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chernaruski

ACE + Exile integration

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Long time ago I thought about integrating ACE into exilemod server, most of the guys said its not possible due to exile having its own damagehandlers / health system. 
I'm having doubts about it... yeah it may be not easy to integrate , but have anyone tried ? 

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I am also want to integrate ACE with exile long time ago until recent i notice that the are mods ACE without medical and ACE compatibility with exile  in workshop.

You can have a try with these mods. And I also will try out this mods when i have time. 

i am not native english speaker , i am sorry for my poor english which make you puzzled.

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You have to change how the exile damage system works and if you use zombies you have to change that aswell otherwise they make no damage. (Even ACE says its working with RyanZombies)
Grenade module fragmentation is not working aswell and the inventory module is also not compatible (Fucks the whole inventory layout)

So not easy, i saw some servers using this combo but ofcourse they dont share their stuff ^^

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5 hours ago, Archer_MT said:

https://github.com/InclementDeath/ace_exile

https://github.com/ravmustang/eXpoch-ACE3forExile

Hey , I occasionally find two mod as the above .  The instructions said the ace can work with exile 1.0.2!   If that indeed works , I think it can also work with 1.0.4 @chernaruski @El' Rabito


ACE3forExile is too old and the other one is not working at all ^^

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Hello, i just found this site. Its great to have some place similar to old exile forum. I jumped here because i saw this topic and few months back i wanted just mix ace with exile, both great mods. I have started "work" on a  server because all said its not possible. I am far away from scripting abilities or programing something. I have just try put things together and look, if it works or not. And i am allmost done. There are few small things like inventory looks bit off position, but it works. Anyone want try ? It will be great, if someone will test, how it works and if something is so bad, that it will not be playable. 

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8 hours ago, smrkanky1 said:

Hello, i just found this site. Its great to have some place similar to old exile forum. I jumped here because i saw this topic and few months back i wanted just mix ace with exile, both great mods. I have started "work" on a  server because all said its not possible. I am far away from scripting abilities or programing something. I have just try put things together and look, if it works or not. And i am allmost done. There are few small things like inventory looks bit off position, but it works. Anyone want try ? It will be great, if someone will test, how it works and if something is so bad, that it will not be playable. 

Hey, smrkanky1 I cannot wait  to have a try on it. is it possible to disable the ace inventory simplely by removing the pbo file

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I started experimenting with it, tried Stamina feature. Looks like its working , but will require of me to get rid of the exile's Autorun feature (when you press 0) , cause it completely ignores the depleted stamina.

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2 hours ago, smrkanky1 said:

You can disable autorun

 

Hello there Guys !

 

config.cpp

class CfgExileCustomCode 
{
	/*
		You can overwrite every single file of our code without touching it.
		To do that, add the function name you want to overwrite plus the 
		path to your custom file here. If you wonder how this works, have a
		look at our bootstrap/fn_preInit.sqf function.

		Simply add the following scheme here:

		<Function Name of Exile> = "<New File Name>";

		Example:

		ExileClient_util_fusRoDah = "myaddon\myfunction.sqf";
	*/
    ExileClient_system_autoRun_canAutoRun = "Custom\autorun\disable_autorun.sqf";
};

 

Custom\autorun\disable_autorun.sqf

/**
 * ExileClient_system_autoRun_canAutoRun
 *
 * Exile Mod
 * www.exilemod.com
 * © 2015 Exile Mod Team
 *
 * This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License. 
 * To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-nd/4.0/.
 disable_autorun
 */

 
 
 
private["_canAutoRun"];
_canAutoRun = false;
try 
{
	if !((vehicle player) isEqualTo player) then 
	{
		throw false;
	};
	if (underwater player) then
	{
		throw false;
	};
	if (((getPosASL player) select 2) < 0.1) then 
	{
		throw false;
	};
	if ((damage player) >= 0.5) then 
	{
		throw false;
	};
	if ((stance player) isEqualTo "UNDEFINED") then 
	{
		throw false;
	};
}
catch 
{
	_canAutoRun = false;
};
_canAutoRun

 

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Hey, i am allmost done with my exile server with ace. Is anyone interested to try,  how it works ? Maybe give me some advices or ideas, what to do better or change ?

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10 hours ago, smrkanky1 said:

Hey, i am allmost done with my exile server with ace. Is anyone interested to try,  how it works ? Maybe give me some advices or ideas, what to do better or change ?

