Panda Pilot 0 Posted September 22, 2019 I am looking to see if anyone has a script / overwrite to require a player when entering the radiation zone to have both a designated array of masks to choose from along with a designated array of uniforms to be wearing. Both would be a requirement to be worn, but gives you the options to choose which masks and which uniforms you want to wear. Thanks, Panda Share this post Link to post Share on other sites
chernaruski 338 Posted September 22, 2019 you probably looking for ExileClient_system_radiation_thread_update override. around line 63 you have the gear equipped check if !("Exile_Headgear_GasMask" in (assignedItems player)) then { player setDamage ((damage player) + _damage); }; you will have to modify this to work with arrays of masks and add the uniforms array condition check 1 Share this post Link to post Share on other sites
Panda Pilot 0 Posted September 22, 2019 if !(("uniformA","uniformB","uniformC") in (uniform player) || ("maskA","maskB","maskC") in (assignedItems player) ) then { player setDamage ((damage player) + _damage); }; something along those lines? are the brackets wrong for the array? Share this post Link to post Share on other sites
chernaruski 338 Posted September 22, 2019 Quote something along those lines? yeah, just test it until you get it working. array brackets suppose to be [ ] , if I remember correct Share this post Link to post Share on other sites