler Arma 3 Preset Generator (arma3pregen) - an open source web app that allows you to create, share, customize and download launcher presets based on a list of steam workshop IDs provided via URL. Arma Preset Creator - Generate Arma presets based on the following, Workshop Collections, Workshop Missions with mod dependencies, Mods with dependencies. How to use the Game Updater - allowing Stable and Dev at the same time. Steam Workshop Spoiler ArmA 3 Workshop Crawler - Find reuploads of your workshop submissions within minutes. KP-Steam - Steam Workshop uploading utility - KP-Steam is a simple command line utility which can be used to upload mods and missions to Steam Workshop. Steam Workshop Downloader Workshop Mod Update Notifier - This VBS script notifies when Steam Workshop mod is updated. Workshop Monitor Bot - Discord bot to notify you when your server mods get updated on the workshop. Server Tools Spoiler Administration & Server creation Spoiler Administration A3_HidePlayableContent - Hides all A3 SP and MP missions and campaigns from BI. This is useful if you want to unclutter the mission selection. AZM Admin Gui - Allows you to execute various commands ingame during mp as an admin. Flax's Arma Server Tool (F.A.S.T.) - a tool to automate at least some of process of installing an Arma 3 server and managing workshop mods. FAST2 - Arma Server and Steam Workshop Tool - an extensive rewrite of FAST, which was a project started to help automate and speed up the deployment of Arma 3 servers on Windows. Password Keychain - Plug-n-play mod that remembers passwords for servers you've joined. Password management UI included. NodeBB Mission/Event Attendance & Slotting Plugins VTS 4.0 - Live Multiplayer Mission Creating Tool for A3 - VTS allow the Game master(s) to create multiplayers cooperatives missions in real time (players connected). Server Creation Arma 3 Server Config Generator - Generate your own server configs easily. Banning Spoiler Web based Rcon player banning system - a few scripts for ArmA 3 and other web based supporting applications. Battleye Spoiler Online Steam ID to BattlEye GUID Converter - simple online utility to convert Steam ID to BattlEye GUID. Steam ID, BattlEye ID, Bohemia Player ID - Lookup & Converter, REST API & Discord BOT Server Database Spoiler Stats Server and Client API with support for SQL, and NoSQL databases a stats/persistence system for Linux or Windows Arma 3 dedicated server. Server Logs Spoiler ExtLOG (Multi Logfile + Console) extension - a simple async logger with support for multiple logfiles files and output to GUI Console. Simple BeLog reader - a program that transforms that plain boring text into a nice structured table. Server Scripts Spoiler Node.js Extension for Arma 3 (sock.sqf, sock.dll, sock-rpc) - Node.js is a platform built on Chrome's JavaScript runtime for easily building fast, scalable network applications. Node.js uses an event-driven, non-blocking I/O model that makes it lightweight and efficient, perfect for data-intensive real-time applications that run across distributed devices. Credits To all those BI and contributors to the communities interest in Arma 3 who took the time to create tools and utilities for the betterment and enjoyment of this great game i hope that my list here would help shine more light on the work and time they spent. Edited January 14, 2023 by Gunter Severloh Added new tool 9 6 Share this post Link to post Share on other sites
Gunter Severloh 4056 Posted October 27, 2019 Update - WIP Hey guys, my Current position and Sitrep: Currently at Editor, Files, Missions, & Mods category, from there and down all need descriptions, color, and to be linked. Above Editor, Files, Missions, & Mods - all tools linked, descriptions added with font size and color. All categories now have spoilers, along with their subcategories and bulleted as well. Notes on layout and structure Looking at the number of sub/categories and the listings contained, i may consider doing the following with my reasons after: Increase the size of each tool name, description for them remains the same. Increase the size by 1-2 font sizes for each category. Reasons Increasing the font size of each listing (tool) would allow that tool/s to standout more, easier to see, idea here is to lower the time it takes to read and acquire the information being viewed. Increasing category font size, this im debating on as if i increase the size then it may add to the time it takes to scroll the page overall what i want to accomplish is for a would be searcher/reviewer to be able to glance at the category and know and have an idea of what their looking at, then being able to make a decision based on what they need or want to see. Notes Everything is about saving time - my compiling method Consolidation of all tools into one place Saves ALOT of time, as you and i know searching can take from hours, to weeks for something you need/want and may allow you to find something you never seen before and may be useful for you. Sorting & Categorizing based on subject Saves alot of time because its specific to what a tool is for, so if your looking for a particular tool then its alot easier to locate it if its within an are with the same type of tools. Alphabetical ordering Saves alot of time because it not only flows in one direction, its intuitive to how we've think - feet forward, looking ahead, unalphabetized order