Ex3B 265 Posted October 15, 2019 So I've ported the F-35 from Arma 2, but it takes a lot of runway to come to a stop even when landing under 200 km/h. I've added a couple zeros to the brake torque, but it seems to have no effect, can anyone assist? relevant parts of the config: Spoiler I start by inheriting from the config of the black wasp: " class Plane_Fighter_01_Base_F; class EX3B_F35_base: Plane_Fighter_01_Base_F ... " then: " class EX3B_F35B: EX3B_F35_base { ... #include "physx.hpp" driveOnComponent[] = {}; ... " The physx.hpp config has the following: " class Wheels { class Wheel_1_1 { boneName = "wheel_1_1"; steering = true; side = "left"; center = "Wheel_1_center"; boundary = "Wheel_1_rim"; width = 0.4; mass = 20; MOI = 0.4; ... maxBrakeTorque = 12000000; maxHandBrakeTorque = 12000000; ... frictionVsSlipGraph[] = {{0, 0.6}, {0.2, 1}, {0.6,0.8}}; }; class Wheel_2_1: Wheel_1_1 { steering = false; boneName = "wheel_2_1"; center = "Wheel_2_center"; boundary = "Wheel_2_rim"; mass = 35; MOI = 1.575; width = 0.6; maxBrakeTorque = 24000000; maxHandBrakeTorque = 24000000; ... suspForceAppPointOffset = "Wheel_2_center"; tireForceAppPointOffset = "Wheel_2_center"; }; class Wheel_3_1: Wheel_2_1 { boneName = "Wheel_3_1"; side = "right"; center = "Wheel_3_center"; boundary = "Wheel_3_rim"; ... tireForceAppPointOffset = "Wheel_3_center"; }; " Share this post Link to post Share on other sites