aLoneWolf 0 Posted January 11, 2003 World (WRP) 51.2 km * 51.2 km = something for hardcore flight-sims fans mainly   ! WARNING: This AddOn is really only for powerful PCs (at least: CPU > 1GHz, RAM > 512MB ) ! ! On slower PC you are going to encounter BIG problems (lags) during loading, in MissionEditor & in MapView ("M" key ingame) ! Download here. Share this post Link to post Share on other sites
-SZ-Vladimir 0 Posted January 11, 2003 Great I go to test it Vladimir Share this post Link to post Share on other sites
GeneralMortars 0 Posted January 11, 2003 That's crazy man!! Great work! Unfortunately my machine only has 750 Mhz Duron and 256Mb Ram. One Question?? What machine do we need, if those island will be cultivated with trees, buildings and roadways, etc ? However... I tested WRPDouble and it was so great, i can't believe there's even more possible. Regards GM Share this post Link to post Share on other sites
FW200 0 Posted January 11, 2003 Woooooow.... I think il get a new computer.... 51.2 x 51.2 = 2621,44 kmË› ouch thats a lot.. +/- 25 times more than normal... Share this post Link to post Share on other sites
-SZ-Vladimir 0 Posted January 11, 2003 So... I have test it fast... My test config : AMD Athlon 1.33GHz Asus A7V133 512 MB RAM PC-133 ATI Radeon9700Pro SoundBlasterLive ! Player 1024 DD 30 Go + 40 Go To many lag in Editor and Map (Key M), it's no possible to put units (but, there is a little mission with a Cobra for fly over island thanks for that). During fly with cobra, I haven't problem (wiev distance @3000m + AA2x + Aniso 4x). This size is not usable actually... So... but 25.6km No problem I have an other config : AMD XP1800+ 256MB DDR Radeon8500, I test on this config later... Vladimir Share this post Link to post Share on other sites
ExtracTioN 0 Posted January 11, 2003 Can it be bigger than this I have a very powerfull pc AMD Athlon 2800XP 2048 DDR RAM 350GZ harddisk and a Geforce Ti-4600 no lag at all it runs very well Damn this map is so big and it be bigger than this like 146.3km X 146.3km Share this post Link to post Share on other sites
-SZ-Vladimir 0 Posted January 11, 2003 I wait for AMD Hammer for change my config But bigger... that's better ExtracTioN, you put objects (trees, house, road, ...) on 146.3km X 146.3km map ? How many time ? 1 year ? 2 years ? Vladimir Share this post Link to post Share on other sites
NAA_Us_Marine 0 Posted January 11, 2003 no lag on this map just when u press m or are in the editor it lags Share this post Link to post Share on other sites
ExtracTioN 0 Posted January 11, 2003 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote ([sZ]Vladimir @ Jan. 11 2003,18:56)</td></tr><tr><td id="QUOTE">I wait for AMD Hammer for change my config But bigger... that's better ExtracTioN, you put objects (trees, house, road, ...) on 146.3km X 146.3km map ? How many time ? 1 year ? 2 years ? Vladimir<span id='postcolor'> Nope I haven't put anything but will do it and tell you what happens ok How many time ? <---What cha mean? 1 year ? 2 years ? <---To what??? Share this post Link to post Share on other sites
-SZ-Vladimir 0 Posted January 11, 2003 Euh... sorry for my english How many time ? = How long does it take to complete the island ? 1 year ? 2 years ? = estimated time for devellopement and sorry again... Vladimir Share this post Link to post Share on other sites
.40S&W 0 Posted January 11, 2003 That's a huge island indeed. Well the main ptoblem was the editor, couldn't do almost anything with the mouse. However in game,althought i wasn't able to do anythin but to load the included test mission, it went pretty smothly (apart from the map screen) with low detail terrain and visibility set for around 1000m. My CPU config: AMD Althon XP 1700+ 384MB RAM 64MB Redeon 8500LE Share this post Link to post Share on other sites
Guest #### Posted January 11, 2003 It is going to be 2 months total by the time I have Olafsland fully released. That is a 12.8x12.8 island. A 26.6x26.6 would theoretically take 4 times as long assumeing you use the whole area for land. So up to 8 months. A 52.2x52.2, if even useable since a fully done area would have an insane number of buildings, trees and roads, could easily take over a year. 16 times the possible land mass here, if Olafsland was this size the .wrp file would be 32MB! Realistically the 52.2 size would be used to have a few islands merged, say the origional 4 with a few tiny islands between. This would keep the file sizes realistic so current high end computers could run it. Now for my test results: My puter P4 1.5, 768 MB SD ram, GF2 mx 400 64MB ram. Settings 1078x780 16 bit, 2.1 km clipping range, all but object shadows on (I find some object shadows project wierd). Results Mission editor screne unuseable, in game map screne useable if in game character not moving. In game graphics and game play is unaffected I had no problems at all with Wrpdouble, I think the quad maps are best suited for peeps with whoop ass puters and not middle of the line ones like me. Once map objects are placed these problems could only get worse. Share this post Link to post Share on other sites