is like reading a book thats written from right to left for people that learn to read/write from left to right its counter intuitive to us, it would be same for those of you who learned the other way, so for the sake of how we been taught its functional. Listings in spoilers Saves alot of time as it condenses the listings and their information, thereby shrinking the entire compilation and reducing the time it takes to scroll the page. Unless you like sitting there and spending all your free time scrolling a mile long page, as a matter of priority to be efficient. Accurate, and specific but in general common knowledge The real challenge and the hardest part of compiling is with tools when bookmarking them is trying to determine what they were, and where to put them as you want to be accurate when creating a category. A category is the container of listings, so it's important to use a common general use of words that everyone is familiar with but also to be accurate as to what a specific category is for and the audience that its based for. ============= All for this report currently. 2 1 Share this post Link to post Share on other sites
Gunter Severloh 4056 Posted October 28, 2019 Update - WIP The following has been completed today: Added descriptions and links to the following categories: FOV, GUI, Launchers Logs, Rpts & reports Models & Object Renamed and relocated the missions and files category to Ammoboxes & Loadouts, Composition Tools, Missions Tools, & Files Still remaining categories to do, im out of time today as i have to head out to work soon. More to come! Cheers! 2 Share this post Link to post Share on other sites
EO 11277 Posted October 28, 2019 Once again Gunter, some very nice and often unappreciated work, these lists are very useful. ReColor and ReShade could be nice additions for Colors@Images. 1 Share this post Link to post Share on other sites
.kju 3244 Posted October 29, 2019 thanks for your work as always Gunter! one question though: why not making part of the BIKI, so others can assist too? 1 Share this post Link to post Share on other sites
Dedmen 2705 Posted October 29, 2019 Mod updater is missing Arma3Sync, you have Swifty in there which is also a launcher/updater. I consider a3s more like a updater than a launcher. for modeling/texturing https://github.com/ianbanks/arma_3_substance_shader script debugging https://steamcommunity.com/sharedfiles/filedetails/?id=1585582292 script profiling https://steamcommunity.com/sharedfiles/filedetails/?id=1652506957 stringtables https://github.com/bux/tabler database extDB2/3 and Intercept_DB armake is not on armaholic but here https://github.com/KoffeinFlummi/armake also thats old armake which isn't developed anymore, here is the new one https://github.com/KoffeinFlummi/armake2 classes&configs should link AIO config, and the AIO export script stuff. Also for addon making tools DokanPbo should make a appearance somewhere, way too few people know that it exists. Why do you redirect everything via tinyurl? I don't see any sense in that, people just click links here, no reason for a seperate redirect making the site load slower. Also people don't know where a link will go to before they click. Also you put https://tinyurl.com/pubvk27 instead of https://www.blender.org/ ? I don't understand, the tinyURL link is LONGER, and harder to remember/note down. 1 Share this post Link to post Share on other sites
Gunter Severloh 4056 Posted October 29, 2019 19 hours ago, EO said: Once again Gunter, some very nice and often unappreciated work, these lists are very useful. ReColor and ReShade could be nice additions for Colors@Images. Thanks EO and your welcome, doing my part to support and help the community. I will add those two to the list, i do recognize those, and idk how i missed them because i dont recall seeing them on armaholic as i would have bookmarked them but thanks for letting me know. 8 hours ago, .kju said: one question though: why not making part of the BIKI, so others can assist too? I'm not to fond of the biki's coding tbh, and i prefer that the list be on the forum itself and not on another site, if new and regulars/veterans are already here, then in my mind its more efficient to have the list where everyone is already at. Also its alot faster for me to list the amount of items on a post which is simpler then mess with code, i've done it so much that i have a certain system for doing it that allows me to get alot done in less time. Lastly i prefer to have the feedback and interaction, just like EO mentioned and Dedman's suggestions and points, plus its my work I have certain principles i abide by when it comes to compiling that i have been evolving over the past 10yrs, so based on the forum limitation and setup by design i have created what i wanted based on those principles, i also dont like people messing with my work, i do things a certain way for a reason. 7 hours ago, Dedmen said: Mod updater is missing Arma3Sync Its under launchers, as i use armasync myself only to start arma3, it can be both a launcher and updater, so i could also add it to the mod updater category. 