If you got medical system working or grenade fragmentation many people would be interested 😉

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-Medical is a bit tricky. Ace medical is working and overwrites the exile med system. And it is made easy to use, only bandages and morfin. But when irradiated, you start loose health in exile system and ace is not able to do anything about it. So i adjusted exile "autohealing" from 0% food and drink. Tham means,  if you are affected by radiation, your body heal itself in short time. Dont remember now, how fast, it can be changed. The server setup is combination of exile and ace, a bit from both, and it is not possible have only ace handling everything, like building bases, crafting or traders.

 -About grenade fragmentation, i do not know, how should i test this, but by frag explosion you can hear fragments flying around you. Don t know, if you can be hit by them. You can test it yourself. 

-Here is description and rules for the server.

 

This server is trying to connect some mechanics of two great mods: ACE and EXILE.
It is not possible let only ACE handle everything, building, crafting and others can be handled only by exile, for car repairs, refueling and few others you can use only ACE controls. There is no need of drink or eat. Loot is set to low, if you want better equip, do missions. 
 
-ACE medical is made simple to use
-If you get irradiated, your body will heal in some time
-No need to eat or drink
-No stamina
-Ace ballistic included
-Rearming depo on map - with limited capacity
-6 trader places not showing on map
-6 missions not showing on map
-Some special areas with crates randomly spawned
-5 places, where military wehicles spawnes randomly
-5 different crates with special stuff randomly spawned on map
-Double click radoi to spawn bike
-No safezones = no safezone rules
-No kamikaze rules
-No VG
-No basespawn
-No op wehicles

-No silencers

-No thermals

-ACE nvg´s gen 1 to gen 4
-Some scopes support night vission 
-10 days base money protection
-No any messages, your base is your responsibility
-No compensation for anything !!!  


-Building rules are simple : bases can have basement + 2 additional floors = 3 floors together max.
-Build your base 600 m from military loot areas, traders, special places build into the original map.
-You can have visual from your base at objects listed above only from 1km or more.
-Do not build in caves, tunnels or SE island.
-Safes and flag must be accessible for raiding.
-Do no stack walls

 

Here is all needed for connecting.

IP:                                                        82.208.17.104:27577

Server name:                                     A-E1

Password:                                         7525XX

 

Any of you can try, how it works. It is for testing and hosting is really cheap, so do not expect ultra high fps 🙂

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I am very busy, working up to 18 hours every day. So i will come back tomorrow to check again.

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Hmm, weird. So many people want play ACE with EXILE together and when chance to try comes, nobody is interested  ? 

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11 hours ago, smrkanky1 said:

Hmm, weird. So many people want play ACE with EXILE together and when chance to try comes, nobody is interested  ? 

Sorry bud , we all working men too you know. I'll check it out when I can , I do interested in the combination of ACE with Exile and how it works out in the end. Unfortunately , the main thing that is downer from you description is the "No need to eat or drink" which is huge con for my "survival" themed plans.

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HI, 

There is a reason for "not implement" eat and drink option. I just can not disable EXILE medical system ( maybe you can, that would be awesome ), witch is linked up with hunger and thirst. If you get hungry or thirsty, you will loose health in EXILE but in ace you will be ok. There is also hud ( hidden on my server ) in EXILE, that show you level of food and drink you have and your health too. In ACE, there is nothing about food and drink, there is just health of your body parts. 

 

Have you played Origins on Taviana ? There was hero-bandit point system with few levels, that you can  archive with killing people and then, if you get enough points and collect some items, you can build level 1 base, witch is predefined complete building with lockable doors and some storage. With more points you can build bigger bases and wear better clothes and more interesting things. It would be perfect base system for implementing ACE ballistic and medical system and survival ( like adding mods ). If someone, who understand programming and have time to do, can create persistent system system with those type of building bases, that would be perfect. I hope you can understand my english 🙂

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so I have ACE and Exile working. 

the 1st thing you need to do is save the game in a MP mission. then add ACE, load it back up in the arma editor. 

adjust all the options of ACE you want there. save the mission and put it in your PBO. 

 

now you need to add all the medical, and gear you want in to the trader. (this will take a min) 

then take out the instadocs. for the medical. 

 

also change the duct tape ability to fix cars. 

 

I am sure someone who knows code would do better than me with all this. 

 

I am still in the testing phase on all this but so far its all working out. 

 

more info... so on the zombies mod. now if you just want infection and headshots only follow the same steps load the mission in editor and use the 2 functions which operate that. I know ryans zombies have infections in the PBO but I had a reason for doing it that way I just forgot.

 

my server I only have walkers and head shots only, took out the harassing and hoard, so its just town interaction. it just seemed like constant zombie interaction every time I went for an AI mission. 

 

anyway hope you get it to work on your end and some of what I said makes sense.   

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