Nikoladis 12 Posted September 13, 2019 Why does this spawn under water? (map: malden 2035) veh = "FIR_F16D" createVehicle ([8800,10200,300]); grp = createVehicleCrew veh; unit = grp createUnit [typeOf driver veh, grp, [], 0, "CARGO"]; bomber = grp addWaypoint [getPos spawny2, 0,0,"Bomb"]; veh setVelocity [(sin 270 * 200), (cos 270 * 200), 0]; Share this post Link to post Share on other sites
stanhope 409 Posted September 13, 2019 Try createVehicle ["FIR_F16D", [8800,10200,300], [], 0, "FLY"] (untested) 1 Share this post Link to post Share on other sites
wogz187 1085 Posted September 13, 2019 @Nikoladis Quote Why does this spawn under water? The object is either snapping to or falling to the ground. veh= createVehicle ["FIR_F16D", [8800,10200,300], [], 0, "FLY" ]; Like @stanhope said. You may also want, createVehicleCrew veh; flightGroup = group driver veh; with, wp = flightGroup addwaypoint [position spawny2,0]; wp setwaypointtype "MOVE"; wp setWaypointSpeed "NORMAL"; flightGroup setBehaviour "AWARE"; veh flyInHeightASL [1000, 1000, 600]; veh limitspeed 650; Have fun! Share this post Link to post Share on other sites
Nikoladis 12 Posted September 13, 2019 worked, thank you. 🙂 Share this post Link to post Share on other sites