acidcrash 0 Posted January 12, 2003 wow nice 50*50 took ages to load on my XP2000 512DDR and GF4 but damn, was flying for nearly 15 minutes (13:42 to be exact) when i flew from one side to the other that was at 250-300kts, imagine driving or worse...on foot trying to cover that! take hours! Share this post Link to post Share on other sites
peanuckle_00 0 Posted January 12, 2003 So I think that 2x island would be good for four airports on the whole island for an air campaign or something and perhaps that 4x island can go to hell because theres no way i can deal with lag. Just a little humor. Share this post Link to post Share on other sites
acidcrash 0 Posted January 12, 2003 i thought ai can only "use" one airport (meaning land, take off, taxi etc) but would still be cool, especially MP. Its only laggy for me though when i view the map, its fine in game, anyone know why this is? Share this post Link to post Share on other sites
-SZ-Vladimir 0 Posted January 12, 2003 I agree this idea : 3 or 4 big Islands and a few tiny Islands for 52.2km map , but why not with 25.6 km Islands too ? Vladimir Share this post Link to post Share on other sites
mads bahrt 0 Posted January 12, 2003 I managed to play on it using my: Duron 700 MHz 512 MB RAM And it ran just fine - apart from the mission editor being unusable and the map being quite laggy. The last problem is easily solved by making a printed version of the map (like i got of the original islands anyway) - though it will take some paper. [edit] But it really gives me a reason to upgrade my computer. [/edit] Share this post Link to post Share on other sites
mads bahrt 0 Posted January 12, 2003 By the way - is the WRPdouble map a sub-portion of the WRPquad map - you say they'rwe both from SF area. If it is - which coordinates on the WRPquad is the corners on the WRPdouble map? Share this post Link to post Share on other sites
-SZ-Vladimir 0 Posted January 12, 2003 Lag in Mission Editor on this config : Athlon XP 2400+ 512 MB RAM DDR PC2700 GeForce4 Ti4200 128 MB Ok we need more RAM Vladimir Share this post Link to post Share on other sites
aLoneWolf 0 Posted January 12, 2003 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (mads bahrt @ Jan. 12 2003,11:13)</td></tr><tr><td id="QUOTE">which coordinates on the WRPquad is the corners on the WRPdouble map?<span id='postcolor'> Lower left - but in WRPdouble the coords are not swapped, elevations are more modified, another scale, ... Share this post Link to post Share on other sites
ran 0 Posted January 12, 2003 the Alonewolf ? the ofp communauty's legend ? the pionneer of ofp addon makign and editing .... god .... you're like a living god for me and a few others Share this post Link to post Share on other sites
aLoneWolf 0 Posted January 12, 2003 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Acidcrash @ Jan. 12 2003,06:28)</td></tr><tr><td id="QUOTE">Its only laggy for me though when i view the map, its fine in game, anyone know why this is?<span id='postcolor'> Hmm, I don't know all the details - but: In-game you see (O*F engine is calculating) only the scene limited by ViewDistance, ... In MissionEditor & MapView O*F engine is working with the  ruggedness of the whole landscape ? For example, when I have tested absolutely flat (no hills) & empty (no 3D-objects) WRP  51.2 km * 51.2 km - I have NO lag problem in MissionEditor or MapView - all was OK... Of course, such non-detailed WRP is useless - not counting any air fights or sea battles or some testing... Only for info - my PC: CPU P3/550Mhz, RAM 256MB, TNT2_Ultra/32MB,... Share this post Link to post Share on other sites
mads bahrt 0 Posted January 12, 2003 Since the engine only renders the area within viewdistance in the game - why couldn't 3d objects be added? - Would that increase the lag in the editor/map? - Would it make the ingame rendering harder than on any normal map? What's stopping the development of a 25,6 km * 25,6 km map with a normal load of objects? Since it (presumably) only renders within the viewdistance, and the map doesn't lag in this mapsize - could this be done? Share this post Link to post Share on other sites
mads bahrt 0 Posted January 12, 2003 And by the way - just to refresh what Suma said earlier on memory requirements: </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE"> I hope I will not disappoint you too much. While Resistance island will be slightly larger than original island, it is still 12.8 km x 12.8 km sized map - and the island area is not 100^2 km, but 100 km^2 (100 square kilometers). And yes, OFP can handle larger terrains grids than 256x256. There is partiall support for this since 1.46 and it will be fully supported in Resistance. One warning has to follow: using largers islands may be very memory demanding. Minimal memory requirements for various islands size follow (all islands are considered empty, with no objects): 256 x 256 -- 4 MB 512 x 512 -- 16 MB 1024 x1024 -- 63 MB <span id='postcolor'> The whole thread can be read at: This page Share this post Link to post Share on other sites