7 hours ago, Dedmen said: for modeling/texturing https://github.com/ianbanks/arma_3_substance_shader script debugging https://steamcommunity.com/sharedfiles/filedetails/?id=1585582292 script profiling https://steamcommunity.com/sharedfiles/filedetails/?id=1652506957 stringtables https://github.com/bux/tabler database extDB2/3 and Intercept_DB armake is not on armaholic but here https://github.com/KoffeinFlummi/armake also thats old armake which isn't developed anymore, here is the new one https://github.com/KoffeinFlummi/armake2 classes&configs should link AIO config, and the AIO export script stuff. Also for addon making tools DokanPbo should make a appearance somewhere, way too few people know that it exists. Thanks for those, i will add them to the list, and make some more adjustments. You guys are always welcome to point some things out about some of the code, script tools as alot of those were a bit confusing as i was at first trying to determine what they do, and from there what name for a category would best fit to put them in. 7 hours ago, Dedmen said: Why do you redirect everything via tinyurl? Character limitation within a post, i ran into it with my AI compilation list a couple yrs ago, the limit is a 100,000 characters, and i had exactly as you were saying just put the links of where the items are, well when i did that, i had to redo, and rearrange alot of stuff just to make it work. Because of that, i ended up with 2 pages worth of lists, when i swapped all the links out for tinyurl i was able to reduce the character limit quite a bit, and it works as since i had implemented that i still have been able to keep on adding alot of new listings to the thread to this day. On a sidenote, i actually got that idea from Kju 😄 i know it would probably seem more relevant to that list for the AI as people are always asking about AI this or that, and tools are a whole nother thing. Im sure at some point i wont ever reach that character limit because theres only so many tools, but i prefer to maintain that, its just preventative maintainance. 7 hours ago, Dedmen said: Also people don't know where a link will go to before they click. So your saying i cant be trusted? i get what your saying for the sake of information, but about 80% of all the tools in the list are on armaholic, the other amount of tools are on the forums here in this section, and then theres some misc sites that were created from the community, if you want certain links to point to their respective sites i can change them, but im not going to change the whole list, just right click and open the link in a new tab. 7 hours ago, Dedmen said: Also you put https://tinyurl.com/pubvk27 instead of https://www.blender.org/ ? I don't understand, the tinyURL link is LONGER, and harder to remember/note down. It's a simple mistake, when i was doing that section i had only so much time before i had to go i wanted to get 2-3 categories completed, however i see what your saying i didn't really look at it as i was flying through the links as fast as i could. I can fix it. 1 Share this post Link to post Share on other sites
Dedmen 2705 Posted October 29, 2019 1 hour ago, Gunter Severloh said: Character limitation within a post, i ran into it with my AI compilation list a couple yrs ago, the limit is a 100,000 characters How do people manage to post several MB of RPT into here with that limit 🤔 I don't think splitting across two posts is a problem. 1 hour ago, Gunter Severloh said: So your saying i cant be trusted? trust noone. Everyones account could get hacked at any point. Share this post Link to post Share on other sites
Gunter Severloh 4056 Posted October 29, 2019 4 hours ago, Dedmen said: How do people manage to post several MB of RPT into here with that limit Idk, its possible in the forum upgrades in 2018 expanded that limit, as i ran into that limit just before 2018 started. I tell you what i slept on the idea as i had to get to bed right after i made my previous post, and you made a good point aside my own reason of that theres only so many tools, and i have i would think almost all of them including the ones you and EO pointed out, and unlike my AI compilation list thread this list wont have constant updates with alot of new content, so i will go back and update the links and reestablish the original links. Heres what i will doing before i do that: Add to the thread the tools you and EO posted about. Fix the couple of tools you had mentioned. Finish the remaining list only linking the tools to their original links/sites. 5 hours ago, Dedmen said: I don't think splitting across two posts is a problem. Depends on how you do it, i had split my AI compilation list into posts and pages and then linked them, they currently are based on two subjects in the compilation which works, but the thread section itself, imo but taking an existing subject and forcing the reader to go to another page when they are searching for something wastes time. Its already hard enough that with such a massive community creating information of whatever throughout the forums and sites, that all the information be it whatever subject is all over the place, it takes alot of time to locate something based on what your looking for, for what your trying to do, depending on what it is. The purpose of my lists are to consolidate this information into one location, currently i have 5 lists, actually alot more then that, but major lists none the less, and they are split among the forum here which in my next project sssh cant reveal til its ready will compile everything into one place, one central location. idk about you and anyone else but i hate chasing after stuff, in this day and age in how we want things