Jacobs9944 11 Posted September 16, 2019 (edited) Im looking for help on how to keep the init script that I have wrote into the jets init line placed in the editor after it respawns. I have it synced to the vehicle respawn module but not sure where to go from there. does anyone have a suggestion? this is the script I have in the init. _scr = this addEventHandler ["incomingMissile", { [_this, X] execVM '\pook_SAM\scripts\incomingRWR.sqf'}]; Edited September 16, 2019 by Jacobs9944 mistake Share this post Link to post Share on other sites
Larrow 2801 Posted September 17, 2019 Put the same line in the respawnModules Expression attribute. But swap this addEventhandler for _this select 0 addEventhandler. 1 Share this post Link to post Share on other sites
Jacobs9944 11 Posted September 17, 2019 ok I will try that, thank you Share this post Link to post Share on other sites