Vrae 6 Posted September 24, 2019 a simple script to change faction allegiance retaining their waypoints here it changes AAF to fight for opfor faction if you want them to fight the LDF INDG = allgroups select {faction leader _x == "IND_F"}; { _groupold = _x; _groupnew = createGroup east; (units _groupold) join _groupnew; _groupnew copyWaypoints _groupold; } foreach INDG; // -------------------------------------------------------------------------- /* null = [] execVM "INDtoOPFOR.sqf"; */; drones work fine, helicopter behaviour issues - transports don't unload troops as per waypoint Share this post Link to post Share on other sites
beno_83au 1361 Posted September 24, 2019 Would this not be better? https://community.bistudio.com/wiki/setFriend 1 Share this post Link to post Share on other sites
avibird 1 137 Posted September 24, 2019 If you are using editor place units and not unit spawning in for a mission very simple trick. Place a opfor unit as leader group whatever squad you want to that leader. Now in the leader's attributes set presents zero. Now the entire group is opfor and will attack just like you were using all opfor units. I've been using this since ARMA 2 to get civilians to fight against opfor blufor or ind. Share this post Link to post Share on other sites
charliereddog 9 Posted October 6, 2019 This doesn't appear to work for me on a dedi server. Changed the allegiances fine, but the waypoints were not copied. Share this post Link to post Share on other sites