instantly or quickly, imo it only fits the reasoning of that overall its just more efficient, time is precious, would you rather spend hours to days, to weeks looking for something, or would you rather spend several minutes and find what your looking for and do what your looking to do and enjoy the game, thats the idea. 5 hours ago, Dedmen said: trust noone. Everyones account could get hacked at any point. Sounds like your paranoid, i think my record what i've done and for the community here proves im trustworthy enough, regardless antivirus is your friend, but i get what your pointing at, so like i said i will update all the links when i get to it to provide the info for the links of each tool. Question What are yours or anyone's thoughts on the tools listed with Alpha and beta as they were created during those early phases of the game would any of those tools be actually functional based on the current games state of code and architecture, and if so would they still be useful or are there better tools now that do a more efficient job with more features that could be used instead? Share this post Link to post Share on other sites
Dedmen 2705 Posted October 30, 2019 9 hours ago, Gunter Severloh said: Depends on how you do it, i had split my AI compilation list into posts and pages and then linked them I meant instead of just using your first post here, edit your second post to contain the second part of the list. Such that everything is still one continous list, but across two posts. 9 hours ago, Gunter Severloh said: Question What are yours or anyone's thoughts on the tools listed with Alpha and beta as they were created during those early phases of the game would any of those tools be actually functional based on the current games state of code and architecture, and if so would they still be useful or are there better tools now that do a more efficient job with more features that could be used instead? "Forward-porting Arma 2 content to Arma 3 [ALPHA]" for example isn't useful anymore really.. People just install the CUP mods and already get everything, instead of copying A2 files over manually. "Arma 3 Launcher [ALPHA]" well it exists, but I don't think it (same as other very simple launchers) serves any purpose anymore, we now have the Launcher included in Arma 3, and this one has way less features so noone would use that anymore. "In-game debugging tools [ALPHA]" Arma has a integrated debug console which can already do that, no purpose for some old mod for 2013 to do what the game already does for you. "SPUNs Color Picker" is a desktop tool to pick colors. https://forums.bohemia.net/forums/topic/222104-color-picker/ here is a in-game color picker. "Hex to A3 calculator" A very old desktop executable, in an age where that could also be done on a portable tiny website tool. And also its bugged "[0,0,01]" instead of "[0,0,0,1]" Don't see why anyone would ever want to use that. As a matter of fact.. Here.. 10 minutes of work https://color.arma3.io "Multi-Image2PAA" is useless now, we have a tool that does exactly that in the Arma 3 Tools package. "CallExtension v2.0 - Extension Callback." we already have callbacks in the vanilla game, no need for that. "Grimes' Random Array Function" I don't see any use for that, we have selectRandom and deleteAt script commands, this whole stuff can be replaced by two lines of vanilla SQF script, might ahve been useful in 2014, but almost 6 years later.. not really. "Python SQF NewLine/Indenter Script" not sure what this is really useful for.. But there is a online tool for that. https://sqfvm.arma3.io "Tabler - Arma 3 Translation Helper" why is that under "Indents&Parsers"? Thats a stringtable tool, and the github link on armaholic is wrong. On 10/27/2019 at 3:28 AM, Gunter Severloh said: A fully working, open-source Virtual Machine for the scripting language of the ArmA Games. Actually its currently only for Arma 3 really. And the games name is "Arma" not "ArmA". Why are there 4 notepad++ things, out of which 3 are about 5 years out of date? New commands being added means that outdated highlighters are basically useless, don't see any reason to mention them here. "ArmA3Mark [BETA]" YAAB is the de-facto standard for benchmarking. The author of Arma3Mark has been gone for 3 years and the BIF thread is dead for 4 years. On 10/27/2019 at 3:28 AM, Gunter Severloh said: [BETA] Arma2Net - Import/Export SQM Mission files. Thats not Arma3Net, Arma2Net is a library to run .net extensions. What you linked there is just a extension which uses Arma2Net. On 10/27/2019 at 3:28 AM, Gunter Severloh said: FSF FreeDee CSV To SQM - ARMA3 tool to export CSV File from Free dee Addons to mission.sqm That is from 2014, so at most it uses the pre-3DEN mission.sqm format and is thus kinda outdated. Also that seems to be something specifically for that guys addons and not really useful for the general public. The author is also gone for about 4 years, and the BIF thread has been dead for 5 years with the last messages stating that the thing is broken and doesn't work. Why are there png files under "Mission File Tools"? "Online Squad.xml Editor - WebApp" That is really just a online squad-xml hoster. And squads are a unit thing, not a "Mission Tool", and totally not a "Mission File Tool" at all. "MdhClassReplace" Notepad++ and every major text editor has a "replace text in files" feature, which essentially replaces