Jump to content
Jacobs9944

keeping the script in vehicles Init box/line after respawn.

Recommended Posts

Im looking for help on how to keep the init script that I have wrote into the jets init line placed in the editor after it respawns. I have it synced to the vehicle respawn module but not sure where to go from there. does anyone have a suggestion? this is the script I have in the init.   _scr = this addEventHandler ["incomingMissile", { [_this, X] execVM '\pook_SAM\scripts\incomingRWR.sqf'}];

Edited by Jacobs9944
mistake

Share this post


Link to post
Share on other sites

Put the same line in the respawnModules Expression attribute. But swap this addEventhandler for _this select 0 addEventhandler.

  • Like 1

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now

×