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Pyrit.

Update 1.1 Bridges - Changelog

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New Features:

New Map

  • Brodalen Bridges map added

 

Buried Cache

  • addition of a new game event: Buried Cache
  • pictures spawn at random locations in levels and will display the location of hidden treasure, players who manage to figure out the location of this buried cache will be rewarded with its contents

 

New Weapons

  •  MGV-176
  •  Combat Magnum
  •  SSG-82
  •  ZA M72

 

Weapon Changes

  • Tweaks to sway, spread, recoil.

 

Character Customization

  • new color variants of existing assets
  • New cosmetics

 

Challenges

  • re-balanced challenge conditions
  • re-balanced challenge rewards

 

Loading Screen Hints

  • on the loading screen to shelter and levels are added text hints
  • they are randomly selected
  • hint changes after 7 seconds

 

Threat and TK distinction

  • addition of a new icon "Team Killer"
  • Improved visuals of the "Threat" icon
  • killing your teammate no longer marks you as "Threat" but now marks you as "Team Killer"
  • players marked as "Team killer" can no longer become a "Threat"
  • players marked as "Threat" can still be marked as "Team killer" upon team killing
  • Team kills no longer count towards kill progression in challenges
  • "Threat" and "Team Killer" status are now visible in spectator mode

 

Hit/near miss indicator changes

  • Changed frequency of miss/hit indicator changes

 

Shooting range refactor

  • new challenges for the new weapons of 1.1
  • Combat Magnum
  • SSG-82
  • ZA M72
  • fixed the glitch that allowed the same challenge to be active multiple times, which enabled players to get impossibly high scores
  • re balancing of challenges & challenge times
  • reset of challenge high scores

 

Camera and Movement Changes

  • Inventory Load
  • Machine Gun Stance

 

Loot rebalance

 

Store rarities simplification

 


Other than that:
 

Fixed: Unpenetrable bushes
Fixed: Wrong rotation on prone and sprinting
Fixed: Misplaced interaction on some door frames and objects

Fixed: Weapon preview is empty

Fixed: Shooting sounds and muzzle flash are not played on client
Fixed: Ability to change stance during digging
Fixed: Locked customization variants are visible/shown in the wardrobe

Fixed: - Rat Trap - The assets are invisible in the shelter
Fixed: Insurance markers are once again correctly displayed on all relevant items.
Fixed: Food is now insured.

Tweaked: Sway reduction across the board
Tweaked: 0.22 lowered damage
Tweaked: Combat Magnum - increased recoil, spread sequence and cooldown time
Tweaked: Combat Magnum, Makarov, Luger - reduced recoil
Tweaked: Knives - re-enabled KnifeADS
Tweaked: AUR - adjusted semi fire recoil, spread cooldown
Tweaked: G3 - spread cooldown, spread area, sequence
Tweaked: A74-K   - spread cooldown, spread area, sequence
Tweaked: Vz. 58 P  - spread cooldown, spread area, sequence
Tweaked: PA md. 86  - spread cooldown, spread area, sequence
Tweaked: M1 carbine -  adjusted recoil sequence
Tweaked: Suomi KP/-31 - nerfed
Tweaked: PM-63 RAK, Skorpion - reduced semi recoil
Tweaked: Gal - Spread increased
 

Tweaked: loot containers content

Tweaked: Leap of faith now possible

 

Changed: gesture wheel on Customization > Gestures enlarged so long names fit better
Changed: edited icons for heavy machine guns, not all require crouch/prone to ADS

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The changes this update I feel are very positive, except the adjusting footstep audio based on weight I feel that removes a sense of stealth as well as the actual obligation to loot everything. Maybe try something other then that because I feel it really does contradict some elements of the game. -Xavier (random player) 

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How the hell are we supposed to complete stuff like the Melee kill challenges if we cant kill teammates...

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On the buried cache, can you confirm: Do we have multiple pictures on the same map for 1 cache ? 

 

 

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Did this update change the antenna back? If not, why? the whole community is against this lowered rate of crowns.  

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2 hours ago, Xavier Deschaine said:

The changes this update I feel are very positive, except the adjusting footstep audio based on weight I feel that removes a sense of stealth as well as the actual obligation to loot everything. Maybe try something other then that because I feel it really does contradict some elements of the game. -Xavier (random player) 

+1 to this

Whoever thought of this idea needs help

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An issue that I've noticed now is I prefer to look down my sights (as opposed to using the white crosshairs) when shooting, but now when I toggle to sights and I move (or even worse when I'm moving around in a duel) it reverts back to crosshair.  Died today because I was expecting my sights but missed wildly instead.

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Nothing on food purposes ? Is it still on work ? Will we get something or will it stay for leaderboard only ?

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Is there a more in-depth description of some of the updates? Values for loot changes, tweaked spread cooldowns and spread area? Also what is leap of faith!?

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Guest

"Tweaked: Suomi KP/-31 - nerfed"

 

Can you explain how it is nerfed?

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Loot rebalance. It seems more like a nerf.

 

200% and 300% was my bigger games today, and it feels really poor. At 100%, we spent our time to ask each other "do you find something ?". Its seems very different on some houses. 

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50 minutes ago, SubjectAuthority said:

How about server stabilization?  Are folks still getting booted regularly?

 

10-12 games, no problems in game, not even once. Its the 1st time since... the beginning maybe !

But in my house, 2 times back to the menu. My friend once when I launch a game but he was kicked just before the lobby, not in game.

 

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15 hours ago, Couratious said:

+1 to this

Whoever thought of this idea needs help

-1

It adds depth.

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On 10/9/2019 at 5:56 PM, Civilian5902 said:

 

10-12 games, no problems in game, not even once. Its the 1st time since... the beginning maybe !

But in my house, 2 times back to the menu. My friend once when I launch a game but he was kicked just before the lobby, not in game.

 

Well that is promising, I guess.  It would be nice to get some info about that from the dev's.  Thanks for the feedback.

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This is not an issue or bug report.

In a previous release it was possible to slide down a ladder by holding the joystick button in while pointing down. It obviously made the outlander' less of a target when coming down ladders.

Doesn't seem to work now. Am I correct or was it just a glitch?

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On 10/9/2019 at 3:12 PM, Civilian5902 said:

On the buried cache, can you confirm: Do we have multiple pictures on the same map for 1 cache ? 

 

 

Yes indeed there are multiple polaroids on each map showing the same location - to make the hunt more intense 🙂 
 

 

On 10/9/2019 at 6:55 PM, Civilian5902 said:

Nothing on food purposes ? Is it still on work ? Will we get something or will it stay for leaderboard only ?

Yes indeed the food purpose is still in the development 🙂

 

On 10/9/2019 at 3:12 PM, Asherkelley said:

Did this update change the antenna back? If not, why? the whole community is against this lowered rate of crowns.  

While we value community feedback deeply, those changes are not something we will have a complete picture of immediately. Already some monetization changes are being developed so stay tuned 🙂

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Pyrit when can we expect the next round of changes to appear?  Will they come on a monthly basis as they have in the past?  So -- November maybe will be our next change?

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