this. "Arma 3 Alpha to Beta Mission Converter [BETA]" Who still has Arma Alpha mission files that he wants to convert? And who would want to convert to Beta, we have the new 3DEN mission format now which is different again. "Ar3play" Thats a server side AAR tool, not a mission tool. "Guillotine tool" Nowadays people just install a headless mod, or copy-paste a headless script into their missions. "ExecuteEverything" this is essentially just a very spartan debug console, while we already have a much better one in Arma 3 vanilla. "Particle Editor [ALPHA]" no reason for someone to use a 6+ year old particle editor tool, while we have a current, and actively developed tool available https://forums.bohemia.net/forums/topic/221163-emitter-3ditor/ "LEA" definitely a nice tool, but its missing all the items/weapons that were added since in the last... 4 years. And it has been made completely obsolete by the integration of Arsenal into the game. Fun fact, I made my own loadout editor back in the time, which could automatically parse Arma files and all loaded mods and thus always have all latest items available, but I scrapped it because Arsenal came to be. "Addons & Pbos" I find it weird that none of mikeros tools, which literally every non-amateur mod maker uses, are mentioned anywhere. "Launcher and Addons Synchronization" no mention of Arma3Sync? "Server Creation" and "Administration" are basically the same. "ExtDB-Plus" huh? never heard of it. "This is based off of work done by the original author, Torndeco; who unfortunately has decided to pull his work down. We aim to continue providing support, bug fixes and binary releases of the original work." Ah, its just a copy of extDB, that hasn't been updated since early 2015 (the author also hasn't been online since then), while Torndecos extDB has been continously updated/maintained since then and is now at extDB3. Don't think that makes much sense on this list. "IniDB [ ALPHA]" that has been replaced by INIDBI2, which is actively maintained and not abandoned for 6+ years like IniDB. 1 Share this post Link to post Share on other sites
Tankbuster 1746 Posted October 30, 2019 Squint is long gone. I wish it wasn't, but it is. 1 Share this post Link to post Share on other sites
Gunter Severloh 4056 Posted October 30, 2019 3 hours ago, Dedmen said: I meant instead of just using your first post here, edit your second post to contain the second part of the list. Such that everything is still one continous list, but across two posts. i See what your saying but that wasn't possible as there were other replies to the thread after the initial post, also i didn't run into the issue til late 2017 and the thread was posted in 2014. 3 hours ago, Dedmen said: Actually its currently only for Arma 3 really. And the games name is "Arma" not "ArmA". Where are you reading that ? ---> A fully working, open-source Virtual Machine for the scripting language of the ArmA Games. I never said that anywhere and idk even know what your referring too, the descriptions after each tool is what i copied from the page or thread that described the tool. 3 hours ago, Dedmen said: Why are there 4 notepad++ things, out of which 3 are about 5 years out of date? Why are you asking me, i didn't post them on armaholic, their under tools there, so i bookmarked them, and put them in the list. Like i said in my first update, there are a number of tools/utilities i had a hard time trying to understand what they were, and where to put them as in create a category for them, and im not referring to notepad++ specifically. 3 hours ago, Dedmen said: Thats not Arma3Net, Arma2Net is a library to run .net extensions. What you linked there is just a extension which uses Arma2Net. Tell the guy that posted it on armaholic, i only put down what was there, wtf do i know, im compiling the tools remember, all im doing is copying and pasting, sorting, condensing and putting all the tools in one place, im not naming the tools, or the titles for them, or writing any descriptions, its copy and paste and moving them to certain categories based on what they do, all i did. If the person posting the tool on armaholic gives a description on what its for and what it does, then i post it, whether hes right or wrong about his labeling, or description of the tool is on him like i said im a compiler, i dont code, i dont script, ect,. i compile, thats all i've done, since i joined the forum, aside some missions, and other misc things, if something is wrong just point it out and explain it so i have it correct in my compilation. 3 hours ago, Dedmen said: Why are there png files under "Mission File Tools"? Its under utilities on armaholic, thats where the guy posted it, its supposed to be an interactive map for something, so i listed it, idk if anyone would find it useful and today where we are i dont see the point of it, but maybe look at the page its on and see, as the same guy posted 3 of the maps. 3 hours ago, Dedmen said: "Addons & Pbos" I find it weird that none of mikeros tools, which literally every non-amateur mod maker uses, are mentioned anywhere. Thanks for pointing that out, i do have it bookmarked among other tools that arent listed but apparently the name never copied to the post for some reason, idk why. See my bookmarks that didn't copy over ---> screenshot The name of the tool is on the left and thats what gets posted on the forum, then once i put them where they go into a category then i have to add the link which you can see on the right to the name of the tool, i wish the name would be embedded with the link as soon as i place it, it would save me alot of time. 3 hours ago, Dedmen said: "Launcher and Addons Synchronization" no mention of Arma3Sync? Armasync is under the Launchers category, but i can add it there too. 3 hours ago, Dedmen said: "ExtDB-Plus" huh? never heard of it. Me neither, but thats whats on armaholic ---> http://www.armaholic.com/page.php?id=28204 2 hours ago, Tankbuster said: Squint is long gone. I wish it wasn't, but it is. Its on Armaholic http://www.armaholic.com/page.php?id=11817 The links for the installation and setup on Sbmac's page dont work. Overall thanks for the feedback and notes on the tools Dedmen, and Tankbuster, i will go over my list and make adjustments accordingly, and any question's i'll be sure to ask. 1 Share this post Link to post Share on other sites
Gunter Severloh 4056 Posted October 30, 2019 Update - WIP New additions, and changes Renamed Launcher, & Addons Synchronization to Addons Synchronization, & Launcher Added ArmA3Sync to the category Addons Synchronization, & Launcher Moved the server creation section to and under Administration Added ReColor & Real Light 8 to Colors and images category thanks Evil Organ for the suggestion! Models & Objects category renamed to Modeling & Texturing Added Arma_3_substance_shader to the Modeling & Texturing category Added Arma Debug Engine to Debugging & Error Checkers category Added ExtDB2/3 to Databases category Added Intercept-database to Database category. Added DokanPbo to addons and Pbo's category Added Armake2 Added Color Picker to Colors and images Category Updated Armake - swapped the link out for github, and changed the description. Updated the link to original link to homepage for Blender.org in the modeling and Texturing category Removed Stratis map pics Removed Forward-porting Arma 2 content to Arma 3 [ALPHA] Removed Arma 3 Launcher [ALPHA] Removed In-game debugging tools [ALPHA] Removed Hex to A3 calculator Removed Multi-Image2PAA Removed CallExtension v2.0 Removed Grimes' Random Array Function Removed Tabler - from Indents & Parsers category Replaced Python SQF NewLine/Indenter Script with Indenter Script Removed notepad++ Removed ArmA3Mark [BETA] Removed [BETA] Arma2Net Removed FSF FreeDee CSV To SQM Still more to do based on Dedmen's feedback, as well as add links, descriptions, and update the links overall. 2 Share this post Link to post Share on other sites
Dedmen 2705 Posted October 30, 2019 2 hours ago, Gunter Severloh said: Its on Armaholic Lots of garbage is on armaholic. Even stuff that gets uploaded there by armaholic stuff without any permission whatsoever. There is some of my stuff on there, I never gave permission of it to be reuploaded anywhere. Armaholic staff doesn't care. Armaholic also has TFAR 0.9.13, even though that version never did, and never will exist. In short, don't trust anything on Armaholic. 2 hours ago, Gunter Severloh said: all im doing is copying and pasting I don't see much worth in such a list if it is not properly curated. 2 Share this post Link to post Share on other sites
Gunter Severloh 4056 Posted October 30, 2019 58 minutes ago, Dedmen said: I don't see much worth in such a list if it is not properly curated. I agree, but copying and pasting isn't exactly what im doing even though thats what i said, thats just part one large part of the process to create a list which took alot of time to collect all the tools, and more a challenge to look at every tool and description to understand what they were for and determine how and in what to categorize them. With your feedback i think the thread has improved quite a bit already, much appreciated, still more to do obviously so if theres any other tools, or even category names that could be adjusted let me know and reason for it. I'll get back to this in my next freetime. Share this post Link to post Share on other sites
Gunter Severloh 4056 Posted November 3, 2019 Update - WIP The following has been completed: Finished adding descriptions and linking remaining tools Updated Addons & Pbo's category replacing links of tools with original links instead of tinyurl Remaining Tools in each category give or take some tools already listed need to have their urls replaced yet. Anything i missed that needs to be adjusted or added please let me know. 2 Share this post Link to post Share on other sites
RoF 240 Posted November 4, 2019 [E2TB] Export To Terrain Builder - a small module for Arma 3 that allows you to export data to Terrain Builder in .lbt file format. That's wrong, it exports to clipboard so you can paste into a .txt file not .lbt. And its used for replacing the built in exporters for eden and x-cam which don't work correct for some rotations. You are also missing ObjectPlacementTBH from Terrain & Maps, https://steamcommunity.com/workshop/filedetails/?id=1242712395 Share this post Link to post Share on other sites
Gunter Severloh 4056 Posted November 4, 2019 4 hours ago, RoF said: That's wrong, it exports to clipboard so you can paste into a .txt file not .lbt. And its used for replacing the built in exporters for eden and x-cam which don't work correct for some rotations. Tell that to the author then http://www.armaholic.com/page.php?id=33393 as i only put down his brief description from the page there, tell him on his release thread https://forums.bohemia.net/forums/topic/211278-e2tb-export-to-terrain-builder/ he was last on October 17th. I'm only compiling the tools here not making up the descriptions, or the names of the tools, please understand that, make up your minds what the tools do and give me the correct functional description for the tool if i should list them. 4 hours ago, RoF said: You are also missing ObjectPlacementTBH from Terrain & Maps, https://steamcommunity.com/workshop/filedetails/?id=1242712395 Will add it thanks, but there will be alot more then just that as i never did a search on steam workshop, that will be i will be doing next anyways along with the urls. Update Added ObjectPlacementTBH Terrain & Maps category Renamed and moved the category Terrain & Maps to Maps & Terrain as it wasn't in alphabetical order 1 Share this post Link to post Share on other sites
RoF 240 Posted November 4, 2019 2 hours ago, Gunter Severloh said: Tell that to the author then http://www.armaholic.com/page.php?id=33393 as i only put down his brief description from the page there, tell him on his release thread https://forums.bohemia.net/forums/topic/211278-e2tb-export-to-terrain-builder/ he was last on October 17th. It says it on his thread and workshop page https://steamcommunity.com/sharedfiles/filedetails/?id=1174073713 Under "how does it work" Share this post Link to post Share on other sites
Gunter Severloh 4056 Posted November 5, 2019 Like i said i grabbed the brief description at the top of the page on armaholic, and added it to the list for the tool you said its wrong, and now he's correct, or what? The point of the description for the tool is to describe briefly what it does, on his SW page you linked, the how does it work is a process of using the tool which is not what i need as it dont tell me anything about the overall concept and function of the tool. As he has on the top of the page "E2TB is a small module for Arma 3 that allows you to export data to Terrain Builder." I could use that if you deem that to be correct. Share this post Link to post Share on other sites
Gunter Severloh 4056 Posted November 17, 2019 Update The WIP aspect of the list is completed, all urls that were previously linked as tinyurls have been reverted to their original links. I still need to do a search on steam workshop but i will add anything i find to the list as an update. This took me a bit longer to finish as my real life rather my full time job currently has me doing 12-16hr nights, along with Saturdays and some Sundays which is against the labor laws here, wtf Anyways hope this list will help those looking for tools better find what their looking for, all for now. Cheers! 2 1 Share this post Link to post Share on other sites
Gunter Severloh 4056 Posted November 24, 2019 Update Added new tools from Steam Workshop Ammoboxes & Loadouts, Composition Tools, Missions Tools, & Files Mission Tools A3_HideAssetsFromEditor - Hides all A3 assets from BI from the editor and arsenal (infantry, vehicles, objects, buildings, etc). This is useful if you want to do missions or check out assets from third party mods, and unclutter the editor/arsenal. Achilles - a gameplay modification for Arma 3. It expands the Zeus real-time editor with many new additions as well as provides bug fixes. Ares - Ares is a mod aimed expanding the tools available to Zeus so that it is possible to create more varied and compelling missions. The goal is to add simple useful functionality to Zeus without requiring any extra mods running on other clients or the server. Class Editor - Allows to you to edit the classes of units ingame. CompoT - CompoT is a toolset designed for mission/addon makers to place and manipulate objects. CompoT is integrated directly into Eden mission editor, allowing you to place most ArmA 3 buildings and objects seamlessly, while normal mission making. CompoT_dev - CompoT is a toolset designed for mission/addon makers to place and manipulate objects. CompoT is integrated directly into Eden mission editor, allowing you to place most ArmA 3 buildings and objects seamlessly, while normal mission making. Disable 3den Mission Preview Shortcut - In case you hit the enter keys too often and accidentally start the mission this mod is for you. It disables exactly that. Easy Editor Tools - This is an accumulation of scripts available via the action menu to assist in mission creation. Emitter 3Ditor - Add and use particle and light emitters in your scenarios without any scripting. GCam Cinematic Camera Tool - Allows you to create cinematics for your missions or videos. LRG Fundamentals - is a complete mission makers tool, used to create complex missions with ease. Using the huge Library of functions, settings and modules you can create almost any type of mission. MCC Sandbox 4 - Mission Making The Easy Way - You can create missions without any scripting knowladge and alter them in while in game. You can save your missions and share with friends. MGI ADVANCED MODULES - Pack of modules for mission writters. SP/MP compatible. MGI Tactical Pack V3 - This add-on is a pack of tools such as AUTO-REPACK, FATIGUE MANAGER, ENHANCED GPS, ENHANCED MAP TOOLS, TACTICAL ICONS, ARSENAL TEST, HALO JUMP,.. and much more! MRHMilsimTools - Optionals - RHS_CBPS - adds the possibility to spawn compositions when the CBPS tent is deployed on RHSUSAF CBPS medical vehicle. Compositions can be assigned via CBA options menu. Post Process Effect Editor - A mission for editing, viewing and exporting post process effects, and exporting them your mission or mod. Show Object ID's Eden plugin - This mod allows you to toggle map ID markers in 3DEN editor. TCS BattleTracker - arma 3 mod that allows capture and playback of missions. Werthles Headless Kit v2.3 - Headless client: Arma game copy that just plays AI units. HCs can process AIs on separate machines, so servers can handle 100s more AIs with human players. Werthles' Headless Module - Headless client: Arma game copy that just plays AI units. HCs can process AIs on separate machines, so servers can handle 100s more AIs with human players. 7erra's Editing Extensions - Makes creating missions easier. It massively extends the features of the debug console, the 3den Editor, and the Config Viewer while creating no dependency for the client. Composition Tools CUP Compositions - add the original ArmA II ObjectCompositions to ArmA III so that they can be used in connection with CUP Mod. Coding, Configs, & Scripting Generators Drongo's Config Generator - a simple addon designed to allow the quick and easy creation of new factions (using existing assets). It is editor/loadout based and mostly WYSIWYG. It generates complete config.cpp files ready to be built into .pbo files. Loot Table Generator - The class name system of Arma is often confusing and hard to use if you search for a specific item. The Virtual Arsenal improved that situation but if you need to configure large amounts of items it’s the wrong tool. This Mission spawns all weapons and usable items and allows a fast selection of items. Debugging & Error Checkers Arma-ofstream - This Intercept-based addon lets you output debug text to multiple files. NSS Admin Console - This is an Administrating / Debugging / Mission development tool. SVDEBUG - A simple mod tool to debug mission on Arma 3 GUI & UI Enhanced Video Settings - EVS expands the graphics options with simple config changes. GUI_GRID Fix - The current GUI_GRID variable used by the GUI Editor is broken. This mod fixes it by adjusting some values. The GUI_GRID variable is also used by every ArmA3 dialog/display as it has some advantages over the safeZone-only variable. Unlock View Distance - Allows changing the overall and object view distances in missions which override your personal video options. Maps & Terrain Arma 3 Non Editor Objects - a small mod that aims to add "hidden" objects to the 3DEN Editor for mission makers and terrain builders to make use of them. A3_ApplyEnochWorldSetupToVanillaA3Terrains - Applies Enoch world configuration (mainly terrain lighting, water surfaces, environment sounds) to vanilla terrains (Stratis, Altis, Malden, Tanoa) and all community terrains inheriting from those (and not customizing the following parameters). A3_ShowEnochObjects - Makes all street signs from Enoch available in the Editor. This also enables the street signs for X-Cam, MapBuilder and ObjectPlacement TBH. A3_ShowEnochVegetation - Makes all vegetation (clutter, bushes, trees) from Enoch available in the Editor. Edaly Tools Template - Tools for '' Terrain Makers '' allow the addition of inaccessible object in 3DenEditor to diversify the mapping and facilitate the export in TerrainBuilder. Server Tools Administration & Server creation A3_HidePlayableContent - Hides all A3 SP and MP missions and campaigns from BI. This is useful if you want to unclutter the mission selection. AZM Admin Gui - Allows you to execute various commands ingame during mp as an admin. VTS 4.0 - Live Multiplayer Mission Creating Tool for A3 - VTS allow the Game master(s) to create multiplayers cooperatives missions in real time (players connected). with a lot of short cuts to make it quickly. ============= Misc addition Added overview video to top of the list 3 1 Share this post Link to post Share on other sites
Gunter Severloh 4056 Posted November 29, 2019 Update added the following tools to the list: Coding, Configs, & Scripting Dialog Extended Chat - Adds new functionality to the Arma 3 chat system with emojis, history viewer, message filters and commands! Extensions Http requests extension - Extension to make http requests, currently only supports basic GET requests and POST requests. Functions Extended Function Viewer - An advanced Arma 3 function viewer with list filtering, popular themes, multiple file loading methods and syntax highlighting! Misc Tools User Input Menus - This mod allows developers to display information to the player and then execute code with their input as argument. Colors & Images AnimatePAA - Transform your vehicle skins and marker icons from static images to GIF-like animations. Server Tools Administration & Server creation Password Keychain - Plug-n-play mod that remembers passwords for servers you've joined. Password management UI included. ================== Misc update Fixed a few misspelled words in tool descriptions. Made bold all tool titles to make them stand out more from the description. 1 1 Share this post Link to post Share on other sites
Von Quest 1163 Posted December 3, 2019 @Gunter Severloh My Hero. 1 Share this post Link to post Share on other sites
R3vo 2654 Posted January 17, 2020 3den Enhanced https://steamcommunity.com/sharedfiles/filedetails/?id=623475643 Mission Editor Extension 2 1 Share this post Link to post Share on other sites